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  • #16
    Quango... the fields here glow!

    1. moved scout east to find worm, no luck
    2. built hq (A4) on nut bonus. set for cp
    3. moved cp sw for A3
    4. set at 30/10/60 for quickest tech

    Planning...

    Diamond 4 bases in flats (A's). Try to get a pattern in there.

    Move to the two rivers SE & SW for a couple more diamonds (neighborhoods).

    Q (starting the radioactive mutation already) out.
    Attached Files

    Comment


    • #17
      save before end turn

      I basically set up the bases as what Enigma suggested. They seem to be pretty good to me. I thought about building a transport in the lower base and then a colony pod for settling to Mt Planet. The growth is in 12 turns or something. I need 7 turn each for colony pod and transport. I would also need at least a rover if I want to fight the believers. However I don't know if I'm ready to do a battle this early.

      Also I didn't change SE allocation since it will not speed up my reseach anyway. I have not chosen a tech yet. I have another 2 turns to think about it.

      The gun foil is heading out to make contact. I think it will go directly to the human players, and the other two foils that I'm building now will go to AIs.
      Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

      Grapefruit Garden

      Comment


      • #18
        You need the guns first, then Mt. Planet.
        Transport in the HQ and pod in the lower base - more energy that way.
        Remember, Miriam won't be hostile to you straight away - so you can rush her bases away.

        Comment


        • #19
          Originally posted by Enigma_Nova
          Transport in the HQ and pod in the lower base - more energy that way.
          Hmmm my HQ is the lower base. But anyway why more energy that way?

          Remember, Miriam won't be hostile to you straight away - so you can rush her bases away.
          Explain please.
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

          Comment


          • #20
            I presume you didn't read the spoiler?
            Okay, I thought you did. Never mind.
            /me opens your turn to see where the bases are

            As for Mim not being hostile,
            she won't go seething just because you land a base on her territory (so long as she doesn't notice you until after the base is down).
            You can buy her off with junk like IndEcon or BioGenetics while you amass Laser Rovers.
            Last edited by Enigma_Nova; June 23, 2004, 00:48.

            Comment


            • #21
              Okay, here's the deal:
              I was wrong - yes, the Cpod should be built in the HQ.
              Nice move HongHu!

              I thought the HQ produced 3 energy on its base tile and the secondary base produced 2...

              The idea is, when you have an odd amount of energy coming in, in 50/0/50 allocation the spare energy goes to labs.

              Your secondary base is producing 4 energy now, and your HQ is producing 5.
              You want to make the pod in your HQ, so you can get 5-5 as your raw energy, with 6 points to labs and 4 points to economy.

              If the colony pod was (incorrectly) built in your secondary base, you'd get 6-4 as your raw energy with only 5 points to labs.
              In this early stage, 1 lab beats 1 EC.

              ---

              As for why Miriam wasn't going to V'detta you?
              She may be belligerent, but she won't be seething just because you based her territory.
              She might demand tech, but that is all. By the time you get your Cpod down there, you'll have SocPsy, CentEco, Biogenetics,
              and probably also have Infnets and AppPhys.

              I guess your initial Gun Foil is going to MWIA as fast as it can?
              I suppose that was a value call, I guess it could work out.
              Here's what to do with the remaining foils:

              Spoiler:

              You want the Transport up before the colony pod, so you rush the gun foil in port svensgaard next turn for 10ECs. This ensures it will complete in 2103.
              Your initial foil, presuming it is going to MWIA, will go to these squares in succesion:
              47,43 (2102)
              47,39 (2103)
              50,34 (Hive contacted in 2104)
              49,31 (2105)
              49,25 (2106)
              48,22 (2107)
              51,21 (2108)
              54,29 (MWIA contacted in 2109)

              Your gun foils, appropriately rushed, will complete in 2103 and 2104.
              The one built in Port Svensgaard goes:
              41,47 (2103)
              40,44 (2104)
              37,43 (Cult contacted in 2105)
              ...and back to your bases to drone control in 2113.

              The one built in Safe Haven goes:
              38,54 (2104)
              34,54 (2105)
              27,55 (2106)
              20,54 (2107)
              20,46 (2108)
              19,39 (2109)
              And its path will be re-evaluated depending on where Quango's forces are.


              Your colony pod will complete and make landfall in 2114, with a base established in 2115.
              You'll have plenty of stuff to buy mim off with, while you prep the laser rovers.

              You can afford to fall behind in infrastructure and tech, since you can play tech broker to get what you need,
              and sell tech to the AI to recover your momentum losses.
              The Comm advantage, plus your dealing with your problem AI early - you will have a shot at this game.

              Comment


              • #22
                Is there a best research beeline for pirates?
                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                Grapefruit Garden

                Comment


                • #23
                  Is the turn on MWIA? I just wanted to make sure it isn't me. Q

                  Comment


                  • #24
                    Yes, the turn is on MWIA.
                    I'll ask him if he still wants to play,
                    and give him some crap about his PBEMs dying.

                    Comment


                    • #25
                      Well hell, if I know a turn is at me then I play it, and usually fast too. You only have to look at any of 6 Civ3 ongoing PBEMs for that.

                      I figured I might, you know, get a turn in my email when it was my go. This being a PBEM and all?

                      Enough sarcasm. Am playing now.
                      Consul.

                      Back to the ROOTS of addiction. My first missed poll!

                      Comment


                      • #26
                        Open once.

                        I notice that I can cut down on my science a bit, and as I am about to do so TerramX crashes.

                        Open again.

                        I start playing with the slider, and see that 50% or 60% will give me CentEmp in one turn. TerranX crashes.

                        Open x3.

                        I drop the rate to 50% (60% would do the same) to get exactly 6 Labs, enough to get CentEmp next turn.

                        I move the Scout W (I dunno - worm scouting?).

                        That's it, I guess...
                        Attached Files
                        Consul.

                        Back to the ROOTS of addiction. My first missed poll!

                        Comment


                        • #27
                          Anyone know Quango's email?
                          Consul.

                          Back to the ROOTS of addiction. My first missed poll!

                          Comment


                          • #28
                            Sorry MWIA. I thought we were supposed to upload it here instead of email. I will email my future turns to you.
                            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                            Grapefruit Garden

                            Comment


                            • #29
                              i'll play this tonight...

                              If HongHu wants to play through my turn...

                              move cp sw one more square
                              move sp s

                              I think that's it.
                              If posting here isn't a problem, it is probably best. I don't check my email that frequently at home.

                              Quango

                              Comment


                              • #30
                                oh, and pick cent ecol if you play my turn

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