Results 1 to 15 of 15

Thread: Messing with the tech tree

  1. #1
    GePap
    Emperor GePap's Avatar
    Join Date
    10 Nov 2001
    Location
    of the Big Apple
    Posts
    4,264
    Country
    This is GePap's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    01:49

    Messing with the tech tree

    OK, so I was wondering if anyone has a full list of which techs are best not touched-I know some, like industrialization or the Automobile lead to graphic changes-refrigeration, railroads, and the government techs should mostly be left alone-just trying to figure out how many techs I have to play with.

    Now to the idea, and I am wondering if it has been tried and what experiences have people had.

    I a mulling a WW1 Europe scenerio (for a long time) and I have the idea of negative techs-especifically War Weariness and Revolution.

    For example these techs would come either at a specific turns, or through the loss of certain cities. The point of these techs would be to make certain wonders and or buildings obselete - so at a certain point, bam, all these hapiness creating buildings no longer work-and them bam, corruption fighitng buildings fail, and then even bigger hit, your financial institutions begin to fail...

    The point, of course, is to have the player deal with a state coming under exhaustion from the war- unhappiness growing, the treasury under attack.

    I am hoping to have war weariness 1, 2, 3 and then the grand daddy, revolution.
    If you don't like reality, change it! me
    "Oh no! I am bested!" Drake :(
    "it is dangerous to be right when the government is wrong" Voltaire
    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

  2. #2
    Palaiologos
    King Palaiologos's Avatar
    Join Date
    06 Aug 2002
    Location
    Constantinople, Queen of Cities
    Posts
    1,563
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    07:49
    The communism tech decreases happines from the improvement in the cathedral slot. Maybe you can use it.

    Also having temples and cathedrals without giving the civ the ceremonial burial and monotheism tech makes them inactive.

    You can't make buildings(improvements) obsolete-just wonders.

    Invention changes the people to renaissance.
    If a civ has no access to the future tech the game crashes.
    The navigation and magnetism techs decrease the chance to get lost at sea.
    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

    All those who want to die, follow me!
    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

  3. #3
    GePap
    Emperor GePap's Avatar
    Join Date
    10 Nov 2001
    Location
    of the Big Apple
    Posts
    4,264
    Country
    This is GePap's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    01:49
    I feared that about buildings....

    I assume in ToT you could make them obselete?

    I guess I am now fishing for ways to make these techs work besides making wonder's not work-I would have to figure the wonder distribution to make sure all civs would be affected by these things.
    If you don't like reality, change it! me
    "Oh no! I am bested!" Drake :(
    "it is dangerous to be right when the government is wrong" Voltaire
    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

  4. #4
    Mercator
    Emperor Mercator's Avatar
    Join Date
    31 Dec 1969
    Posts
    3,089
    Country
    This is Mercator's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    09:49
    No, you can't make improvements obsolete in ToT. But you can take away technologies. I don't think that actually disables the improvements' functionality though, except for buildings like the Temple, as Palaiologos mentioned.

  5. #5
    GePap
    Emperor GePap's Avatar
    Join Date
    10 Nov 2001
    Location
    of the Big Apple
    Posts
    4,264
    Country
    This is GePap's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    01:49
    Well, taking away tech would do, in terms of disabling happyness buildings.

    so which event takes away techs?
    If you don't like reality, change it! me
    "Oh no! I am bested!" Drake :(
    "it is dangerous to be right when the government is wrong" Voltaire
    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

  6. #6
    Mercator
    Emperor Mercator's Avatar
    Join Date
    31 Dec 1969
    Posts
    3,089
    Country
    This is Mercator's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    09:49
    TakeTechnology, unsurprisingly.

    See the macro.txt (or manual) for a full list and explanation (if you have ToT, that is).

  7. #7
    Catfish
    Prince
    Join Date
    12 Aug 2000
    Location
    Wollongong, Australia
    Posts
    409
    Country
    This is Catfish's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    16:49
    Originally posted by GePap
    OK, so I was wondering if anyone has a full list of which techs are best not touched-I know some, like industrialization or the Automobile lead to graphic changes-refrigeration, railroads, and the government techs should mostly be left alone-just trying to figure out how many techs I have to play with.
    Your first port of call should always be the Scenario League's Tips section. There you will find lists for both Fantasy Worlds and Test of Time.

  8. #8
    Boco
    King Boco's Avatar
    Join Date
    31 Jan 2001
    Location
    of underdogs
    Posts
    1,774
    Country
    This is Boco's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    02:49
    An unsolicited note from Mr. Redundant:

    Pay close attention to the techs that reduce payoffs from freights. By using them judiciously you can partially simulate the economic deterioration during the war. You might even want a pair of freight units. Start the war with freight units from the freight slot. Replace them later with a non-freight-slot freight to reduce the bonus. Couple that with some techs that render happy wow's obsolete and reduce the effect of cathedrals, and you may be able to create some misery as well.

