this may have been covered elsewhere, but i couldn't find direct references to it. i like the idea of 'leaders' similar to mooii, but instead of appearing randomly and asking to be hired, they must be trained (perhaps in your palace). you'd start with these bottom-rung advisors for all the major categories, but you could train new ones, as well. the new advisors can provide bonuses to the field in which they are advising, and can be appointed as 'governors' if you so desire. so you send general johnson, a military advisor, to new york to run the city while you concetrate of fighting a war abroad. he provides a defensive bonus to the units defending new york, and, in addition, sets the city on a path in correlation with your orders ('defend this city at all costs!' he builds civil defense, flak, mobile infantry, etc.) i know everyone here loves the micromanagement aspect of the game, but one of the things that excites me about history and government are the skills of talented advisors. empires are rarely built by a single leader, but rather a network of talented magistrates, generals and bureaucrats. assembling a dedicated and talented staff should help you.


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she's an actress...

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