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Thread: Maximum Number of Cities

  1. #1
    Patine
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    Maximum Number of Cities

    Does anyone know the absolute maximum number of cities that can be used in a Civ 2 scenario? I ask because, in my upcoming Iraq War scenario, I'd like to begin with that many built so that players (especially those meant for computer use) can't build new cities but can still improve land, repair pillaging, and 'put down sabotage' (clean up pollution). If anyone has an exact number as to a limit, please let me know.

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    Alinestra Covelia
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    Wasn't it 256?
    "lol internet" ~ AAHZ

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    St Leo
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    255 owned + 1 foreign.

    Remember that there is a pesky Too Many Cities dialog box that might end up popping up often because of the AI.
    Blog | Civ2 Scenario League | leo.petr at gmail.com

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    Alinestra Covelia
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    Well there's an obvious solution to THAT one isn't there?
    "lol internet" ~ AAHZ

  5. #5
    Mercator
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    The exact maximum total number is 255. But you won't have to max out the cities if you just want to prevent the AI from building cities. You can achieve that by setting the fertility on the entire map to zero. When will people ever learn!?

    http://apolyton.net/forums/showthrea...&threadid=9951
    http://apolyton.net/forums/showthrea...&threadid=9969
    http://apolyton.net/forums/showthrea...threadid=60948
    http://apolyton.net/forums/showthrea...threadid=92070
    http://apolyton.net/forums/showthrea...threadid=94575
    http://apolyton.net/forums/showthrea...hreadid=100750
    http://apolyton.net/forums/showthrea...hreadid=112279

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