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Thread: Multiplayer Strategy Guide 2nd Version

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    Keygen
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    Arrow Multiplayer Strategy Guide 2nd Version

    This is the succession to the popular Multiplayer Strategy Guide discussion thread originally started from Nimrod.

    Post your tips and tricks you use in your strategy against other players, based upon your experience or post any question you might have regarding the strategy involved in PBEM and Internet CtP games.

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    filix
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    Re: Multiplayer Strategy Guide 2nd Version

    Originally posted by Keygen
    This is the succession to the popular Multiplayer Strategy Guide discussion thread originally started from Nimrod.

    Post your tips and tricks you use in your strategy against other players, based upon your experience or post any question you might have regarding the strategy involved in PBEM and Internet CtP games.
    My strategy for land maps:
    100% land, very wet

    i try to get 3 hexes wood river for each city
    i dont build on goods
    i try to get as much triple monopoly citys as possible
    (3 goods of the same type that can be reached with 1 city)
    i bulit granery then aqueduct then mills then factrories,...
    i build markets and banks in my trade city
    if my science is too slow i built science buildings after factories
    Does anyone play another strategy?
    Please post your comments or you way to play
    Post your island map strategy or 50%land 50%water

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    filix
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    Re: Re: Multiplayer Strategy Guide 2nd Version

    Here is an island map save i played with the cubans and we played with a long peace periode. Look at Attilas good sonar planet controlling sonars

    Load it as a singleplayer game then cheat modus and view the map
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    Last edited by filix; March 28, 2004 at 20:34.

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    Re: Re: Re: Multiplayer Strategy Guide 2nd Version

    one example for a land game i played with the koreans
    It would be good if yoda or paul would write something about strategies

    PS: PaulNo1 is absolut no cheater!!
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    Last edited by filix; March 28, 2004 at 20:26.

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    Keygen
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    Yoda's main strategy is based on growth, which mean as many cities as possible at list until he meets his opponent

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    quinns
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    My strategy is similar to Filix, Yoda, and Paulno1. (See above.) However, I only proceed to factories if I anticipate a long game.

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    Dimytes
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    <--- Preacher of growth theory =)

    ©Dimytes 2004

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    Dimytes
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    In the challenge ladder thread the problem with unequal starting positions was raised.
    I have made som calculations of different starting positions with just small differences.

    The following example assume following
    - Only produce settlers until you have 40 cities and then produce granary.
    - All cities built on forest and work one ocean tile: 10 food 5 production 5 gold.
    - Every 2nd city has a trade goods tile. Total 20 trade goods.
    - Theocracy is enacted at turn 27
    - Workday at max, rations at minimum.


    CASE 1
    Total gained in whole empire until turn 100:

    Production: 91470
    Food: 33595
    Gold: 13711

    Empire output at turn 100:
    Production: 2681
    Food: 1030
    Gold: 401


    CASE 2
    If we change the first city so it has 2 tiles of forest+river we will get following result:

    Production: 123954 +36%
    Food: 44650 +33%
    Gold: 17706 +29%

    Empire output at turn 100:
    Production: 2953 +10%
    Food: 1085 +5%
    Gold: 368 -8%


    CASE 3
    If we can make the 2 first cities to use only forest + river tiles (4 total) we will get the following result:

    Production: 138431 +51%
    Food: 48990 +46%
    Gold: 19947 +45%

    Empire output at turn 100:
    Production: 3084 +15%
    Food: 1090 +6%
    Gold: 340 -15%


    If we only study the first city, your capitol, for 100 turns we will get following accumulated values:

    Case 1
    Production: 5649
    Food: 2160
    Gold: 183 (no trade tile)

    Case 2
    Production: 10538 +87%
    Food: 2695 +25%
    Gold: 653 (no trade tile) +357%

    Conclusion: Even if rivers gives a nice advantage it takes many river tiles to get huge boost on whole empire. +50% production in the best case above could make a difference in the end.
    But..... when it comes to racing for wonders, rivers are EXTREMLY important., Just look on the production boost in one single city...
    Also the gold output from the city gets very good, but looking on the whole empires total gold output it drops!But at turn 100 you should start to think about caravans/marketplaces in order to make your economy grow fast.

    Edit 040402 Added current output for all cities at turn 100 also. Updated calculations above since I have forgot some parameters when calculating the values. Changed conclusion since it obviously was wrong due to my small "errors"

    ©Dimytes 2004
    Last edited by Dimytes; April 2, 2004 at 17:54.

