There's a fundamental difference in how the Civ2 and Civ3 scenarios are created. Civ2 scenarios, for those that never played it, are made by editing a game in progress with cheat mode. For example, if you want to expend a unit's movement points, you can just click on it and press spacebar. The scenario editor was the civ2 exe, and scenario files and save files were virtually equivalent.
We all know how the civ3 editor works.
I think the civ2 editor works better for creating scenarios, because you could basically make any concievable starting position, but it's not as good for editing rules and stuff.
They should be hybridized somehow. Perhaps there should be a rules editor, and then you can load a rules file and make the scenario in a civ2 style editor.
Thoughts?


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, it could be nice to have in the test mode a "file/folder" detector that told us what folders or files are missing, and make us come back to the editor, without any crashes.
Customizability was also decent with rules.txt and other rules files allowing for substantial customization of almost everything. That is not to say that even more customizability is not desirable, but the editor should follow Civ IIs example and be in game!
I suggest you look in the Terrain tab on the C3 rules editor 
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