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Thread: COMPILE: Getting the source to compile

  1. #61
    J Bytheway
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    Originally posted by DDowell
    I also fiddled around with the warnings a bit. But my target was to remove them altogether in order to get to the errors fasters

    Have you checked the project settings carefully? Any /WX must be replaced/removed (exchange X for 0,1,2,3.. depending on warning level).
    Yep, I even searched the project file for the string "/W4" and there weren't any occurances. There were plenty of /W3, as expected...

    You say you cant get around it by replacing the .dsw? That's strange.
    It's beyond strange, it seems totally impossible - either it is passing a compiler option that isn't specified anywhere, or the compiler is doing things that it shouldn't, or I am going totally insane. I don't know which of these is worse... I was hoping it was some kind of well known bug with Visual Studio, but it doesn't seem to be...
    Last edited by J Bytheway; October 31, 2003 at 11:28.

  2. #62
    Mr Ogre
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    UNITS and MILLISECONDS are defined in DXMedia/Classes/base/reftime.h. If you are getting those errors, you probably don't have DXMedia set up properly. Make sure you do it exactly like I said in my last post.

    I suspect your link errors are a related problem, those look like DXMedia or DirectX functions to me.
    Joe Rumsey - CTP Programmer

  3. #63
    Martin Gühmann
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    Post

    Originally posted by DDowell
    Well, I fix that problem (UNITS/MILLISECONDS) but
    now I get a link error.

    Code:
    display.obj : error LNK2001: unresolved external symbol _xGetSystemMetrics@4
    display.obj : error LNK2001: unresolved external symbol _xGetMonitorInfo@8
    Any suggestions to why the linking fails?

    GetSystemMetrics are defined "in" winuser.h which is included in windows.h
    When I get these errors, in particular errors containing LNK2001, then I use the delete command of all files that were privously compiled. It happens often when I compile and compile again a project with little changes in between. Maybe there is a better way of doing it especially if you consider the size of the project. The option that does deletion for you should be found in the menue beside the Project menue entry, maybe it is called in the English version Compiling or something like this and it is the fifth entry of that sub menue in the German version it is called Bereinigen and I didn't find a good translation for it maybe delete.

    -Martin
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  4. #64
    J Bytheway
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    Hmm... I seem to have recovered from the warning level problem by installing a fresh version of the CTP2 source. I hope that I never see the problem again...

    It will take me a while to repeat my previous progress now, though.

  5. #65
    DDowell
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    Originally posted by Martin Gühmann
    ...Compiling or something like this and it is the fifth entry of that sub menue in the German version it is called Bereinigen and I didn't find a good translation for it maybe delete.
    -Martin
    It is called 'clean'. Unfortunately, it doesn't help.

    In regard to Mr. Ogre's comment, this is what my project settings look like:
    Code:
    Include:
    G:\PROGRAM\DXSDK\INCLUDE
    G:\PROGRAM\DXMEDIASDK\INCLUDE
    G:\PROGRAM\DXMEDIASDK\CLASSES\BASE
    g:\Program\Microsoft\Visual Studio\VC98\INCLUDE
    g:\Program\Microsoft\Visual Studio\VC98\MFC\INCLUDE
    g:\Program\Microsoft\Visual Studio\VC98\ATL\INCLUDE
    Library:
    G:\PROGRAM\DXSDK\LIB
    G:\PROGRAM\DXMEDIASDK\LIB
    g:\Program\Microsoft\Visual Studio\VC98\LIB
    g:\Program\Microsoft\Visual Studio\VC98\MFC\LIB
    The library order doesn't seem to matter as far as the link is concerned.
    So much to do in so little time...

  6. #66
    J Bytheway
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    Did you copy the libraries from the DX and DXMedia directories into the CTP2 source directory?

  7. #67
    DDowell
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    Finally!!!! It compiles!

    Seems like my linking problem was due to the inclusion of multimon.h in display.h instead of in display.cpp.
    After I included it in display.cpp (and display.h) the linking went fine!

    (Does this imply that display.h is not defined properly?)
    So much to do in so little time...

  8. #68
    centrifuge
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    Originally posted by DDowell
    Finally!!!! It compiles!
    That a boy!!!

    This is good news, certainly there is work to be done, but it so awesome watching the progress that you guys are making.

  9. #69
    Solver
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    So, feel like posting a revised list of stuff to be done to make the thing compile?
    Solver, WePlayCiv Co-Administrator
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  10. #70
    Locutus
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    So, feel like posting a revised list of stuff to be done to make the thing compile?
    See Mr Ogre's post. That worked for me.


    Quite odd to see DDowell had so many other problems, I didn't have any of those (and from the looks of it, neither had John or Mr Ogre). Maybe that has something to do with some DevStudio 6 settings or something?

    Edit: nm, I overlooked one of Mr Ogre's posts. Makes sense if those are a DirectX setup problem on DDowell's behalf...
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  11. #71
    Solver
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    I am still getting weird file missing errors. I am missing some source files, which are no longer there. And weren't even when I reinstalled the source. WTF.
    Solver, WePlayCiv Co-Administrator
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  12. #72
    Locutus
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    Can you post them? (The errors, not the files, obviously )
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  13. #73
    ahenobarb
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    Local Date
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    Originally posted by Locutus
    Can you post them? (The errors, not the files, obviously )
    missing ctpdbg.h

    Looked, couldn't find it, just ignored it while I worked on other errors, and then went to bed. Any ideas?

  14. #74
    Solver
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    The file y.tab.c was missing for me. Oddly, now, though, it's not.

    I have installed a fresh copy of source again, and am currently compiling it after having followed Joe's instruction. The files aren't showing up as missing.

    Then, though they did... and they weren't in the folders, really.
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  15. #75
    DDowell
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    Oh, goody!

    It compiles but now I get a lot of Assertion errors!
    The ones in MapPoint.cpp is strange but can be commented out, the trouble is when I exit the game. It spawns hundreds of assertion failures!

    Of course, I can still compile and play the game so it isn't all bad
    So much to do in so little time...

  16. #76
    J Bytheway
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    Missing source files may be things which were suposed to be generated by byacc or flex. Ensure that you have successfully compiled everything else before you worry about the main ctp2 project itself.

    I have now successgully compiled and linked (Hooray! ), I even discovered why the byacc/flex commands hadn't been working before (a little typo in my definition of CDKDIR...).

    I think the trick was to start again, and also have DXMedia copied into the libs directory. I think the last version I was using had accumulated problems due to me rearranging things so much.

    However, when I run the executable, I just get a blank screen...

  17. #77
    The Big Mc
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    what about the stuff form ctp pics etc
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  18. #78
    Locutus
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    However, when I run the executable, I just get a blank screen...
    That's the last thing I got as well this morning. But I also got a database error (some txt file missing, probably because my directory structure is messed up by the mods). I had to leave for work then, so couldn't test further, but I'm guess installing a clean copy of the data folder from the CD might solve that, at least for me...
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  19. #79
    Fromafar
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    The black screen may be caused because you are running the debug version. The release and final versions work for me.

    However, it took some extra work to build those, because the production rules for most of the lex and yacc files were missing in the projects. You have to right-click on the individual files, select Settings, go to the Custom Build tab, and copy the Commands and Output fields from the debug version. Here is the list of files to check:

    ctp2\gs\slic\slic.l
    ctp2\gs\slic\slic.y
    ctp2\gs\slic\sliccmd.l
    ctp2\gs\slic\sliccmd.y
    ctp2\gs\newdb\DBlexer.l
    ctp2\ui\ldl\ldl.l
    ctp2\ui\ldl\ldl.y
    dbgen\ctpdb.l
    dbgen\ctpdb.y

    And, of course, you have to apply the modifications to the final Link step - e.g. removal of the Miles library -
    again for each project.

  20. #80
    Solver
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    I have succesfully compiled the debug version to the point where I can get a blank screen.
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  21. #81
    Locutus
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    Fromafar,

    Strange, I didn't have to do that. The release version built just fine for me (that's actually the one I was referring to in my last post) Then again, I didn't have time to run it properlyl yet, so I might have screwed up something, I'll test it in a few minutes...
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  22. #82
    J Bytheway
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    I have successfully run the release version. I didn't have to alster the custom build settings for the yacc/lex files since they have already been built, and the IDE didn't bother to build them again.

    The first thing I noticed was a great many SLIC errors in the SAP SLIC files (several of the functions used therein were not recognised, like ArmyIsValid), so I switched back to the original game.

    The only other problem I had was that the game refused to recognise my CD (although it did manage to read the intro movie from it) and so I had to remove the CD check. I guess this is because my copy of the CD is scratched to the point where the verification fails (it seems to be checking the track lengths).

    I used the /rnd command to play through about 100 turns without notable problems, but when I quit I got an error (probably related to those assertion errors DDowell was getting, but because my build is not a debug build it just appears as a general error).

  23. #83
    mjs0
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    Originally posted by Solver
    I have succesfully compiled the debug version to the point where I can get a blank screen.
    I have the debug version working under VS.NET...one thing to note is that it spends a Looooong time initializing when running the debug build.
    My machine is 2.6Ghz but it still took many minutes to get past the initialization and display more than the blank screen.

    Martin.

  24. #84
    Martin Gühmann
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    Post

    Originally posted by J Bytheway
    The only other problem I had was that the game refused to recognise my CD (although it did manage to read the intro movie from it) and so I had to remove the CD check. I guess this is because my copy of the CD is scratched to the point where the verification fails (it seems to be checking the track lengths).
    Once I had this problem with the original game, a restart of my computer helped.

    So far I am down to one error after a successless installion of DIrectX 9 and a successfull DirectX 8 installation, I have this problem:

    Code:
    Kompilieren...
    lex.sc.c
    lex.yy.c
    fatal error C1083: Quelle-Datei kann nicht geoeffnet werden: 'C:\Activision\Ctp2\ctp2_code\gs\slic\lex.yy.c': No such file or directory
    it looks like the lex.yy.c is build successfully, but it claims there is no such file in the slic directory, and I can't find it there. I find a version of it in the C:\Activision\CTP2\ctp2_code\gs\dbgen folder but I doubt it is the right version so how can I build it manually?

    -Martin
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  25. #85
    Locutus
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    I failed the CD check on the Final version as well, and my CD is in pretty good condition as far as I can tell. Intro movie played fine for me as well.

    I guess this is the first thing we'll have to fix if we want to release any patches, 'cause without a CD check the EULA would be violated...
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  26. #86
    J Bytheway
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    Originally posted by Martin Gühmann
    Once I had this problem with the original game, a restart of my computer helped.
    I'll try that.

    So far I am down to one error after a successless installion of DIrectX 9 and a successfull DirectX 8 installation, I have this problem:

    Code:
    Kompilieren...
    lex.sc.c
    lex.yy.c
    fatal error C1083: Quelle-Datei kann nicht geoeffnet werden: 'C:\Activision\Ctp2\ctp2_code\gs\slic\lex.yy.c': No such file or directory
    it looks like the lex.yy.c is build successfully, but it claims there is no such file in the slic directory, and I can't find it there. I find a version of it in the C:\Activision\CTP2\ctp2_code\gs\dbgen folder but I doubt it is the right version so how can I build it manually?
    Those two files come from the flexing of sliccmd.l and slic.l respectively - see the custom build settings for these two files.

  27. #87
    Martin Gühmann
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    Post

    Costum build setting where can I find this option, John?

    Currently I am trying to compile the Release version instead of the debug version.

    -Martin
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  28. #88
    Locutus
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    I tried rebooting, nogo.

    I seem to have a bit of another problem though. On the Release and Debug builds, the game crashes to desktop as soon as the a new game is done loading.

    On the Debug build I get this:

    Debug Assertion Failed!

    Program: D:\Games\Activision\source\ctp2_code\CivCTP_dbg.ex e
    File: D:\Games\Activision\source\ctp2_code\gs\fileio\Gam eFile.cpp
    Line: 2093

    Expression: g_soundManager != NULL
    I guess I must have outcommented a bit too much
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  29. #89
    Locutus
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    one thing to note is that it spends a Looooong time initializing when running the debug build.
    I didn't have this problem (with VS6) at all. It loaded just as quickly as the other builds for me...
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  30. #90
    J Bytheway
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    Originally posted by mjs0
    I have the debug version working under VS.NET...one thing to note is that it spends a Looooong time initializing when running the debug build.
    My machine is 2.6Ghz but it still took many minutes to get past the initialization and display more than the blank screen.
    Patience is indeed required. It took ~7 minutes on my machine, but then you do get a bunch of debugging messages printed to the screen.

    I got a couple of assertion errors in GameFile.cpp line 2093 where the non-NULLity of the sound manager is asserted, so I commented that one out, and then another (possibly the first of many) as I quit. Curiously, at the same time Control Panel popped up an error, but I think the two were unrelated.

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