Estonia? Rock on!
THE FIRST PREVIEW
Since the autumn 1999 I have been working with "THE STRUGGLE FOR EUROPE" Civ2 scenario about WW2 in European Theatre. It will be released in this autumn.
The scenario allows you play as the leader of Germany, England, Soviet Union, France, Finland, Sweden, Turkey, Spain, Switzerland or Jugoslavia. Also multiplayer is possible. You can start from any point of war from May 1940 to May 1945. Actually there are 70 different starting positions which all are fully playable and supported with specific events files.
The AI is very strong and unpredictable - it changes its strategy more than 10 times during a game and always knows what and how to attack - there are more than 80 different events files. All my playtesters have lost all their games regardless which nation they had chosed to play. I have been able to win about 50% of time but I haven't finished work with the AI yet...
[This message has been edited by Marko (edited August 10, 2000).]
Estonia? Rock on!
Is this a solo project? WOW!
What platform will it be for?
Platform is Civ2MGE.
In order to make managing the scenario (without sounds about 10MB) as easy as possible for player I have created a big .BAT file with system of menues which manages everything.
Until now it has been basicly solo project and I have spent most of my free time for it. The scenario is already fully playable but there are still many things to do. If anybody is interested to help me finish it before the winter we can start working in September when I reach back to Estonia (I'm in Denmark at moment and later go to Czech). Any help is welcome because the project is really LARGE.
Damn thats huge...so 70 different playable positions...does that mean its 70 scenarios in 1? 80 event files? This is huge... 10 civs to choose from too.. Ummm 10MB without sounds...This is big....
That is a gigantic project...and it only took a year? That's pretty good. Will it have original art? Unique units? etc?
Ay carumba! Who do you think can upload (and download) 10 MB of Civ2 fun?
*waves hands frantically*
I can! I can! Unfortunately I don't have MPE and can't find it. Let's see if the converter's any good...
and I though red front was ambitious!,
however is it going to be mpg only or will you be able to play with FW? (MPG is impossible to get in the uk )
"If Hitler had invaded hell I would at least have made a favorable reference to the devil"
Wiston Churchil upon hearing of the Invasion of Russia
"You won the election, but I won the count"
There's a mpg->fw converter on the sleague site I believe
THE SECOND PREVIEW
Actually most of the unit graphics and some of terrain, icons, etc graphics are new. I started making the scenario in September last year and have spent to it average 4-5 hours per day since this date. I really like creating this scenario in spite of work seems endless (especially at the beginning).
At moment there are 10 different dates which you can chose as starting time for the game:
May 1940 – ”Battle for France”
July 1940 – ”Battle for England”
June 1941 – ”Operation Barbarossa”
November 1941 – ”Battle of Moscow”
July 1942 – ”Battle of Stalingrad I ”
November 1942 – ”Battle of Stalingrad II”
July 1943 – ”Battle of Kursk”
June 1944 – ”Operation Overlord”
December 1944 – ”Battle of Bulge”
May 1945 – ”The end of Axis”
There is created as realistic as possible war situation in Europe for each starting date in three versions: for playing as Axis (Soviet Union and United Kingdom are overstrenghted), as Allies or Soviets (Axis is overstrenghted) or as minor nation or multiplayer (relative strenghts of nations are realistic). So there are 30 .SCN files at moment.
There are 10 nations you can chose to play but only 7 are present in each starting point of course. Axis, England, Soviet Union, France, Spain, Jugoslavia and Neutrals are present at May 1940. July 1940 France is named to Vichy France. June 1941 Jugoslavia is replaced by Turkey. November 1942 Vichy France is replaced by Finland and May 1945 Axis is replaced by Sweden.
All nations are playable but for example playing as Jugoslavians is extremely hard.
[This message has been edited by Marko (edited August 11, 2000).]
This does sound like an innovative and promising project.
But I would like to reccomend you to release it in several .zip files like "Spartacus" to give us slow-modemmers a chance
So MGE is not the same as ultimate civ2?
UCC = MGE.
Thanks for clearing that up. It's been bugging me for a while.
