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    Master of Orion III
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  • MOO3 PREVIEW
    PART 6: LET'S CALL IT A DAY
    PART 5: NOT ALL QUIET ON THE GALACTIC FRONT
    PART 4: SOMETHING TO BE SAID FOR TALK
    PART 3: THE JOURNEY BEGINS
    PART 2: FOR CUSTOMIZATION'S SAKE
    PART 1: LET'S MEET THE PLAYERS

    'MoOving In': A Detailed Preview of Master of Orion III MoOving In: A Detailed Preview of Master of Orion III
    PART 1: LET'S MEET THE PLAYERS (Page 5)
    By Daniel Quick | Apolyton CS Co-Owner/Administrator

    THE 'INSECTA' SPECIES
    The Klackon Hive Mind is the ultimate picture of a harmonious society working for the greater good of all. The Klackons revere this purity of social form, not even noticing the cost in creative or original thought.

      Klackons do not think of themselves in individualistic terms, and hence simply can't oppose their self-interest to the needs of society in general.     -- [ MoO3 Manual (Page 90) ]

    The unity of this purpose makes the Klackons brutally industrious and organized, with leaders born for their tasks and directing the masses without question. While there is almost no link in personalities with a certain Stargate Infinity race, their name is quite similar in pronunciation to the Tlak'kahn.

    The Tachidi are among the largest races in the Orion Sector. Like the Klackons, they are extremely industrious and productive, but they have overcome the limitations of the Hive Mind and now view their universe with insatiable curiosity. This curiosity is their biggest challenge, however, as it is the curiosity of a child, one that does not know that you can hurt the puppy if you pet it too hard…

    THE 'SAURIAN' SPECIES

      The belligerent Saurian race, ever desirous of revenge against the hated Trilarians, had continued to use genetic manipulation to better themselves even after they had left Trilar. Unfortunately, they did not have the same knack for it as the Antarans and Orions had, and more often than not their experiments were abominable failures. Two of their success stories were the Raas… and the Grendarl...     -- [ MoO3 Manual (Page 77) ]

    Grendarl society relies on two core ideals: loyalty and indifference to physical hardship. Their clan-based social structure emphasizes placing the group before the individual, with supreme honor resting on the concept of death before failing the Clan. They are warriors, deriving just as much honor and glory from battle with their foes as from supporting the Clans. For comparison purposes, think Star Trek and think Klingon.

    The Raas were bred by their fellow Saurians as highly productive slave laborers, and were sold and used throughout the Orion Sector until the end of the Great War. They orchestrated a vast and bloody revolution that ultimately earned them their freedom. They left to found a new society, with their own governments and religion. Their industrious natures are still there, and now they finally have a chance to work for themselves and take their place in the history of the Orion Sector. The Raas relate to Star Trek's Bajorian civilization in so far as being used as slave labour by and orchestrating a violent revolution against another Trek race, the Cardassians.

    The Sakkra are closest genetically to the original Saurians that forced their own evolution and left the Ichthytosian homeworld in exile thousands of cycles ago.

      Their goals were what the Antarans had programmed them for: conquest and domination. The Sakkra built several colony ships and left [their planet of origin], seeking a new world to call home. This home would be… located deep within the Orion Sector.     -- [ MoO3 Manual (Page 43) ]

    They are highly aggressive, easily angered, and carry a bitter scaly patch on their shoulders. Their age-old hatred of the Ichthytosian species flavors every aspect of their society, and their drive to build and expand is often a pretext for finding and eliminating every trace of their ancient enemies. While not necessarily explored at length on the small or big-screen in Star Trek, a strong correlation can be made to describe the relations between the Vulcan and Romulan peoples.

    ON 'HARVESTER'…
    Harvester information has been classified and carefully guarded by Quicksilver and Infogrames throughout MoO3's nearing two-and-half-year development. The publication restriction will be lifted only when the game first becomes commercially available.

    If and when you're ready, click here to move onto the second instalment of this extensive preview.


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