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RISE UP: REYNOLDS ON RON ( IN-HOUSE PREVIEW )
Part 6:
Sans Government
To Sans Work

[Read| Listen (17m:06s)]
( Full audio menu is here )

Part 5: Game Settings To
Victory Conditions

[Read| Listen (29m:26s)]
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Part 4: Diplomacy
To Espionage

[Read| Listen (22m:29s)]
( Full audio menu is here )

Part 3: Warfare To
This and That

[Read| Listen (18m:14s)]
( Full audio menu is here )

Part 2: Trading To Cheating
[ Read | Listen (27m:59s) ]
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Part 1: General To Generals
[ Read | Listen (22m:42s) ]
( Full audio menu is here )

RealPlayer (Required Software)
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OFFICIAL SITE

Official RoN Site @ BHG
Nations

Information
Overview
Nations
Units
Buildings
Wonders
Ages
Game Settings
Thrones & Patriots Expansion
Rise of Nations features 18 nations that have four to seven unique units, distinctive architecture, and several national bonuses. There are nations that suit every player's game style, from defensive to offensive, from a strong early game to a powerful late game.

The Aztecs

The Aztecs have the Power of Sacrifice. Their bonuses reward warmongering and aggressive play.

Unique units:
Atl-atl

Royal Atl-atl

Xopilli Atl-atl

Jaguar Infantry

Jaguar Assault Infantry

National Bonuses:

  • Gain bonus resources when Barracks, Stable, and Dock units slay enemies.
  • Plunder increased from enemy buildings.
  • Receive free Light Infantry units with each new Barracks.


    The Bantu

    The Bantu have the Power of Migration, and receive population bonuses

    Unique units:
    Umpakati

    Yangombi Umkapati

    Impi

    Hawk Fighter

    Eagle Fighter

    National Bonuses:

  • Increased city and population limits.
  • Cities are cheaper.
  • Barracks units and citizens move faster.
  • Military upgrades do not require prerequisite research.


    The British

    The British have the Power of Empire which grants commerce bonuses.

    Unique units:
    Longbow

    King's Longbow

    King's Yeomanry

    Highlanders

    Black Watch

    Lancaster Bomber

    National Bonuses:

  • Increased Commerce limit.
  • Extra income from taxation.
  • Ships created faster.
  • Anti-aircraft units/buildings built faster and cheaper.
  • Free foot archer upgrades.
  • Forts and towers have additional range.


    The Chinese

    The Chinese have the Power of Culture, giving general bonuses to research and expansion.

    Unique units:
    Fire Lance

    Heavy Fire Lance

    Manchu Musketeer

    Manchu Rifleman

    Manchu Infantry

    National Bonuses:

  • Science research is cheaper.
  • Herbal Lore, Medicine, and Pharmaceutical upgrades are free.
  • Citizens, Caravans, and Merchants created instantly.
  • All cities start as a Large City.


    The Egyptians

    The Egyptians have the Power of the Nile, receiving benefits to wonder construction and agriculture.

    Unique units:
    Chariot

    Heavy Chariot

    Mameluke

    Royal Mameluke

    Light Camel

    Camel Warrior

    Elite Camel Warrior

    National Bonuses:

  • Wonders cost less and may be built an age earlier.
  • An additional wonder may be built per city.
  • Start with a Granary, and all Granary food-gathering upgrades are free.
  • Farms generate additional Wealth.
  • More farms per city allowed.
  • Increased food commerce limit.


    The French

    The French have the Power of Leadership, and receive military leadership bonuses.

    Unique units:
    Chevalier

    Heavy Chevalier

    Horse Grenadier

    Horse Guard Grenadier

    National Bonuses:

  • Start with a Lumber Mill and receive all wood-gathering upgrades free.
  • Siege factory & factory units are created cheaper and faster, and have increased speed.
  • Receive a free Supply Wagon with each new Siege Factory/Factory.
  • Supply Wagons heal units.
  • Woodcutter's camps hold more citizens.
  • Increased wood Commerce limit.
  • Receive a free general with each fort built.


    The Germans

    The Germans have the Power of Industry and are ideal for the player who wants to build up their economy and blitz their enemies with their powerful industrial units.

    Unique units:
    Solduri

    Barbarians

    Vandals

    Landsknechts

    Tiger Tank

    Leopard Tank

    Volksgrenadiers

    National Bonuses:

  • Granary, Lumber Mill, and Smelter upgrades are cheaper and available sooner.
  • Greater building completion bonuses.
  • Submarines and fireships are cheaper and created faster.
  • Aircraft created faster.
  • Receive free fighters with each new Airbase.
  • Cities gather extra food, wood, and metal.


    The Greeks

    The Greeks have the Power of Philosophy, and receive research bonuses.