There are 6 separate technology lines:
Mobile Warfare I (allows Motorized and Light Tank) to Mobile Warfare IX (allows IS-3, Maus and M40 GMC).
Infantry I (allows Field Fortress) to Infantry IV (allows Airborne).
Naval Warfare I (allows Transport and Destroyer) to Naval Warfare IV (allows Type XXI U-Boat).
Aircraft I (allows Bomber and Fighter) to Aircraft IX (allows V2).
Nuclear Project I to Nuclear Weapons (allows Nuclear Testing wonder and Nuclear Bomb), 9 technologies.
War Economy I (allows Medium Factory and Hydro Plant) to War Economy VI (allows Stock Market and Superhighways).
All nations can follow all technology lines but can build only one type of units (German, Soviet or Allied ) of course. All nations have chance to get nuclear weapons in this scenario.
German type of units – Axis, Spain, Vichy France, Turkey, Finland, Sweden, Neutrals.
Soviet type of units – Soviet Union, Yugoslavia.
Allied type of units – Allied, France.
The Germans could mass produce a Maus like they could mass produce a battleship. Besides, the thing was impractical. You may wish to call the Panzerkampfwagen E.100 the Tiger III. The tank was basically a scaled up Tiger II. It had a 150mm gun and a coax 7.5mm. It weighed significantly less than the Maus (about 100,000 pounds less), which meant it could actually cross bridges.
There was also a Panther II about to go in production. The chasis was similar to the Panther, except more armor, and the gun was the infamous 88.
Marko, this is sounding great
any idea about a release date yet?
Maus in this scenario is tough but very slow and extremely expensive to build as it was in real life. When I play as Axis I don't produce Maus because it is more profitable build other tanks.
Same about Battleship - it is too expensive for mass production, also vulnerable to air attack.
I'm now playtesting the scenario and plan to release it in November.
I read this awhile back...then forgot about it.
This looks outstanding! Excellent work Marko! I love the idea of entering into the war at different times. I cannot wait for you to finish the playtest. Keep up the good work!
[This message has been edited by Field Marshal Klesh (edited October 13, 2000).]
Estonia? Holy crap... I guess there's more to Estonia than existing for Finns to get cheap booze, gas, and "cjompletely original" Adibass shoes (I'm wearing a pair right now.)
These are units which every nation can have:
Attack/Defence/Move HP/FP Cost Special
Homeguard 6/6/1 2/1 1 Ignore CW
Airborne 6/12/1 2/2 14 Ignore CW, Ignore ZOC, See 2 spaces, Paradrops, Alpine
Field Fortress 1/10/0 3/1 5
Fortification 1/45/0 5/1 Can’t build
General 45/20/2 10/3 Can’t build, See 2 spaces, Ignore CW
AA Gun 0/10/1 4/2 12 x2 versus air
Anti-tank Gun 21/10/1 3/3 12 x2 versus tanks
105mm Gun 28/2/1 3/6 10 Ignore CW, Destroyed after attack
Motorized 16/6/5 4/2 6 Ignore CW, Ignore ZOC
Light Tank 12/4/5 6/4 10 Ignore ZOC
Destroyer 32/20/12 4/4 10 Sub mode, Can see subs, carry 1
Cruiser 40/33/8 3/5 15 x2 versus air, See 2 spaces, Can attack air, carry 1
Battleship 75/60/5 4/5 70 See 2 spaces, carry 2
Submarine 40/20/3 3/5 8 Sub, See 2 spaces
Transport 0/1/5 2/1 8 Carry 4
Fighter 10/1/8 3/3 8 Can attack air, See 2 spaces, Range 1
Bomber 24/3/10 4/2 13 See 2
Nuclear Bomb 99/0/20 1/1 90 See 2, Range 1
[This message has been edited by Marko (edited October 13, 2000).]
This scenario sounds great... it should satisfy anyone that wants a unique scenario about any specific part of ww2. I look forward to it! ::waits for it to become November...::
The strategically impaired,
in other, completely unrelated news, yay! I'm a warlord now!
Here are some unit graphics.
[This message has been edited by Marko (edited October 22, 2000).]
Marko, please edit this post to see how [img] works...
Easy, isn't it?