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Rise of Nations features 18 nations that have four to seven unique units, distinctive architecture, and several national bonuses. There are nations that suit every player's game style, from defensive to offensive, from a strong early game to a powerful late game.
The Aztecs
The Aztecs have the Power of Sacrifice. Their bonuses reward warmongering and aggressive play.
Unique units:
 | Atl-atl
Royal Atl-atl
Xopilli Atl-atl
Jaguar Infantry
Jaguar Assault Infantry
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National Bonuses:
Gain bonus resources when Barracks, Stable, and Dock units slay enemies.
Plunder increased from enemy buildings.
Receive free Light Infantry units with each new Barracks.
The Bantu
The Bantu have the Power of Migration, and receive population bonuses
Unique units:
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Umpakati
Yangombi Umkapati
Impi
Hawk Fighter
Eagle Fighter
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National Bonuses:
Increased city and population limits.
Cities are cheaper.
Barracks units and citizens move faster.
Military upgrades do not require prerequisite research.
The British
The British have the Power of Empire which grants commerce bonuses.
Unique units:
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Longbow
King's Longbow
King's Yeomanry
Highlanders
Black Watch
Lancaster Bomber
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National Bonuses:
Increased Commerce limit.
Extra income from taxation.
Ships created faster.
Anti-aircraft units/buildings built faster and cheaper.
Free foot archer upgrades.
Forts and towers have additional range.
The Chinese
The Chinese have the Power of Culture, giving general bonuses to research and expansion.
Unique units:
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Fire Lance
Heavy Fire Lance
Manchu Musketeer
Manchu Rifleman
Manchu Infantry
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National Bonuses:
Science research is cheaper.
Herbal Lore, Medicine, and Pharmaceutical upgrades are free.
Citizens, Caravans, and Merchants created instantly.
All cities start as a Large City.
The Egyptians
The Egyptians have the Power of the Nile, receiving benefits to wonder construction and agriculture.
Unique units:
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Chariot
Heavy Chariot
Mameluke
Royal Mameluke
Light Camel
Camel Warrior
Elite Camel Warrior
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National Bonuses:
Wonders cost less and may be built an age earlier.
An additional wonder may be built per city.
Start with a Granary, and all Granary food-gathering upgrades are free.
Farms generate additional Wealth.
More farms per city allowed.
Increased food commerce limit.
The French
The French have the Power of Leadership, and receive military leadership bonuses.
Unique units:
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Chevalier
Heavy Chevalier
Horse Grenadier
Horse Guard Grenadier
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National Bonuses:
Start with a Lumber Mill and receive all wood-gathering upgrades free.
Siege factory & factory units are created cheaper and faster, and have increased speed.
Receive a free Supply Wagon with each new Siege Factory/Factory.
Supply Wagons heal units.
Woodcutter's camps hold more citizens.
Increased wood Commerce limit.
Receive a free general with each fort built.
The Germans
The Germans have the Power of Industry and are ideal for the player who wants to build up their economy and blitz their enemies with their powerful industrial units.
Unique units:
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Solduri
Barbarians
Vandals
Landsknechts
Tiger Tank
Leopard Tank
Volksgrenadiers
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National Bonuses:
Granary, Lumber Mill, and Smelter upgrades are cheaper and available sooner.
Greater building completion bonuses.
Submarines and fireships are cheaper and created faster.
Aircraft created faster.
Receive free fighters with each new Airbase.
Cities gather extra food, wood, and metal.
The Greeks
The Greeks have the Power of Philosophy, and receive research bonuses.
Unique units:
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Companion
Royal Companion
Stratiotai
Royal Stratiotai
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National Bonuses:
Libraries and Universities are cheaper.
Research is cheaper and faster at libraries.
Can immediately build Universities and gather Knowledge.
The Inca
The Inca have the Power of Gold, which gives them several wealth bonuses.
Unique units:
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Inti Clubman
Inti Maceman
Mortar
Siege Mortar
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National Bonuses:
Mines produce wealth in addition to metal.
Increased wealth commerce limit.
Receive a refund from each killed military unit.
The Japanese
The Japanese have the Power of Honor. Their units receive several bonuses.
Unique units:
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Ashigaru Spearmen
Bushi
Elite Bushi
Samurai
Gun Samurai
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National Bonuses:
Farms built cheaper.
Farms and fishermen generate additional resources.
Barracks units created faster and do more damage to buildings.
Aircraft carriers created faster.
Ships created cheaper.
The Koreans
The Koreans have the Power of Tradition, and receive infrastructure bonuses.
Unique units:
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Hwarang
Elite Hwarang
Royal Hwarang
Elite Royal Hwarang
Flaming Arrow
Elite Flaming Arrow
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National Bonuses:
Start with a temple. Temple upgrades are free.
Extra citizens at outset of the game, and receive free citizens with each city.
Citizens repair buildings faster and without penalties for being under fire.
Free militia, minuteman, and partisan upgrades.
The Maya
The Maya have the Power of Architecture, and receive construction bonuses.
Unique units:
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Balamob Slinger
Royal Balamob
Eagle Balamob
Recoilless Gun
Dragon Anti-Tank Missiles
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National Bonuses:
Cities (with or without garrisons) have an increased rate of fire.
Buildings created faster and are stronger.
Non-wonder buildings cost less timber to construct.
The Mongols
The Mongols have the Power of the Horde, and reward players who rush their opponents.
Unique units:
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Nomad
Steppe Nomad
Horde
Golden Horde
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National Bonuses:
Units suffer less attrition.
Cavalry units generated faster and cheaper.
Receive Forage, Supply, and Logistics technologies for free.
Free ranged cavalry with each stable.
Receive extra food for controlled territory.
The Nubians
The Nubians have the Power of Trade. They focus on archer units and commerce.
Unique units:
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Kushite Archers
Royal Kushite Archers
Apedemak Archers
Camel Archer
Heavy Camel Archer
Camel Raider
Camel Corps
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National Bonuses:
See all rare resource in borders.
Start with a market and trade resources with a price bonus.
Increased caravan limit.
Merchants, caravans, and markets are cheaper and stronger.
Merchants collect additional resources.
The Romans
The Romans have the Power of Caesar, and receive bonuses for expansion.
Unique units:
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Legion
Caesar's Legion
Praetorian Guard
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National Bonuses:
Forts & Towers are cheaper.
Forts expand borders further.
Receive free heavy infantry with each new Barracks.
Cities gather extra wealth.
The Russians
The Russians have the Power of the Motherland, and are well-suited for defense.
Unique units:
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Rusiny Lancers
Cossacks
Don Cossacks
Red Guards Infantry
Shock Infantry
Katyusha Rockets
T-80 Tank
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National Bonuses:
Oil gathered faster.
National borders increase with each age.
Attrition upgrades are free.
Attrition damage to invading enemy troops is increased.
Spies are cheaper and stay hidden after using special abilities.
Cavalry units do additional damage to supply and artillery units.
The Spanish
The Spanish have the Power of Discovery which grants them bonuses to scouting and discoveries.
Unique units:
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Scutari
Royal Scutari
Tercio
Royal Tercio
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National Bonuses:
Game begins with map revealed and an extra scout.
Scouts have free upgrades, additional line of sight, and can use abilities faster.
Free heavy ship with every dock until Industrial age.
Scouts gain extra resources from discovered ruins.
The Turks
The Turks have the Power of Siege, which is good for an agressive, mid-game nation.
Unique units:
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Janissary
Royal Janissary
Basilica Bombard
Bombard Cannon
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National Bonuses:
Siege, artillery, and naval bombardment have extra range and line of sight.
Conquered cities assimilated faster.
Military research at library is cheaper.
Receive free siege units with each new Siege Factory/Factory.
Siege upgrades are free.
Citizens are cheaper.
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