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  • MoM: City Unrest?

    I fail to understand how city unrest is determined in MoM. I know that the tax rates have a direct impact. However, in a recent game (playing the Dark Elves on impossible) one of the enemy wizards cast Armageddon and to my surprise my city unrest immediately increased from 1 rebel to 6 or 7 rebels in each base! (I lost that game...) I am clueless as to what actually caused these high levels of unrest.

    Finally, I have had a look at the extensive 'MoM FAQ/Complete Strategy Guide'; however, I did not find any information on what happened in my recent game.

    Can anyone explain this?

  • #2
    Armageddon automatically creates 2 unrest in each enemy city.

    It also destroys production and any special in which a volcano lands on.

    So, if you had volcanos show up in your city limits, you could go to starving and create a lot more rebels.

    This is from my dog earred Master of Magic Official Strategy guide.

    Any more questions?

    ACK!
    Don't try to confuse the issue with half-truths and gorilla dust!

    Comment


    • #3
      Thanks, Tuberski! That did explain my recent experience.

      However, I find that--for instance--a Dwarven city has a lot more rebels than my usual Dark Elven cities. I was wondering if there exists some kind of unhappiness in all races other than the chosen starting race.

      I know of the effects of temples, shrines, etc.; tax rates, garrisons and different enchantments (well, I think I have a good idea of the effects of most of them). Having said that, I still think I'm missing some crucial information...

      (And yes, I do have more questions, like: How do I take a screenshot from the game? Are the chances of potential spell books in nodes higher on higher difficulty levels? Is it possible to find chaos, nature or sorcery spell books in nodes if I've chosen only life or death spell books--or none at all? Are there still good MoM sites to visit? Has anyone tried the multiplayer shell (potential PBEM)? )

      Comment


      • #4
        Again, using the official strategy guide:

        Dark Elves cause an automatic 30% unrest state in Dwarven cities.

        In fact, Dark Elves are the most hated races of all, with Halflings being the most liked.

        ACK!
        Don't try to confuse the issue with half-truths and gorilla dust!

        Comment


        • #5
          Thanks again, Tuberski! That was exactly what I was looking for. Too bad I don't have the guide

          Comment


          • #6
            I don't have the strat guide, but I've picked up lots of odds and ends from the net. Here's a nice table of unrest modifiers:

            Code:
                                          Capital Race
            
                  BA  BE  DE  DR  DW  GN  HF  HE  HM  KL  LZ  NO  OC  TR
              BA:  -  +1  +1  +1  +1  +1  +1  +1  +1  +2  +1   0   0  +1
              BE: +1   -  +2  +2  +2   0  +1  +2  +1  +2  +1  +1  +1  +2
              DE: +1  +2   -  +2  +3  +2  +2  +4  +2  +2  +2  +2  +2  +3
              DR: +1  +2  +2   -  +2  +1  +1  +1  +1  +2  +1  +1  +1  +2
              DW: +1  +2  +3  +2   -  +1   0  +3   0  +2  +1   0  +3  +4
              GN: +1   0  +2  +1  +1   -   0  +1  +1  +2  +2  +1   0   0
              HF: +1  +1  +2  +1   0   0   -   0   0  +2   0   0   0   0
              HE: +1  +2  +4  +1  +3  +1   0   -   0  +2  +1   0  +2  +3
              HM: +1  +1  +2  +1   0  +1   0   0   -  +2  +1   0   0  +1
              KL: +2  +2  +2  +2  +2  +2  +2  +2  +2 (-2) +2  +2  +2  +2
              LZ: +1  +1  +2  +1  +1  +2   0  +1  +1  +2   -  +1  +1  +1
              NO:  0  +1  +2  +1   0  +1   0   0   0  +2  +1   -   0  +1
              OC:  0  +1  +2  +1  +3   0   0  +2   0  +2  +1   0   -   0
              TR: +1  +2  +3  +2  +4   0   0  +3  +1  +2  +1  +1   0   -
            The other thing I finally figured out on my own is this table:

            Code:
                                Max city size with no unrest
                            Net Unrest modifier ->
            Percent Taxes   0  -1  -2  -3  -4  -5  -6  -7  -8  -9 -10 -11 -12
            10      0.5     9  19  29  39
            20      1.0     4   9  14  19  24  29  34
            30      1.5     3   6   9  13  16  19  23  26  29
            45      2.0     2   4   6   8  11  13  15  17  19  22  24  26  28
            60      2.5     1   3   4   6   8   9  11  13  14  16  18  19  21
            75      3.0     1   2   3   5   6   7   9  10  11  13  14  15  17

            Comment


            • #7
              I found some explanation in the manual (e.g. page 64). However, it is less informative than the tables and I find it hard to locate specific information in the manual--I find it somewhat messy, that is.

              Thanks again.

              Comment


              • #8
                Great Wasting causes unrest in all enemy cities too.
                If you cast Just Cause, the unrest in all your cities will be reduced by 1.
                The Move Fortress spell can change your Capital Race.

                Rubin, there is a pretty good unofficial FAQ on www.gamefaqs.com - search for "Master Of Magic". There is everything you should know about the game.
                Against stupidity the very gods themselves contend in vain.

                Comment


                • #9
                  bakalov, I got this FAQ a few days ago. However, there are still issues not covered--like the city unrest problem. Generally, I find the FAQ very interesting and fun reading. Thanks for the additional info

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