Results 1 to 17 of 17

Thread: To clean or not to clean...

  1. #1
    CEO Aaron
    King CEO Aaron's Avatar
    Join Date
    23 Aug 2002
    Location
    A right bastard.
    Posts
    1,097
    Country
    This is CEO Aaron's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    17:37

    To clean or not to clean...

    Okay, as you may have figured out, I'm a unrepentant Morganite. As such, I've gotten into the habit of making virtually ALL my units clean, once such technology is available to me. My logic has been that it's better to have 2 cheap units than 1 expensive one, especially when you use the unit designer to make the most out of your cheapo units.

    To be sure, some combinations can be very effective, such as Blink with Drop, but for the vast majority of the game, I'd still rather have 1 clean silksteel garrison with trance and 1 clean silksteel garrison with ECM than one clean silksteel garrison with both.

    Does everyone else use clean everywhere, or is it just me? If you do build non-clean units, which ones do you pay to support and why?

  2. #2
    Frankychan
    King Frankychan's Avatar
    Join Date
    02 Sep 2001
    Location
    Back in Hawaii... (CPA Member)
    Posts
    2,612
    Country
    This is Frankychan's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    07:37
    As a follower of Chairman Yang, I also use clean almost exclusively. I tend to field large armies and need all the help I can get. Clean, paired with something else.

    But if there is a situation where I need a specialist unit, I'll usually drop 'Clean' and tailor a new unit to solve my "problem".

    (Whomever hasn't figured that you are a Morganite.....well, that's not very observant... )
    Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
    Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
    *****Citizen of the Hive****
    "...but what sane person would move from Hawaii to Indiana?" -Dis

  3. #3
    Darsnan
    Emperor Darsnan's Avatar
    Join Date
    06 Dec 2001
    Location
    New Syracuse, Beta Prime
    Posts
    3,793
    Country
    This is Darsnan's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    13:37

    Re: To clean or not to clean...

    Originally posted by CEO Aaron
    Okay, as you may have figured out, I'm a unrepentant Morganite.
    Darsnan automatically hits the "put on ignore list button" at this point.....

    Actually, Clean is the way to go, especially if your a Momentum player. One mineral a turn for support may not seem like much, but it adds up, and in the long run any extra minerals spent for building CLean units will pay for themselves!

    Units I build that I then have to support: Locusts. 'nuff said.



    D
    And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.

    -=Vel=-

  4. #4
    Maniac
    Apolyton Sage No. 5 Maniac's Avatar
    Join Date
    08 Jul 1999
    Location
    Gent, Belgium
    Posts
    10,731
    Country
    This is Maniac's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    19:37
    I first check what the extra cost of a clean reactor would be to the unit, and then I check what else I could do with those minerals. If I find an investment that can give me a bigger return, I forget about the clean reactor and build eg an extra crawler instead.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  5. #5
    CEO Aaron
    King CEO Aaron's Avatar
    Join Date
    23 Aug 2002
    Location
    A right bastard.
    Posts
    1,097
    Country
    This is CEO Aaron's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    17:37
    Interesting take on the issue. So how many extra minerals before you decide that you'd rather crawl minerals than make a clean unit?

  6. #6
    TimeTraveler
    Warlord TimeTraveler's Avatar
    Join Date
    27 May 2003
    Posts
    222
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    11:37
    I'm also a big fan of clean reactors and usually put them in as many units as I can, including all new units. My major reasons for them are that I like to run Democratic a lot, and I don't like when my hordes of terraformers run my bases into diminished or even halted production.

    The clean reactors also come in handy when someone declares war on me, because I can then have my bases churn out a lot of units with which to attack the enemy's heavily guarded bases, or if I'm running FM, defend against any invasion for a while.

  7. #7
    GeoModder
    Deity GeoModder's Avatar
    Join Date
    18 Jan 2004
    Location
    amongst equals.
    Posts
    12,956
    Country
    This is GeoModder's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    19:37
    Hmmm, it's on and off. I prefer to have versatile military units, but formers I would give the clean ability. I'm a recent convert for producing crawlers/trawlers if possible, and just pay off the mineral cost of having 1-2 versatile defenders in my bases.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  8. #8
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    19:37
    ... question is now. (to finish the title )
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  9. #9
    Chaunk
    King Chaunk's Avatar
    Join Date
    16 Apr 2002
    Location
    Feeling wild
    Posts
    2,714
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    17:37
    I generally make a clean force for outside my bases but leave the garrisons as not clean (AAA, trance usually). Usually one or two units supported is no big deal. I often forget to upgrade my formers too, but again, thats only 2 or 3 more minerals a base.

