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Thread: UTILITY: Civ3MultiTool v1.12.5 (C3MT) - Unofficial Civ 3 editor (fourth thread)

  1. #211
    Gramphos
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    Originally posted by Antrine
    Maybe I missed it, but can you turn the debug on and off of a 'saved game'? This would greatly assist testing.
    Not yet, maybe in a later version.
    Creator of the Civ3MultiTool

  2. #212
    Antrine
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    Thanks Gramphos, GREAT Work, much appreciated !!
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  3. #213
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    Re: Re: Can't download

    Originally posted by Gramphos

    The link works fine foe me, and the file is on the server. Do you have any other problems with downloads from Apolyton?
    I'm having the same problem downloading the full version - when I click on the link to download version 1.10, it pops up a regular browser window with web address
    "//joetec.net/adserv/between3.php?User_Id=253&img=http://207.44.245.200/Apolyton-60.gif&height=60&width=255&url=http%3A%2F%2Fciv3files.apolyton.net%2Futilitie s%2FC3MTfull.exe"
    and it just sits there.

    (there's "http:" in front of the web address, but for some reason this message won't show the web address if I include that)

    If I click on the link for the short version, my browser properly pops up a window asking if I want to download the file.

    I also don't have a problem downloading from the Civranatics site, but unfortunately the 'full' version on that site is still 1.09.1.

    This happens whether I'm using Internet Explorer or using Opera.

    I'm using Windows XP Home operating system.
    Last edited by Jeannie; May 5, 2004 at 13:03.

  4. #214
    Gramphos
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    Try to disable the any adblocking software in use (especiallt the adblocking features of Norton)
    Creator of the Civ3MultiTool

  5. #215
    Jeannie
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    Originally posted by Gramphos
    Try to disable the any adblocking software in use (especiallt the adblocking features of Norton)
    Thank you for your VERY quick reply (you replied before I had even editted my posting so it showed the web address).

    Yes, that worked - after I turned off my Norton ad blocking, I was able to download the full version of Civ 3 Multitool version 1.10.

  6. #216
    CivGeneral
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    In the tech tree builder, How do I move from age to age?
    "All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine

  7. #217
    Gramphos
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    Originally posted by CivGeneral
    In the tech tree builder, How do I move from age to age?
    Do you see the entire screen? (Resolution?)

    If not try double clicking on the background.

    You may also try large fonts in windows. There have been many problems with the indow sizing. There are supposed to be buttons in the bottom of the screen to bring you to anothher era.
    Creator of the Civ3MultiTool

  8. #218
    sabrewolf
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    a wierd error i can't really explain.

    on my win2k machine, everything of the SGE (1.10) works fine. strangely on my winXP notebook SGE crashes every second time. at the next load, he asks if i want to see the logfile and after that loads fine.

    any idea?

    i attached the logfile (renamed)
    Attached Files Attached Files
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  9. #219
    Gramphos
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    Very strange. I have no idea right now. Does the other tools load fine?
    Creator of the Civ3MultiTool

  10. #220
    sabrewolf
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    i actually don't load the other tools, but i'll try...

    but just for v1.11, you could save the exception in the log-file. if you don't want people seeing it, you can always encrypt it
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  11. #221
    Gramphos
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    The biggest problem with the C3MT source base is that I started adding error handling too late. Again a result of the lack of prediction how big it would turn. And realizing it too late. MAny parts of the base is in need of a total rewrite. Thus exceptions sometimes go beyond my control and won't be logged.

    I'll se what I can do for upcoming versions, but I have a quite full schudle for quite some time and don't see any time available for working with this before june. And I'm sure I will have more fun things to do in the summer then coding...
    Creator of the Civ3MultiTool

  12. #222
    sabrewolf
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    well, don't worry about this one. it loads fine every 2nd start, so i just lose 20secs.

    i just wanted to report a possible bug (maybe it's really just my machine...)
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  13. #223
    wotan321
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    I apologize if I am asking a repeat question, but is there a way with this utility to remove or add a player from a locked alliance from the SGE?

    Thanks.
    Question Authority.......with mime...

  14. #224
    Gramphos
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    wotan321:
    No, and it is actually possible that games wth locked alliances won't work properly with the SGE.
    Creator of the Civ3MultiTool

  15. #225
    wotan321
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    Gramphos sez:

    No, and it is actually possible that games wth locked alliances won't work properly with the SGE.

    Well that makes me sad..... how about putting that on your 347 page "to-do" list.....please.
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  16. #226
    smellymummy
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    or if it was open source others could take it where no gramphos has gone before

  17. #227
    Gramphos
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    Maybe I'll have some time in summer to update this tool and fix some stuff. As for realeasing the source code I won't do that as long as I still am willing to work on the tool.
    Creator of the Civ3MultiTool

  18. #228
    wotan321
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    Can you tell me where in the .sav game files, the uncompressed ones, that the alliances data is kept? I have tried to use a hex editor in the GAME section I believe, where each civ is given an alliance number, but changing that does nothing that I can tell, in the game. Is there another location that designates the alliance members?
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  19. #229
    Gramphos
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    The reason why it doesn'tsupport them is bacause I only know of the BIQ location of the alliances, and I believe that there is another spot as well. However, I don't have time to work on the savefiles these days.

    (Today for example I've been working on a project 10 AM to 2 AM local time, and I'll have to go up in 4 hours.) I have absolutely no time to work on anything ont university related until june.
    Creator of the Civ3MultiTool

  20. #230
    Panag
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    Arrow

    hi ,

    Gramphos , ones again you did it

    what would we do without that tool , ......

    just saying " thanks "

    have a nice day

  21. #231
    Davidjones95
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    Thumbs down cant download...

    when i try to download a new window just pops upp but it is just a blank white page... no error no nothing..???

  22. #232
    Gramphos
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    Try to disable any ad-blocking software. Aspecially the ad-blocking capabilities of Norton Internet Security
    Creator of the Civ3MultiTool

  23. #233
    Boris Godunov
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    Ok, having never looked at this thing before, I'm sure I'm asking huge repeat questions, but I must do so:

    1) What is the advantage to using this as opposed to the official editor (i.e., what does it allow you to do the editor can't do)?

    2) Is it compatible with C3C?

    3) Does it require one to have any sort of proficiency as a computer person, which would immediately nullify my ability to use it effectively?

    Thanks.
    Tutto nel mondo è burla

  24. #234
    Gramphos
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    1) For scenarioeditiing on the same level as the editor C3MT offers ability to reorder units techs and buildings. (So that they appear in a more logical order in the lists in game) It also has a Tech tree editor, which currently only allows for moving around the techboxes over the tech background. Another feature is the Civilopedia editor which gives a more userfriedly way to edit Civilopedia than jumping on to the textfiles directly. Also for adding units the UCW may help you out with most of the steps needed. And if you have an old Civ2 map you want to use with Civ3 the mapconverter might save your day. The official editor has some other options not availible within this tool, and for best result you shall use them together.

    The tool also has some other parts that is not for direct use on scenarios the way that they work with the game. For inctance the DimplomacyData editor allows the creation of extranal diplomacydata that (with another of my tools) might be applied to a 4000 BC savefile from a scenerio to set initial relations.

    Another non scenario focused item is the SGE which allows you to edit your saves.

    And of cource the CopyTool is still a psrt of thes. The CopyTool was created for the time when Units couldn't be added via the editor, and is'nt of mush use these days, but some people still find it useful to have a base to sart from when creation a new unit or building or whatever.

    2) Partialy this is compatible with C3C. The DiplomacyData editng is NOT compatible, and the Sveediting is still very buggy with C3C. However the editing of BIQ files work well with C3C and the Mapconverter supports C3C terrain types.

    3) Depends on what part of the tool you try to use. THe mapconverter and unit wizard is quite selfexplaining, while the CopyTool might be quite hard to understand. As for the SGE some parts are easier than others, but I'm not the right person to judge the usability of this tool.
    Creator of the Civ3MultiTool

  25. #235
    khakhan
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    Hello all, Been a while since i last posted here... so forgive my ignorance... i tried looking through the posts as best possible to solve my prob but.. i typing so that explains what i found...

    Im playing Vanilla Civ3 patched to 1.29f with DYP mod latest version 101r I can open the save file and add extra workers but when i save it crashes and I get the windows error report window and save file is playable but pre changes (expected) And now i dont have sound in Civ3 at all even on a new game ??

    I e-mailed u the error log Gramphos.. hope u can help
    Let loose the dogs of war!

  26. #236
    Gramphos
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    Check the sound preferences in civ3 options. It is possible that a savegame corruption may change the volume or mute a chanel.
    Creator of the Civ3MultiTool

  27. #237
    khakhan
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    Umm yeah...that was my first thought. But that didn't do anything.
    Let loose the dogs of war!

  28. #238
    Gramphos
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    Very strange. Never heard of sush error before.

    Do you have that (corrupt) save that caused it?
    Creator of the Civ3MultiTool

  29. #239
    boro
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    Heya Grampos,

    Never really got into civ3 when it came out first. Now ive got civ 3 gold edition. Its version 1.27f i think. Whenever i try to run your save game editor, i can load a file fine and save it but the game crashes when i try to load the edited file. (at 51% each time). It doesnt seem to matter what i change to make this happen.

    When i tried loading the save game in another editor (cedit032.exe - cant remember where i got it), it says "the file has been protected" and wont load it. When i try to load the save i edited with YOUR sge, it loads it fine.

    Looks like civ3 gold is protecting the saves somehow?

    thx

  30. #240
    Colwyn
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    Changing citizens nationality test!!

    Can someone confirm whether by using the cities tab in the 1.10 editor that they we are able to edit a saved game so that you replace some of your citizens nationalities to that of another?

    If this works I belive it will be a method for scenario builders to eliminate the AI raising cities because it contains one of there own citizens. especially if you change assimilation chance to 0

    I tired to add in a new foreign citizen but in ended up my own and when I tried to change a existing one to another nationality and save it, the editor crashed.

    here is the file
    Attached Files Attached Files
    ---------------------------------------------
    Pavlov Zangalis - Hero of the capture of Berlin RFDG.
    ---------------------------------------------

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