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Thread: GENERAL: CTP2 Source Code Cafe

  1. #1
    Keygen
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    GENERAL: CTP2 Source Code Cafe

    OK, we're open and serve coffee, cookies, jokes and fun

    Here you can post anything that you shouldn't post in this forum, generally everything straightly unrelated but related some how with this community and its residents. Do not post news and events from around the world. There is a more appropriate thread for this sort of things: Off-Topic

    The purpose of this thread is to have a break, some chat & fun and get familiar to each other.

    Note that the Apolyton Forum Rules apply here as well so avoid spam, troll or flame of any kind and behave well

    Have fun

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    Locutus
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    As the CtP2 DG people already know, I will monitor this thread closely. Feel free to have some fun, but remember that the forum rules Keygen linked to still apply and that this isn't the Off-Topic. If things get out of hand, you may force me to close this thread.

    But as long as everyone plays nice, this should be fun
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    Leland
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    Have. Fun. NOW!

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    Unspeakable Horror
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    Uh, ok... ?

    Anyway... how´s the project going? Any patch yet?
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    centrifuge
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    There is definite progress being made,

    ...but calling for a patch is still premature

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    Martin Gühmann
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    Post

    Originally posted by Unspeakable Horror
    Uh, ok... ?

    Anyway... how´s the project going? Any patch yet?
    Of course my private patch is there , unfortunatly even it contains some bug fixes and finished implementaion of some stuff now, a lot of stuff is still missing to have all the stuff included, that was included in Activision's official patch.

    -Martin
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  7. #7
    Unspeakable Horror
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    You mean that Activision´s patch wasn´t included in the source? That´s bad

    Well I can only wish you luck people , I don´t have any useful skill for the project I think ...

    I´ll be lurking around anyway
    The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power.

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    Martin Gühmann
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    Post

    Originally posted by Unspeakable Horror
    You mean that Activision´s patch wasn´t included in the source? That´s bad
    That's right we have program version 2.0 and 2.1.

    Originally posted by Unspeakable Horror
    Well I can only wish you luck people , I don´t have any useful skill for the project I think ...

    I´ll be lurking around anyway
    No, you have a usefull skill for this project once we released a patch or something we need betatesters.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  9. #9
    Unspeakable Horror
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    Ok, I´ll play .
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  10. #10
    Locutus
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    We'll probably need playtesters long before an official patch is released

    BTW, Tamerlin and Gilgamensch, you guys still have plans for attending the Dutch Apolyton Meet? If so, better start planning for travel and accomodations, if you haven't already.

    If anyone else is interested, there will be a Dutch Apolyton Meeting in Utrecht on 28 November -- it would be fun if some of us could meet IRL See this thread for details.

    */shameless plug*
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  11. #11
    Keygen
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    Are non-Dutch Apolytoners invited?

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    Atahualpa
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    There is still no 100% working compilation on .NET :-(

  13. #13
    ahenobarb
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    Originally posted by Atahualpa
    There is still no 100% working compilation on .NET :-(
    What's the holdup? What parts are not compiling?

  14. #14
    Locutus
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    Originally posted by Keygen
    Are non-Dutch Apolytoners invited?
    Well, Tamerlin is French and I still haven't figured out if Gilgamensch is French or German (or something else entirely), so take a guess

    The more souls the merrier, regardless of nationality
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  15. #15
    Keygen
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    And Flandrien is Belgian but the Dutch word in the title's thread is fishy

  16. #16
    Locutus
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    When, when I say Dutch I mean 'located in the Netherlands'. I know several American, German, French, etc Apolytoners who live in/near the Netherlands and who might be interested in the Meet. And I always invite a lot of Belgians as well. Provost Harrison (a Brit) has been known to drop by as well, though not this time. And I'm not even sure of panag's nationality (Israeli, French, Belgian? -- probably several of those). The Netherlands is a internationally-oriented country, so in Dutch events (Apolyton-related or not) the presence of foreigners is almost a requirement...
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  17. #17
    Gilgamensch
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    Originally posted by Locutus


    Well, Tamerlin is French and I still haven't figured out if Gilgamensch is French or German (or something else entirely), so take a guess

    The more souls the merrier, regardless of nationality
    I'll check today/weekend with Tamerlin.

    And you still haven't figured it out?, Jesus...........

    As I am not sure if I'll be able to join for the programming, I would also volunteer (Yes, Locutus, you can take the gun down now....) playtester.