    Logically though, if you can crawl two minerals into a base, then thats usually better than 2 clean units (only 3 rows instead of 2.) By the time that clean comes along though, theres not a huge amount of space left for a crawler to get more mins into the base, so I usually use clean instead.
    Play hangman.

  10. #10
    Kody
    Emperor
    Join Date
    13 Jun 2003
    Location
    Purpose drives life
    Posts
    3,347
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    03:37
    Just my observations, and I've been known to ramble some.

    The main thing about clean is it generally saves minerals in the long run allowing you to spend less in support (this has been clearly stated by those earlier). This ofcourse leads to the question of how long you will be able to keep the unit in question. How long you intend to keep the unit is then further balanced by the additional unit cost and by the support rating you have.

    Front line military units during a war are probably the worst units to make clean. Use up your free support units with these units. While garrisons in the middle of your empire when nobody is going to attack you should probably be made clean as they’re likely to just sit there for several decades.

    I would go as far to say the terraformers, police and garrisons the units least likely to see action should be clean. Then garrisons near the edge of your empire and border patrol units should probably be clean. Then depending on whether you are at war or not and how much support, you need to consider whether it’s actually worth making your attack force clean when a large portion of them may get destroyed.

    During a transition stage to clean and when you feel you have enough support I would say build clean garrisons and rehome them to your central bases and move the old garrisons out to the exterior bases. Possibly even upgrading the unclean garrisons to attack units as they reach the very front line.

    For example if you had 10 bases and had 0 support (able to support 2 units), and you’re planning to go to war soon. Then I personally would go for first homing 2 unclean attack units per base. If the war goes well perhaps make clean attack units while making sure to put the unclean units at the forefront of the war when you have a choice.

    If you're trying to conduct war in freemarket people will often suggest rehoming many units to a base with punishment spheres or to an all (or almost all) specialist base. This would usually mean you can't afford to have a large unclean military a single base can't support it and hence you probably need to make all but the kamikaze units clean.

    Ofcourse the longevity of the unit is tempered by your own need for turn advantage. I can easily imagine the case where you would upgrade police garrisons to clean before upgrading terraformers. Simply because you can’t afford to upgrade all the terraformers at once and individually upgrading police garrisons means you don’t lose a turn of terraforming for each upgrade. I feel that people incorrectly decide they need to upgrade terraformers first and lose turn advantage when they could have gotten the same effect from upgrading the backline garrisons. In fact the garrisons in your central bases will probably last longer than your terraformers as your terraformers will probably be at the edges of your empire at the start of the attack.

    Another example of turn advantage being more important than making units clean is if you're under attack and losing some ground. That would be a bad time to be fussy about clean garrisions. Build unclean units because if you lose the base it just won't matter how clean your units are.

    Then again if your bases are producing more minerals than the cost of unclean unit you want. Obviously making the units clean is better since there’s no real cost difference.

  11. #11
    Jamski
    Deity Jamski's Avatar
    Join Date
    02 May 2002
    Location
    lol ED&D is officially full PvP LOL
    Posts
    13,229
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    17:37
    My clean units either die before they have recovered the extra mineral cost, or succeed and capture a new base, where they can be rehomed, getting free support.

    Having 20% MORE units is better than building clean ones.

    Unless you want to stockpile units for some reason.

    -Jam
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

  12. #12
    Maniac
    Apolyton Sage No. 5 Maniac's Avatar
    Join Date
    08 Jul 1999
    Location
    Gent, Belgium
    Posts
    10,731
    Country
    This is Maniac's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    19:37
    Originally posted by CEO Aaron
    Interesting take on the issue. So how many extra minerals before you decide that you'd rather crawl minerals than make a clean unit?
    Clean reactors usually add one or two mineral rows to the unit cost, so having them means a yearly return of 0.5 or 1 minerals per mineral row invested. I then just check if there are projects available that give a higher return per mineral row invested. It's impossible though to say that this or that project will always be better - it all depends on the circumstances.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  13. #13
    Zeiter
    King Zeiter's Avatar
    Join Date
    23 Dec 2003
    Posts
    1,015
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    11:37
    I used to be a big fan of the clean reactor, but lately I've not used it as much. The only units I'll make clean now are core garrisons and occasionally some formers. And all of those I upgrade to clean. I almost never build clean units. It just seems to take too long. I guess if I have no wars going on (which is rare, it seems) but I want to increase my military, I'll put clean reactors on cheapo units like Best-1-6 cruisers (which I often use as my naval blitzkrieg force) or Best-1-2 rovers or especially Best-1-1 hopefully elite infantry. But that is rare. Usually I find that my $$$ can be better spent. I mean, you can have 2 clean military units, or 3 regular military units.

