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  • Imperial Ambition Beta

    Imperial Ambition Beta

    Introductory Blurb

    ^In 1492, Spain sufferred a crushing defeat at the hands
    ^of the puny forces of the Emirate of Granada. France
    ^declared war immediately and by 1500 the continent was
    ^aflame. Only three principalities noticed an event of
    ^equal importance ignored by everyone else.
    ^
    ^In that fateful year India & Japan were reached by a
    ^man whose name was lost to history. Instead of circum-
    ^navigating Africa as the Portuguese were doing before
    ^being pulled into the Spanish War, he sailed across
    ^the watery expanse that is the Atlantic and reached
    ^the Orient...
    ^
    ^Venice has fallen on hard times with the rise of the
    ^hostile Ottoman and Mamluke powers in the ports of the
    ^Near East.
    ^
    ^The Teutonic Knights have lost their sense of purpose
    ^now that the Far North is lacking in heathens and are
    ^losing land to the Poles.
    ^
    ^The Hafsid Caliphate in North Africa seems ready to
    ^crumble.

    -impamb.exe generates the events.txt, so running it first is a good idea
    -I hope its playable (& fun), but I haven't tested the unit balance all that far into the scenario

    ------------------
    St. Leo
    http://www.sidgames.com/hosted/ziggurat/
    http://www.sidgames.com/forums/
    Blog | Civ2 Scenario League | leo.petr at gmail.com

  • #2
    Trying it now...
    "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
    "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
    "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

    Comment


    • #3
      I have just uploaded a better version with new tech icons and proper railroads.

      ------------------
      St. Leo
      http://www.sidgames.com/hosted/ziggurat/
      http://www.sidgames.com/forums/
      Blog | Civ2 Scenario League | leo.petr at gmail.com

      Comment


      • #4
        Just uploaded another version that should fully eliminate the useless nation techs.

        ------------------
        St. Leo
        http://www.sidgames.com/hosted/ziggurat/
        http://www.sidgames.com/forums/
        Blog | Civ2 Scenario League | leo.petr at gmail.com

        Comment


        • #5
          *BUMP*

          ------------------
          St. Leo
          http://www.sidgames.com/hosted/ziggurat/
          http://www.sidgames.com/forums/
          Blog | Civ2 Scenario League | leo.petr at gmail.com

          Comment


          • #6
            Good artwork, St Leo!!!

            PS I think cities are too close each other...
            "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
            "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
            "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

            Comment


            • #7
              Forgot... I downloaded your updates!!!
              "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
              "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
              "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

              Comment


              • #8
                I have one or two questions that I'd like answered

                Should I change city density in Americas and North Africa?
                Should I also make Europe less dense?
                Does Independent ownership of the Maya make the game unbalanced?
                Are there any useless tech branches?
                Should I add any particular events to spice things up?
                Perhaps events that will make things easier for the small-country AIs are needed?
                Is the game winnable for the human player?
                Are there overly-powerful/overly-wimpy units?
                Should I change the "Age" category of techs to distribute the icons more evenly?
                Are multiple event files needed to update the random units given to the AI?

                ------------------
                St. Leo
                http://www.sidgames.com/hosted/ziggurat/
                http://www.sidgames.com/forums/
                Blog | Civ2 Scenario League | leo.petr at gmail.com

                Comment


                • #9
                  Without the updates as Venice the English offered my a technology called "English" and I declined, of course, for game play.
                  Please Visit:
                  http://aow.apolyton.net

                  And contribute if you can!

                  Comment


                  • #10
                    Did you like anything other than the graphics?

                    P.S. Is there only one person willing to beta-test it? I am pretty sure this scenario appeals to both people who liked FictAm and people who like colonization scenarios.

                    ------------------
                    St. Leo
                    http://www.sidgames.com/hosted/ziggurat/
                    http://www.sidgames.com/forums/
                    Blog | Civ2 Scenario League | leo.petr at gmail.com

                    Comment


                    • #11
                      I download it, maybe i'll be able to fit a few seconds into my horrible schedule to play it....

                      I hope...

                      Comment


                      • #12
                        quote:

                        Originally posted by St Leo on 12-28-2000 08:30 PM

                        P.S. Is there only one person willing to beta-test it? I am pretty sure this scenario appeals to both people who liked FictAm and people who like colonization scenarios.



                        Hmmh, I download it too, but I have a lot to do (redesign CivII.de, beta-testing BeBros german Version of his Rome-scn and an other Scn ... and so on). I love colonization-like scns and if you are intrested in, I try to comment some points, but beta-test is to much.

                        AroSch
                        http:/www.civII.de
                        [This message has been edited by AroSch (edited December 29, 2000).]
                        Arne · Das Civilization Forum

                        Comment


                        • #13
                          So I should stop calling these "Beta" tests? Cool, from this point on this is a "Play" test.

                          ------------------
                          St. Leo
                          http://www.sidgames.com/hosted/ziggurat/
                          http://www.sidgames.com/forums/
                          Blog | Civ2 Scenario League | leo.petr at gmail.com

                          Comment


                          • #14
                            Sorry for being very late in posting this, Leo...

                            I have one or two questions that I'd like answered
                            Should I change city density in Americas and North Africa?
                            No, i think it's pretty adequate

                            Should I also make Europe less dense?
                            It depends... but i think eastern Europe should be represented with less cities.

                            Does Independent ownership of the Maya make the game unbalanced?
                            I never played with Independent. Will check soon.

                            Are there any useless tech branches?
                            It seems me not...

                            Should I add any particular events to spice things up?
                            You kidding? It's a catfight with AI...

                            Perhaps events that will make things easier for the small-country AIs are needed?
                            No...

                            Is the game winnable for the human player?
                            Yes...

                            Are there overly-powerful/overly-wimpy units?
                            No.

                            Should I change the "Age" category of techs to distribute the icons more evenly?
                            No.

                            Are multiple event files needed to update the random units given to the AI?
                            Don't know what to reply, StLeo... maybe no.
                            "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
                            "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
                            "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

                            Comment


                            • #15
                              Excellent, someone liked it.

                              Does Independent ownership of the Maya make the game unbalanced?
                              I never played with Independent. Will check soon.


                              I meant "Do the Independents become too powerful later on?"

                              ------------------
                              St. Leo
                              http://www.sidgames.com/hosted/ziggurat/
                              http://www.sidgames.com/forums/
                              Blog | Civ2 Scenario League | leo.petr at gmail.com

                              Comment

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