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    quinns
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    Good post, Dimytes. Very informative.

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    I almsot exclusively start at age Renaissance


    I often build upon a good for first 9-15 cities..therefore doubling the gold of that tile by having it under my city..

    Helps jump-start gold while you have those improvements taking away

    I do usually a diplomat then settler in each city and expand outward..when I have built my second settler ina good production city i start on caravans..


    I like Gigantic maps so I have time for growth before encountering anyone, after second settler say on a non-river tile i start sending some sort of defense..1-2 pikemen..and a few knight or if lucky enuff calvary to be my anit-terrorist scouts against pillaging by barbs...

    Works pretty good..and have been pretty successful

    As time goes on I start building mills and factories and pumping out Calvary

    two reason..
    Excellent early responder for a threat and you can get a good return for dibanding them in a city you need to hurry up and buy something like a factory or even a drug store....


    Of course this goes well with the sliders correctly positioned...MAX work day

    Max wages

    minimal rations


    Peace

    Grandpa Troll
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    Dimytes
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    Troll, I see you have forgot what I taught you.

    Go back the Book of Tactics and start studying again!

    ©Dimytes 2004

  12. #12
    Grandpa Troll
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    Originally posted by Dimytes
    Troll, I see you have forgot what I taught you.

    Go back the Book of Tactics and start studying again!

    ©Dimytes 2004
    Dimytes..we havenet played MP and that my friend is a horse of a different color..
    PLUS..Renaissance age is different strategy than ancient..

    Maybe one day you will have time to play me MP and see if I fair better....

    I have lost MP games before to great players..

    BUT

    NEVER as bad and as quickly as you have beaten me in PBEM..not exactly sure how you do it..for you easily do it to so many here..BUT..MP is much different than PBEM...trust me..therein is a Paradigm shift

    I am not saying I will beat you but you most certainly will not trounce me as quickly as you do here...



    But alas..we may never know..now will we Queen Dimetights??
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    Well, playing CTP in MP mode is not a mater of time, but matter of XP.

    I am also pretty certain that I will perform worse in MP than PBEM because I take quite some time to analyze my moves. And I wouldn't have that time in a MP game.

    But if anyone figures out how to get CTP running in MP mode I would be more than happy to start some games.

    ©Dimytes 2004

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    Originally posted by Dimytes
    Well, playing CTP in MP mode is not a mater of time, but matter of XP.

    I am also pretty certain that I will perform worse in MP than PBEM because I take quite some time to analyze my moves. And I wouldn't have that time in a MP game.

    But if anyone figures out how to get CTP running in MP mode I would be more than happy to start some games.

    ©Dimytes 2004
    Yes...you could join a game of mine..for I have 98SE when I play MP..perhaps..soon..eh??


    GT
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    Mathemagician
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    ah... ! here is this thread.
    Baal: "You dare mock me ?"
    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

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    Dimytes
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    Updated calculations above.

    ©Dimytes 2004

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    ricketyclik
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    Originally posted by Dimytes
    Well, playing CTP in MP mode is not a mater of time, but matter of XP.

    I am also pretty certain that I will perform worse in MP than PBEM because I take quite some time to analyze my moves. And I wouldn't have that time in a MP game.

    But if anyone figures out how to get CTP running in MP mode I would be more than happy to start some games.

    ©Dimytes 2004
    Have you tried changing the properties of CtP so that it runs in a 98 environment?

    Right click on the shortcut, choose properties, then compatibility tab, then check the compatibility mode box and choose windows 98/ME.
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  18. #18
    Dimytes
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    Nope I haven't.

    That might be a good idea to try.

    ©Dimytes 2004

  19. #19
    Grandpa Troll
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    Originally posted by ricketyclik


    Have you tried changing the properties of CtP so that it runs in a 98 environment?

    Right click on the shortcut, choose properties, then compatibility tab, then check the compatibility mode box and choose windows 98/ME.
    Been there..done that..dont help..sorry...nice try..TRY again..
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    Mathemagician
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    hello,

    i would like to know whether the following behaviors are considered cheating or not (regarding PBEM play):

    - looking at your own old turns of a game to have a picture of how the situation was a while ago.

