View Poll Results: terrorism as a new feature

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  • yes, as specialised terrorist commando units

    2 13.33%
  • yes, as a trouble hazard

    3 20.00%
  • yes, both as units and hazard

    7 46.67%
  • no, it's too frightening

    3 20.00%
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Thread: Terrorism

  1. #1

    Terrorism

    Integrist governments should be able to conduct terrorist actions.

    - Can be through influence (propaganda actions), which leads some of your citizens to engage in terrorist action against their government
    - can be through dedicated units, sent abroad to conduct commando action

    Terrorism should also result from irredentist causes, like a far away city or group of cities, wishing to go independant against, etc... A simple way of implementing that would be that the hignher the number of unhappy citizen, the likelier the risk of undergoing a terrorist attack.

    Terrorist attack should be in the form of:
    - killing citizens
    - killing workers
    - sabotaging military units
    - destroying city or land improvements
    - taking control of hostages or iprovement and blackmailing to do one of the above if a ransom to their cause is not paid.

    The secret police agency (in addition to the normal police agency) could then become a city improvement that helps reduce the exposure to terrorist attacks.

  2. #2
    Terrorism in the grand scheme of things does very little except affect morale. When the WTC was destroyed, it killed only a tiny fraction of the population of New York.

    Terrorists don't strike at military units, they'd be wiped out.
    How do you destroy a road? plant explosives every 20 feet for 50 miles? How ridiculous would it be see a message that said "French terrorists angry over your occupation of Berlin have destroyed all the marketplaces in Panama City!!!"

    Not only that but terrorism was on an even smaller scale less than 75 years ago. How does a single person in 1859 go about killing large numbers of people? The amount of people killed in terrorism incidents is infantesimal compared to the population of the country. The damage terror acts do is mostly psychological.

    I voted no to adding terrorism

  3. #3
    Emperor GePap's Avatar
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    Terrorist actions could be something to sponsor, much like sabotage in some past games like MOO2. You can also have such actions in cities under occupation- asd for what could be done:

    maybe make a building non-functioning for a while, damage units and so forth. The effects should be an annoyance but in general aren't life threatening. Such actions should also have political consequences, usually negative.
    If you don't like reality, change it! me
    "Oh no! I am bested!" Drake :(
    "it is dangerous to be right when the government is wrong" Voltaire
    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

  4. #4
    Emperor Panag's Avatar
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    Arrow

    hi ,

    well its one thing thats missing , ....


    civs with the entral intel should have the oppurtunity to find out what civ is behind the action and declare war or take a rep hit , ....


    have a nice day

  5. #5
    Well, if 'terrorism' is to be implemented it would somehow have to be connected to the concept of war-weariness.

    Also, did you consider that 'terrorism' is in some way already integrated in the present system. For instance prolonged periods of anarchy in a city can mean that improvements are destroyed.

  6. #6
    Deity alva's Avatar
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    They won't include terrorism for PC reasons.
    #There’s a city in my mind
    Come along and take that ride
    And it’s all right, baby, it’s all right #

  7. #7
    Originally posted by alva
    They won't include terrorism for PC reasons.
    You reckon we have to wait until Mac version?

  8. #8
    More likely have to wait for someone to mod the game

  9. #9
    I voted no. Bad taste and bad gameplay.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

  10. #10
    Emperor Panag's Avatar
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    Originally posted by Skanky Burns
    I voted no. Bad taste and bad gameplay.
    hi ,

    well thats what a person on the same poll said on an other board , .....

    the line below it read from an other poster ; well the same can be said about other units in the game , ....

    have a nice day

  11. #11
    Deity Rasputin's Avatar
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    its part of life now, and gives us an added incentive to wipe out the AI///

  12. #12
    Prince spy14's Avatar
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    "Terrorist attacks" shouldnt be added for the above reasons. "Militant units" on the other hand are an idea. Which believe we already have with the guerilla unit...
    "Bite my shiny metal ass" - Bender B. Rodriguez

  13. #13
    Emperor Panag's Avatar
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    Arrow

    Originally posted by spy14
    "Terrorist attacks" shouldnt be added for the above reasons. "Militant units" on the other hand are an idea. Which believe we already have with the guerilla unit...
    hi ,

    well then oil should not be included cause it gives pollution , ......

    and the guerilla is a guerilla , something thats different in the dictonary then a terrorist , .....

    have a nice day

  14. #14
    King
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    I think that you should be able to sponser foreign terrorism and do your own-through the espionage screen, and also possibly as a terrorist unit-though I am now less certain about the latter!
    If used to kill people, a terrorist act/unit should not eliminate a population point, but should instead destroy units of 'food'-to represent lost population (given that a single pop point can account for as many as a few hundred thousand people!
    As was mentioned above, though, I think the primary effect of terrorism would be to increase unhappiness, war weariness and reduce tourism revenue. It could also be used to destroy key commercial and industrial buildings and terrain improvements!
    Commiting terrorist acts should bring with it a HUGE reputation hit if you get caught-especially with civs outside of your culture group!

    Yours,
    Aussie_Lurker.

  15. #15
    Emperor Panag's Avatar
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    Originally posted by The_Aussie_Lurker
    I think that you should be able to sponser foreign terrorism and do your own-through the espionage screen, and also possibly as a terrorist unit-though I am now less certain about the latter!
    If used to kill people, a terrorist act/unit should not eliminate a population point, but should instead destroy units of 'food'-to represent lost population (given that a single pop point can account for as many as a few hundred thousand people!
    As was mentioned above, though, I think the primary effect of terrorism would be to increase unhappiness, war weariness and reduce tourism revenue. It could also be used to destroy key commercial and industrial buildings and terrain improvements!
    Commiting terrorist acts should bring with it a HUGE reputation hit if you get caught-especially with civs outside of your culture group!

    Yours,
    Aussie_Lurker.

    hi ,

    sounds great

    now if we have terror , then we should have also counter terror , .... (!)

    have a nice day

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