    The only thing I hope, it will still run on my old W95/300Mhz PC

  18. #18
    Asmodean
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    KeyGen: A suggestion.

    How about setting up a thread named:

    PROJECT: CtP2 source code project progress

    Have Locutus lock it, so that only you can post in it (you would have to PM him to open it when you want to post). Top the thread, and use it for posting a weekly progress report for all to see. It can get hard to follow all the threads in this forum, and this could be an easy way to gather all the vital information on how well the project is going. That is if you're up to it?

    Asmodean
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  19. #19
    Solver
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    Wait a minute, Wouter... is Panag coming to the meet?
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  20. #20
    Peter Triggs
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    Yeah, after the initial compilation excitement, things are getting a bit quiet around here. What's everybody up to, if anything?

    I've been plowing through the AI files, trying to get a better idea of what's going on in there (especially, diplomacy). Progress is a bit slow but it's coming along.

  21. #21
    ahenobarb
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    Originally posted by Peter Triggs
    Yeah, after the initial compilation excitement, things are getting a bit quiet around here. What's everybody up to, if anything?

    I've been plowing through the AI files, trying to get a better idea of what's going on in there (especially, diplomacy). Progress is a bit slow but it's coming along.
    I've been sorting out the derived classes, classes with multiple inheritance, what variables can be accessed from where, what's doing what and to whom, etc. on a very small part of the code. I'm trying to put together a reference file that explains the how all of the classes for armies are related. When it is completed and in a useful form, I hope to post it.

    I suspect a lot of people have been looking at the code and doing what I did -- Many classes have almost a hundred functions and hundreds of variables. Sorting everything out is going to take a long time.

  22. #22
    Locutus
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    Originally posted by Solver
    Wait a minute, Wouter... is Panag coming to the meet?
    Yes, he wanted to come last time but couldn't make it. He's planning to come this time though, assuming nothing comes up
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    Atahualpa
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    Originally posted by ahenobarb


    What's the holdup? What parts are not compiling?
    Its all in this thread.

    There is some very nasty "illegal reference to non static member" problem in the netshell code (ns_AIPlayer.h, ns_Accessor.h, ns_Object.h IIRC). There is a struct in ns_Accessor that is declared static and in ns_aiplayer the struct gets filled with non static member variables of ns_AIPlayer class. This is not only with ns_aiplayer but with lots of the ns_* classes.
    Also the cast to (Data) there does not work. cannot convert char** to Data.
    I guess this whole part is very compiler specific code. :-(

    Other problems are with the use of the dbgallocator class and problems with <list> in the STL version of .NET

    Unfortunately I guess there is no easy fix to get it to compile on .NET. Some parts of the code need to be rewritten. But I hardly dare to judge because I just have spent a day and a half to dive in.

    ata

  24. #24
    Solver
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    Hmm, a meet with Panag. That has to be impressive, the guy's a really interesting one .
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  25. #25
    Panag
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    Arrow

    Originally posted by Solver
    Hmm, a meet with Panag. That has to be impressive, the guy's a really interesting one .
    hi ,

    so Solver , you are coming also then , ......

    panag goes on reading again the ctp source code information

    have a nice day

  26. #26
    Solver
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    Surely enough meeting you would be enough of a stimule .
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  27. #27
    ahenobarb
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    Originally posted by Solver
    Surely enough meeting you would be enough of a stimule .
    Picture please!

  28. #28
    Solver
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    Of Panag ?
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  29. #29
    ahenobarb
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    Originally posted by Solver
    Of Panag ?
    Yes, just have to associate a face with the unique posts. In some forum over a year ago, someone floated the theory that Panang was an AI program trying to interface with real people through the forums.

  30. #30
    Keygen
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    Originally posted by Asmodean

    KeyGen: A suggestion.

    How about setting up a thread named:

    PROJECT: CtP2 source code project progress

    Have Locutus lock it, so that only you can post in it (you would have to PM him to open it when you want to post). Top the thread, and use it for posting a weekly progress report for all to see. It can get hard to follow all the threads in this forum, and this could be an easy way to gather all the vital information on how well the project is going. That is if you're up to it?

    Asmodean
    That's a good idea Asmodean but I had it already in my "To Do" list. It seems that there is some sort of disorganization yet mostly due to limited time of people in the project and lot of others participating here but haven't signed up yet. I hope to have things sorted one of these days and post a progress thread.

    Thanks for bringing this up however

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