    - reconstructing a situation in the cheat mode of an independent single player game, using only the information of the actual game that you can legally access.

    example:
    i see a stack of 6 units on a forest with a samurai on top. i consider attacking that stack with my own stack of which i naturally know the contents.
    the question is: am i allowed, before i make the decision to attack or not, to start a new single player game, open the cheat mode and give one AI a stack of 6 units on a forest including one samurai (guessing the remaining contents), then give myself "a copy" of the stack i have in the game and test out how the attack works ?
    basically experience would give you the same result as testing it this way, so i dont see anything illegal about it.

    - replaying a turn with the exact same decisions. note that the results will be the same if you use the same order of actions, due to the random seeding of the game.

    example:
    i make an attack and clicked close too fast, not memorizing which enemy units were participating. i reopen the turn, make the same actions in the same order, this time looking more closely at those units.

    - replaying a turn with the same decisions in all situations involving randomness or otherwise 'hidden' information, but changing those decisions where none of these are involved.

    example #1:
    i end my turn but suddenly realize i forgot to adjust the slider settings. i reopen the turn, make everything identical as before, but adjust the slider settings.

    example #2:
    i rush buy a certain object, look at the next city and see i would have rather spent the money on that object. i reopen the turn and act accordingly (provided no random event made me change my mind or something like that).

    ---
    thank you
    math
    trying to make the best out of his turns.
    Last edited by Mathemagician; April 18, 2004 at 10:23.
    Baal: "You dare mock me ?"
    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

  21. #21
    checkMate
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    Why doesn't ctp have a birdge tile improvement?
    If it ain't broke, find a bigger hammer.

  22. #22
    Mathemagician
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    you can build roads over river.
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    Originally posted by Mathemagician
    you can build roads over river.
    ..or even a Bridge over Troubled Water..by Architects & Engineers of Paul Simon & Art Garfunkel!!

    GT
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    Originally posted by checkMate
    Why doesn't ctp have a birdge tile improvement?
    I been contemplating designing a "canal" tile

    This would be where you could "unlock" a landlock area

    U can a 1 tile by building a city..but if 2 or more..no good

    ANY ideas..Ill look into it

    Peace

    GT
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    Mathemagician
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    Originally posted by Grandpa Troll
    I been contemplating designing a "canal" tile
    i have tried to edit the text files containing the tiles but i wasnt able to modify important traits. i specifically tried making forest an ocean square while keeping its other characteristics, but it didnt work.
    i think in some things the game is too much hardcoded, nothing to be achieved with the text files then.

    or do you have a different approach ?
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  26. #26
    Mathemagician
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    about my above questions about what is illegal and what not, please someone respond. else i wont know what is illegal and will likely be using it.

    also, another thing i would like to check.

    - rush buying a building, then changing, not to a unit, but to another, more expensive, building

    gavrushka just told me that this was banned a few years ago. how is it today ?

    thanks
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  27. #27
    Dimytes
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    I dont really see any problem with rushbuing a building partly as long as you keep it to constructions that have the same rushbuy cost.

    ©Dimytes 2004
    Last edited by Dimytes; April 18, 2004 at 09:31.

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    Originally posted by Mathemagician
    about my above questions about what is illegal and what not, please someone respond. else i wont know what is illegal and will likely be using it.

    also, another thing i would like to check.

    - rush buying a building, then changing, not to a unit, but to another, more expensive, building

    gavrushka just told me that this was banned a few years ago. how is it today ?

    thanks
    It is my understanding that "ramping" is regarded as an illegitimate bug use.
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  29. #29
    Mathemagician
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    Originally posted by ricketyclik
    It is my understanding that "ramping" is regarded as an illegitimate bug use.
    hmm i dont see a bug in that (except that the costs for the new building seem to be calculated a bit odd), but if it is considered cheating, of course i wont do it anymore.

    why is it called "ramping" btw ?

    how about the other things i mentioned, a few posts above ?

    Originally posted by Dimytes
    I dont really see any problem with rushbuing a building partly as long as you keep it to constructions that have the same rushbuy cost.
    you mean unit-unit, wonder-wonder, building-building ? or do you mean the same production cost like bank and mill ?
    the first apparently is the "ramping" rickety described, the second one simply makes no sense.
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  30. #30
    Dimytes
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    As far as I know there are 3 rushbuy ratios. Units have one gold/production ratio, wonders another one and ordinary buildings a 3rd ratio. So what I meant was keeping it in those groups when rushbuing. There is no noticable effect of the total result by rushbuying partly. It could have some tactical advantages though.

    ©Dimytes 2004

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