As always I'll offer my latest take on balance in our fine game.
1) We need to make it consistent what the GM says about deflection, bunkering, and spies/stockpile. Probably it's best I think to call all of them unknown projects.
2) My terrorists idea has failed. It was there to provide something for the dead people, but if only 1 per game is voting like the last it's just silly. And I'm not just saying that because Skanky hampered me last game (and I still won - in your face Skanks ) - the idea doesn't work without more committed dead people (great sentence ), so I propose we drop it.
Votes on both?