    Unique units:
    Companion

    Royal Companion

    Stratiotai

    Royal Stratiotai

    National Bonuses:

  • Libraries and Universities are cheaper.
  • Research is cheaper and faster at libraries.
  • Can immediately build Universities and gather Knowledge.


    The Inca

    The Inca have the Power of Gold, which gives them several wealth bonuses.

    Unique units:
    Inti Clubman

    Inti Maceman

    Mortar

    Siege Mortar

    National Bonuses:

  • Mines produce wealth in addition to metal.
  • Increased wealth commerce limit.
  • Receive a refund from each killed military unit.


    The Japanese

    The Japanese have the Power of Honor. Their units receive several bonuses.

    Unique units:
    Ashigaru Spearmen

    Bushi

    Elite Bushi

    Samurai

    Gun Samurai

    National Bonuses:

  • Farms built cheaper.
  • Farms and fishermen generate additional resources.
  • Barracks units created faster and do more damage to buildings.
  • Aircraft carriers created faster.
  • Ships created cheaper.


    The Koreans

    The Koreans have the Power of Tradition, and receive infrastructure bonuses.

    Unique units:
    Hwarang

    Elite Hwarang

    Royal Hwarang

    Elite Royal Hwarang

    Flaming Arrow

    Elite Flaming Arrow

    National Bonuses:

  • Start with a temple. Temple upgrades are free.
  • Extra citizens at outset of the game, and receive free citizens with each city.
  • Citizens repair buildings faster and without penalties for being under fire.
  • Free militia, minuteman, and partisan upgrades.


    The Maya

    The Maya have the Power of Architecture, and receive construction bonuses.

    Unique units:
    Balamob Slinger

    Royal Balamob

    Eagle Balamob

    Recoilless Gun

    Dragon Anti-Tank Missiles

    National Bonuses:

  • Cities (with or without garrisons) have an increased rate of fire.
  • Buildings created faster and are stronger.
  • Non-wonder buildings cost less timber to construct.


    The Mongols

    The Mongols have the Power of the Horde, and reward players who rush their opponents.

    Unique units:
    Nomad

    Steppe Nomad

    Horde

    Golden Horde

    National Bonuses:

  • Units suffer less attrition.
  • Cavalry units generated faster and cheaper.
  • Receive Forage, Supply, and Logistics technologies for free.
  • Free ranged cavalry with each stable.
  • Receive extra food for controlled territory.


    The Nubians

    The Nubians have the Power of Trade. They focus on archer units and commerce.

    Unique units:
    Kushite Archers

    Royal Kushite Archers

    Apedemak Archers

    Camel Archer

    Heavy Camel Archer

    Camel Raider

    Camel Corps

    National Bonuses:

  • See all rare resource in borders.
  • Start with a market and trade resources with a price bonus.
  • Increased caravan limit.
  • Merchants, caravans, and markets are cheaper and stronger.
  • Merchants collect additional resources.


    The Romans

    The Romans have the Power of Caesar, and receive bonuses for expansion.

    Unique units:
    Legion

    Caesar's Legion

    Praetorian Guard

    National Bonuses:

  • Forts & Towers are cheaper.
  • Forts expand borders further.
  • Receive free heavy infantry with each new Barracks.
  • Cities gather extra wealth.


    The Russians

    The Russians have the Power of the Motherland, and are well-suited for defense.

    Unique units:
    Rusiny Lancers

    Cossacks

    Don Cossacks

    Red Guards Infantry

    Shock Infantry

    Katyusha Rockets

    T-80 Tank

    National Bonuses:

  • Oil gathered faster.
  • National borders increase with each age.
  • Attrition upgrades are free.
  • Attrition damage to invading enemy troops is increased.
  • Spies are cheaper and stay hidden after using special abilities.
  • Cavalry units do additional damage to supply and artillery units.


    The Spanish

    The Spanish have the Power of Discovery which grants them bonuses to scouting and discoveries.

    Unique units:
    Scutari

    Royal Scutari

    Tercio

    Royal Tercio

    National Bonuses:

  • Game begins with map revealed and an extra scout.
  • Scouts have free upgrades, additional line of sight, and can use abilities faster.
  • Free heavy ship with every dock until Industrial age.
  • Scouts gain extra resources from discovered ruins.


    The Turks

    The Turks have the Power of Siege, which is good for an agressive, mid-game nation.

    Unique units:
    Janissary

    Royal Janissary

    Basilica Bombard

    Bombard Cannon

    National Bonuses:

  • Siege, artillery, and naval bombardment have extra range and line of sight.
  • Conquered cities assimilated faster.
  • Military research at library is cheaper.
  • Receive free siege units with each new Siege Factory/Factory.
  • Siege upgrades are free.
  • Citizens are cheaper.
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