  9. #9
    Elok
    Deity Elok's Avatar
    Join Date
    08 Mar 2003
    Location
    Back in the U.S.A.
    Posts
    11,622
    Country
    This is Elok's Country Flag
    Thanks
    27
    Thanked 85 Times in 49 Posts
    Local Date
    May 19, 2013
    Local Time
    03:49
    Don't forget that Nuclear Fission is required to build nukes. Also, don't you need philosophy AND invention to reach the renaissance? That's what I thought. Speaking of invention, it ends the goody-hut science, if by some chance you didn't know that. As to simulating war-weariness, I agree that your best bet is probably to make 'em dependent on certain wonders that fizzle, e.g. Women's Suffrage.
    1011 1100

  10. #10
    Exile
    King Exile's Avatar
    Join Date
    21 Sep 2000
    Location
    of the Benighted Realms
    Posts
    1,791
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    02:49

    Post Here

    Civilization II, The Complete Guide to Scenario Building

    by John Possidente.

    Isbn # 1-56893-904-3
    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
    "Jesus" avatars created by Mercator and Laszlo.

  11. #11
    Elok
    Deity Elok's Avatar
    Join Date
    08 Mar 2003
    Location
    Back in the U.S.A.
    Posts
    11,622
    Country
    This is Elok's Country Flag
    Thanks
    27
    Thanked 85 Times in 49 Posts
    Local Date
    May 19, 2013
    Local Time
    03:49
    ISBN? You mean somebody actually wrote a physical book on scenario-making? I didn't know the audience was big enough to make it worthwhile...

    Yay, I made Prince!
    1011 1100

  12. #12
    GePap
    Emperor GePap's Avatar
    Join Date
    10 Nov 2001
    Location
    of the Big Apple
    Posts
    4,264
    Country
    This is GePap's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    01:49
    Interesting.

    Anyway, next question- I assume that if I make a tech ancient or medeival, that makes it cheaper than a modern tech?
    If you don't like reality, change it! me
    "Oh no! I am bested!" Drake :(
    "it is dangerous to be right when the government is wrong" Voltaire
    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

  13. #13
    Mercator
    Emperor Mercator's Avatar
    Join Date
    31 Dec 1969
    Posts
    3,089
    Country
    This is Mercator's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    09:49
    I don't think so:
    http://apolyton.net/forums/showthrea...&threadid=2672

    I think the tech epoch and category only affect which icon it uses.

    Actually, I'm not 100 percent sure. The strategy guys tend to test things only for the standard game. Maybe those bonuses in the first post actually depend one those rules.txt values.

  14. #14
    Boco
    King Boco's Avatar
    Join Date
    31 Jan 2001
    Location
    of underdogs
    Posts
    1,774
    Country
    This is Boco's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    02:49
    Sadly, epoch has no effect in altered @CIVILIZE's. Just tested it in EA. First tech's cost is 77 for any epoch. How I wish it did have an effect!



    Woohoo! Catfish are you reading this? Try (img src=http://apolyton.net/upload/view.php?file=8723_EATechCosts.png) but with <> instead of () to show an upload pic in your post.

  15. #15
    Catfish
    Prince
    Join Date
    12 Aug 2000
    Location
    Wollongong, Australia
    Posts
    409
    Country
    This is Catfish's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    16:49
    Yeah, I found out about a week ago. I was about to b1tch and moan in this thread over in the Apolyton/Community forum, but then stumbled on this one. Gee, did I forget to tell ya?
    Last edited by Catfish; April 2, 2004 at 03:56.

Similar Threads

  1. Where do I find the little tech pictures in the tech tree
    By Game-God in forum Civilization IV Creation
    Replies: 24
    Last Post: October 3, 2007, 23:38
  2. tech tree
    By cepalui in forum Civilization IV General
    Replies: 48
    Last Post: September 8, 2005, 04:01
  3. The Tech Tree Thread (including a Tech Tree Template)
    By Eivind IV in forum Civilization I and Civilization II
    Replies: 2
    Last Post: August 2, 2005, 10:17
  4. What will be on the Tech Tree?
    By Tjoepie in forum Civ3-General-Archive
    Replies: 10
    Last Post: October 10, 2001, 18:24
  5. Help with Tech Tree
    By Christantine The Great in forum Civ3-General-Archive
    Replies: 5
    Last Post: October 8, 2001, 06:03

Visitors found this page by searching for:

civilization 2 tech tree slots ceremonial burial

Bookmarks

Posting Permissions