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  • An idea 2

    A point have to be made: using this seems to have sense only in a scenario where there aren't many civs, or/and aren't many cities.
    It can be combined with Jesus M's idea of mercenaries, and then, it can make a quite docent idea.

    OK. What I was thinking of for some time is a game, in which You can't build military units. At all, or almost at all. Real units are being created by events. Another ERS system variation? Perhaps, but not quite. The idea is that some lands, represented by some cities, receive by events specific units (or recruits, if You combine this with ERS). Lets say there's a civ Amakakonia and civ Bekekenia and a Qurqur city. There are two events. One creates an Amakonia-civ Qurqur warrior in the city, and nowhere elsewhere, the other creates a Bekekonia-civ Qurqur warrior, in this city, and no-where else. The idea, when I come to think about it, is a bit like Heroes of Might and Magic.
    What does it all mean?
    It means that whoever owns the city will get the unit -specific to that city or not. Now, we can cover the map with several Qurqur-like cities with events for each of them, and I think it would be an interesting game. I'll use the idea someday, but not now, so perhaps some of You will find it interesting.
    "I realise I hold the key to freedom,
    I cannot let my life be ruled by threads" The Web Frogs
    Middle East!

  • #2
    If i am not mistaken Bekekenian units created in Qurqur while under Amakakonian control are not lost but rather will accumlate and appear all at once when Qurqur falls into Bekekenian hands.
    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

    All those who want to die, follow me!
    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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    • #3
      Originally posted by Palaiologos
      If i am not mistaken Bekekenian units created in Qurqur while under Amakakonian control are not lost but rather will accumlate and appear all at once when Qurqur falls into Bekekenian hands.
      Does it really work like that???

      Now that would be a problem for this scenario, but would provide a REALLY interesting basis for others: it could make really vital for a civ not to loose a precise city if they don't want to see hordes of enemies pour from it later!!

      I can already imagine many uses for that
      Ankh-Morpork, we have an orangutan...
      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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      • #4
        I don't think it works like Paleolog written.
        The Bej\kekonian units will not accumulate in Qurqur, they will appear every turn if Bekekonia owns the city.
        "I realise I hold the key to freedom,
        I cannot let my life be ruled by threads" The Web Frogs
        Middle East!

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        • #5
          Originally posted by Heresson
          I don't think it works like Paleolog written.
          The Bej\kekonian units will not accumulate in Qurqur, they will appear every turn if Bekekonia owns the city.
          That's what I thought too, but I didn't test it!

          Too bad, it could have been useful...

          But the other way allows other uses, so no prob!
          Ankh-Morpork, we have an orangutan...
          Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
          POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
          LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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          • #6
            btw, I like your avatar. What is it, exactly?
            "I realise I hold the key to freedom,
            I cannot let my life be ruled by threads" The Web Frogs
            Middle East!

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            • #7
              If you mean mine, it's the Luggage: a animated (and bad-tempered) coffer which appears in Terry Pratchett Discworld fantasy novels!

              If you don't know this series, well I should release a scen based on it in 1-2 weeks, so download it then and take a look
              Ankh-Morpork, we have an orangutan...
              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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              • #8
                What is a coffer?
                "I realise I hold the key to freedom,
                I cannot let my life be ruled by threads" The Web Frogs
                Middle East!

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                • #9
                  It looks cute whatever it is
                  "I realise I hold the key to freedom,
                  I cannot let my life be ruled by threads" The Web Frogs
                  Middle East!

                  Comment


                  • #10
                    Whatever a coffer is, I imagine this "luggage" character would be no match for the undead no matter how mean he is. A coffer can't stop coffins.

                    That was really bad, huh?
                    1011 1100
                    Pyrebound--a free online serial fantasy novel

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                    • #11
                      Yeah, it was.
                      If I only had a brain...

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                      • #12
                        I use this idea in my scenario. Units wich are created at an already occupied placed are lost. I think this counts for units which are created in citys too.
                        I use this event to simulate the vassalisation of certain nations and to balance the nations armys.
                        "Et deus dixit fiat lux !"
                        "Everything is proceeding as i have foreseen."
                        "I love Democracy Ilove the Republic ..."

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                        • #13
                          i didnt exactly understand what your idea was about, since an event created unit ofcourse cannot have a variable "owner" parameter according to who owns the city, so even if you conquer the city the result would be that you can just disbant the enemy units, which can get a bit boring if this has to be done in every turn. i am using mercenery armies in my scen (Empire of Thessalonike) and just balance them by having negative effects each time a unit that is given through events (they are special, can't be built regularly, apart from one) is destroyed. This way the player wont just feel at ease at using just the free-given mercenery units also it is a good way to keep a balance of power, since losing many battles leads to revolts back home. however the lack of an event option to create units not in a certain squre but at random near the remaining cities of a nation, makes the extensive use of event-created units a bit boring if an enemy has already conquered the part of the land where they appear.

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                          • #14
                            Varwnos: yes, you can use a kind of "variable owner parameter"! Let me illustrate what I mean with an example!

                            In the events, you put two separate events :

                            1) @IF
                            TURN
                            turn=-1 ;means every turn
                            @THEN
                            CREATEUNIT
                            unit=Treacherous Traitors
                            owner=Evil Civ
                            veteran=yes
                            homecity=NONE
                            locations
                            58,88 ; coordinates of the desired city
                            endlocations
                            @ENDIF

                            2) @IF
                            TURN
                            turn=-1 ;means every turn
                            @THEN
                            CREATEUNIT
                            unit=Brave Partizans
                            owner=Nice Guys
                            veteran=yes
                            homecity=NONE
                            locations
                            58,88 ; coordinates of the desired city
                            endlocations
                            @ENDIF

                            And now, how does this work?

                            Every turn when the city built on 58,88 (I neglect the case where the city is razed on purpose!) is in the hands of the Evil Civ, they'll get a Treacherous Traitors unit there.

                            And Every turn when the city built on 58,88 is in the hands of the Nice Guys Civ, they'll get a Brave Partizans unit there.

                            The same would be true with an occupied square! An unoccupied square would work with the 1st event (and the square would then be occupied by the newly created unit for the second event...)

                            Hope that it is intelligible...
                            Ankh-Morpork, we have an orangutan...
                            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                            POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                            LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                            • #15
                              Wow! i didnt know this Certainly it is one of the coolest exploits i have seen But what happens if:

                              -A third civ has conquered the city

                              -Barbarians have conquered the city

                              -one of the two units has barbarians as its owner

                              i am very interested in hearing your reply

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