    Actually, I do like to put clean reactor on my needlejets and choppers. Often I'll find a few of my highest mineral bases, put an aerospace complex in them, and wholly devote them to just choppers. With they start producing a chopper every turn or two, the support costs can start to get high, so I'll put clean reactor on those.

    I guess one reason that I don't use clean reactors much lately is because lately I've been using a lot of throwaway units (like Best-1-1 infantry-super cheap!! or Best-1-1 artillery-also super cheap!! or, like I mentioned before, Best-1-6 cruisers. These units' life expectancy is usually less than ten years, but in huge groups, they really get the job done fast! To compensate for the lack of armor, I'll throw in some AAA and ECM garrison units to go along with the invading force. After I empty the bases with my cheapo units, I hold the bases with the garrison units (and probes, of course). I figure that having a 6-1-1 and a 1-3-1 ECM unit is much more useful and versatile than having just one 6-3-1 unit.)

    So that's my stance on the clean reactor. It is useful in some circumstances, but it is in no way a "holy grail" ability of sorts like drop pods, AAA, or ECM, IMO.

    BTW, ECM is so good, it almost seems to render rovers and hovertanks obsolete. It costs nothing to put on garrison units, and it renders an attack by a rover or hovertank drastically less effective. After the enemy has ECM units, I drastically cut down on my production of rovers and instead direct my efforts towards building elite infantry. I bet Nanominiaturization (the hovertank tech) would be much more appealing if the ECM ability didn't exist.

  14. #14
    Enigma_Nova
    King Enigma_Nova's Avatar
    Join Date
    07 Nov 2003
    Posts
    2,988
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    03:37

    Re: To clean or not to clean...

    Originally posted by CEO Aaron
    I'd still rather have 1 clean silksteel garrison with trance and 1 clean silksteel garrison with ECM than one clean silksteel garrison with both.
    How did you get 3 modifiers?
    Did it neurally graft ECM on its ass or something?

  15. #15
    Santiago_Claus
    Warlord
    Join Date
    16 Mar 2004
    Posts
    184
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    17:37
    In theory I follow the 30-turn-lifespan rule, but when it comes down to real designs the only place "clean" is really practical is on formers and some garrisons and transports.

    Notice the fission *-1-1 former gets "Clean" at a 50% discount?

  16. #16
    Mongoose
    King
    Join Date
    12 Apr 1999
    Location
    Harrisburg,PA USA
    Posts
    2,244
    Country
    This is Mongoose's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    12:37
    My approach when playing Morgan is the opposite of Chaunk's...I'll put clean on garrisons and formers and often interceptors; but not on ships, attack aircraft or assault troops. Ships have no survivablility - the clean cost cannot generally be recovered, Besides, I prefer to use deep radar on most ships, so using clean would prevent the employment of any other ability. I expect attack aircraft and assault troops to take heavy casualties,,,better to have those losses and the replacement of units so lost be as inexpensive as manageable.

  17. #17
    CEO Aaron
    King CEO Aaron's Avatar
    Join Date
    23 Aug 2002
    Location
    A right bastard.
    Posts
    1,097
    Country
    This is CEO Aaron's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    17:37

    Re: Re: To clean or not to clean...

    Originally posted by Enigma_Nova

    How did you get 3 modifiers?
    Did it neurally graft ECM on its ass or something?
    Typo. That should be UNclean.

Similar Threads

  1. Clean Map
    By Liamohooligan in forum Civilization IV Creation
    Replies: 2
    Last Post: August 15, 2006, 11:31
  2. Clean up your act
    By lbores in forum AC-General/Help/Strategy-Archive
    Replies: 10
    Last Post: February 20, 2001, 20:59

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions