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Thread: UTILITY: Civ3MultiTool v1.12.5 (C3MT) - Unofficial Civ 3 editor (fourth thread)

  1. #151
    BigFree
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    Oops, sorry, it's 1.09.1

  2. #152
    Gramphos
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    Not the multitool, conquests.
    Creator of the Civ3MultiTool

  3. #153
    BigFree
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    Oh, it's 1.15

  4. #154
    gothamb
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    i have downloaded and installed the 1.09.1 but i am having a little trouble, when i try to load a file into the savegame editor it dosen't apear to do anything? i.e. when you select a file and hit the open button the dialog box closes and the window returns but looks just like it did before without any info on it. am i doing something wrong or.... any help would be great.

    thanks again for a great app.

  5. #155
    Gramphos
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    Something with the load fails. I would need to see your seesionlogfile, and maybe the save that causes the problem as well to even have a chance to fix it.
    Creator of the Civ3MultiTool

  6. #156
    Gramphos
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    Local Date
    May 22, 2013
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    And just for some info on any update progress:

    As it stands now development of C3MT is mostly frozen and will be for a few more weeks at least. However, I now almost have a very early prototype for a new BIC handling system that I've wanted to make for over a year, but never got around to really start with. If I am able to finish this before the next version the tool will be a lot easier to work with from my side.

    I still do't have any ETA for the new system, but might release the next version in two versions, one using the new experimental system, and one using the old, currently working but hard to maintain, system. But everything depends on how my prototype tests works.
    Creator of the Civ3MultiTool

  7. #157
    Gramphos
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    The new BIC handling system is forming. The first loading tests has been sucessful. I still have to do versioncompability instructions.
    Creator of the Civ3MultiTool

  8. #158
    minerat
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    This looks like a pretty cool tool. I've downloaded 1.09.1 but i'm having the same problem as the previous poster with SGE. I open a map file, it loads, but nothing happens. I'm using on a regular civ3 game to fix the error CITY when a civ is defeated on the water without a city.


    SAVELOAD: Reading replay data
    SGE: No map loaded- Aborting update to avoid errors.

    Are the last two lines in my log file. I think SGE: was created when i tried to load the map again.

  9. #159
    Gramphos
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    What is the last think loaded before the replay?
    Creator of the Civ3MultiTool

  10. #160
    minerat
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    these are the preceding lines

    BICGET: Loding a BIC file
    BICGET: Reading BIC version...
    BICGET: Version is 2.05
    SAVELOAD: 82 technologies, 74 buildings and 66 unit prototypes
    SAVELOAD: 10 spaceship parts and 22 resources
    SAVELOAD: Loading gamedata (GAME)
    SAVELOAD: Loading technology data
    SAVELOAD: Loading wonder data
    SAVELOAD: Skipping CNSL
    SAVELOAD: Loading Player (LEAD)
    SAVELOAD: ID: 0 Race: 0@EE4
    SAVELOAD: Loading diplomacy data
    SAVELOAD: Diplomacy data loaded successfully
    SAVELOAD: Loading Buildingcounters/Small wonder data
    SAVELOAD: Loading Unitcounters
    SAVELOAD: Loading SS data
    SAVELOAD: Loading Resource data
    SAVELOAD: Loading continental data
    SAVELOAD: Getting timeline for vanilla Civ3
    SAVELOAD: Reading replay data

  11. #161
    Gramphos
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    Seems as if somthing I've changed in the implementation of C3C compability has destroyed the LEAD loading structure. I wil look into it when I have the time.
    Creator of the Civ3MultiTool

  12. #162
    minerat
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    I've gone back to .98 (i think it was this ver), tried it and still had the problem. Persisted with upgrade. I can try again tonight to confirm it exists in .98

  13. #163
    Gramphos
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    I'm not sure when the change that has caused this got into the code, but since the number of users using Vanilla CIv3 has dropped the bug has been alive for a while.
    Creator of the Civ3MultiTool

  14. #164
    nieves30
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    Problem With Saved Game Editor

    Hello,

    You made a very nice tool. I have a problem trying to save the edited games with your saved game editor. It crashes and doesn't save. I am running Windows XP Pro, using Civ III PTW expansion Ver. 1.04f. Here is the log file and the saved file. Thank you.

    http://apolyton.net/upload/view.php?file=49366_LOG.zip

  15. #165
    missilX
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    Hey is it possible to add units to your all ready started game and if so how do you do it?

  16. #166
    missilX
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    Hey everytime i try to save my edited file the editor chrases and asks if i want to send an error report? What do i do? So far i have only changed the retirement date is that possibly why??

  17. #167
    Gramphos
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    What is the game version you are working with?
    Creator of the Civ3MultiTool

  18. #168
    Gramphos
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    Originally posted by missilX
    Hey is it possible to add units to your all ready started game and if so how do you do it?
    Do you mean to the rules?
    Creator of the Civ3MultiTool

  19. #169
    Gramphos
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    Re: Problem With Saved Game Editor

    Originally posted by nieves30
    Hello,

    You made a very nice tool. I have a problem trying to save the edited games with your saved game editor. It crashes and doesn't save. I am running Windows XP Pro, using Civ III PTW expansion Ver. 1.04f. Here is the log file and the saved file. Thank you.

    http://apolyton.net/upload/view.php?file=49366_LOG.zip
    I've hard to test the tool with early PTW versions, and it is possible that C3C changes have destroyed some backcompability.
    Creator of the Civ3MultiTool

  20. #170
    missilX
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    May 22, 2013
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    Hey Gramphos

    Thanks for replying and so soon. I am running civ3 version 1.29f when the editor crashes. Also for when i asked about the units, i mean say im in a game and about to be attacked, i know i cannot win so is it possible to use your editor to give me units?

  21. #171
    Gramphos
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    There might be problems with vanilla Civ3. I'm looking into them for the next update, but there are many other tinhs to do, and C3Mt is nonly a spare time project.
    Creator of the Civ3MultiTool

  22. #172
    Gramphos
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    Local Date
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    Just a short status update:

    My newprototype has now formed, and is currently able to load the rules from all Vanilla Civ3 patches. I still have to define PTW and C3C files ans well as the entire map part of the files.

    Anyone that have BIX files from all patch versions of PTW?
    Creator of the Civ3MultiTool

  23. #173
    Gramphos
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    The new BIC system prototype is now able to load any BIC/BIX/BIQ version completely, at about the same speed as the old, but with a lot more flexible backend. I'll try to stick it into C3MT before the next version, and depending on how the beta stage I'll enter then turns out and forms I'll see if I need to run dual branches while adapting all the code to work with the news system.

    Once this system is in operation I can start working with other features again, and will be able to deal with changes in the bic format in a lot better way then before plus that my codebase will decrease in size, and some other benefits that I can't speak about yet since I don't know if I will use them, and if it will work the way I hope it will.

    I would still like a set of different BIX/BIQ file versions to make sure all files are identified correctly.

    If anyone even bothers to read this, and for some reason happen to have a copy of the different patchlevel civ3x.bix for PTW I could really use them
    Creator of the Civ3MultiTool

  24. #174
    sabrewolf
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    i bothered reading it, but i don't have different patch levels

    however, i do have patches 1.21 and 1.27 out of which you may be able to extract civ3x.bix (i can't, as neither winzip nor winrar can extract the data2.cab file)
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  25. #175
    Gramphos
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    1.20 compability update will come in time...

    At least within two weeks and a few days (until a weekend), but probably I'll have some time to do the very minor change I need to do to support the new saves in the same level as the old. (Actually the change is done, but I'm not in a state suitable for building right now)
    Creator of the Civ3MultiTool

  26. #176
    sloejack
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    Gramphos;

    Will the multitool ever be made to work with multiplayer save files? It would be nice to handicap players during year 4000 BC to balance out some of the games we're involved in where there are some folks who are newer to the game than others. Maybe this isn't something you were thinking of for your tool, but it seems like a better alternative than trying to create a scenario that locks people into a specific civ to get the handicap.

  27. #177
    Gramphos
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    The tool is not tested with MP, but does load the saves. You will need the administrative password to load it however.
    Creator of the Civ3MultiTool

  28. #178
    sloejack
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    Sorry, I'm not sure I understand that response. "Administrative Password"?

  29. #179
    smellymummy
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    that probably means the password of the person who started/hosting the game. the main password to allow booting off players, changing settings, etc.

  30. #180
    vegetto813
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    I can't access V1.09.1!!!

    This is my first post, so if I'm asking something wrong dont get mad at me O.K.?

    Each time I try to open the editing program, it gives this response: Run-time Error '9': Subscript out of range.

    Please, can someonemlet me know what file(s) I need to download/transfer?

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