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  • Mod limitations

    There are a few things I would like to do with the editor (or by any means really), and I was wondering if you guys could help me.

    1) Adjust Rail Road movement. It would be nice if I could set it to a bonus other then infinite.

    2) Adjust the attack value for certain types of units against certain types of terrain. (E.g. give Armor a penalty if it attacks a city.)

    3) Adjust attack and defense values against certain types of units. What happened to the Pike-man vs. Knight modifier?


    Is any of this possible? If so, how?

    Regards,

    Alech
    "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

  • #2
    Rails are hardcoded.

    Comment


    • #3
      Okay, that sucks. How about the other stuff?
      "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

      Comment


      • #4
        Hi Akaoz!

        On point one; Rail Road movement. There are a few threads addressing this, or should I say 'bemoaning' this. That is a hint.
        However, if building a scenario, you can place 'barriers' about on the rail-lines outside of the city culture auras to enforce stops.

        On point two; A city is not terrain, however you can universally hamper tiles by setting the 'Defense Bonus' to a negative number, such as -20. This makes it bad for any unit caught in such a tile (desert for example). This is universal and not particular to a unit. Any unit attacked while in such a tile gets dinged minus 20% on their defense. I use this, I think it is nice.

        On point three; no. The modifiers available are universal and located on the Units Tab of the Rules Editor.

        I have no idea about messing with the programming underneath the 'Game Editor'. If someone does please step forward!

        Sincerely.
        The Graveyard Keeper
        Of Creation Forum
        If I can't answer you don't worry
        I'll send you elsewhere

        Comment


        • #5
          Hmmmm... No way of forcing an attacker to assault cities and forests with infantry, and no way to make anti-tank units that are better vs armor then against soft targets.

          Not much space for a war-sim here is there.
          "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

          Comment


          • #6
            The short answer appears to be, nope.

            The long answer is as sure as spoting a 'pink elephant'.
            The Graveyard Keeper
            Of Creation Forum
            If I can't answer you don't worry
            I'll send you elsewhere

            Comment

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