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VOTE FOR CIV3
(2 June 2001, 19:44 | Civ3) This week Gamespot's Question of the Week for the editors deals with the best game at E3. Unfortunetly Civilization 3 is mentioned once among all the editors, but we can show how much Civ3 is anticipated by voting on the poll for which was the best game of E3 2001 on the main page of Gamespot's Question of the Week. Vote NOW!
Thanks to eNo for the tip. - Imran
C#169 CIV3 SHOULD ALLOW SCENARIO PARALLELS
(2 June 2001, 19:29 | Misc) The Column is here again, and it's double. TINOMan is writing CIV3 SHOULD ALLOW "SCENARIO PARALLELS"
I've been playing civ and civ2 for quite a few years, and I've got really high hopes for civ3. The only problem that I've got is that it might not live up to the previous games. This probably isn't something that I should concern myself with, but there's one idea that I have to make civ3 a great game.
But there is also an extra article by Nero Caesar, titled "ARTILLERY AND ITS FUNCTION IN STRATEGY". Check them out! - MarkG
SWEDISH PREVIEWS AVAILABLE
(2 June 2001, 15:39 | Civ3) If you have access to the latest edition of the Swedish version of PC Gamer, there is a two-page preview of CivIII included. While it contains no new information it is available for those who have access to this edition and may be interested in catching up on some earlier details or just refreshing their thoughts on the game. In addition, Incite PC Games' Swedish edition also has a preview of the game available for reading in their latest edition.
Thanks to Martin Sellgren of the CivCenter for bringing this information forth first. - DanQ
QT3 PREVIEW: SKEPTICAL
(1 June 2001, 20:55 | Civ3) Not everyone feels assured that Civilization III is going to live up to expectations. Quarter to Three has posted a "60 second preview" of the game, as they call it, on their website today. Site co-owner/webmaster Tom Chick is confident that the game will be a successful, whilst the other half of QtT's administrative team -- Mark Asher -- is not so sure.
[W]hen I think of all the hours I've spent on games with titles that began with "Sid Meier's...", I can't help but sit back, trust that he knows what he's doing, and look forward to a compelling strategy game this holiday season, Chick calmly concludes.
Asher is not convinced.
The best part about the presentation I went to was watching Jeff Briggs' bald head start to bead up when I asked how they were going to get rid of the end-game tedium that has always plagued the Civ series. He showed me a streamlined tech tree, like that was some kind of answer?
So what's CivIII like? It's CivII with improved graphics and a few new wrinkles.
Our thanks to CapTVK for the news tip. - DanQ
ARMCHAIR EMPIRE PREVIEW
(1 June 2001, 00:40 | Civ3) And the previews just keep on coming. The Armchair Empire has posted their first look of CivIII. Written by staff member Omni, it is flanked by three previously released screenshots.
Civilization III looks to be more than a simple redux of the previous two Civ games, Omni muses. The most important is that political and diplomatic paths can be taken to win. Those that liked building armored units to crush the opposition who hadn't advanced past militia units may be a little disappointed that there are other ways to win –= but if you strike a strong balance between the different aspects you might be unstoppable.
Credit is due to the Civilization Fanatics Centre for bringing forth this item first. - DanQ
IT`S UP IN THE AIR
(1 June 2001, 00:10 | Civ3) A slew of questions have been directed at Firaxis in the "What's with these colonies?" thread on our forums in recent days. Dan Magaha, Firaxis' Web Wizard, has been busy answering them. Yesterday, he made an announcement stating that many things as far as both colonies and resources go are still up in the air.
[R]ight now a lot of that stuff is in flux and things aren't absolute, so I can't give you answers to a lot of your questions, Magaha explains. My intention with posting earlier in this thread was to give you some general parameters to with which to mentally frame colonies so you have a general idea of what we're trying to do with them. I can't really delve much deeper into them right now because they just aren't "done" yet. - DanQ