FIRST LINUX PORT PREVIEW (26 June 2000, 13:59 EST) Have you been scouring the Net in recent weeks in an effort to find a preview of the Linux port of SMAC and SMAC-X but to no avail?
Step 1: Breathe deeply. Step 2: Logon to canadacomputes.com and read Steve Coe's first-look dated June 21, 2000.
Coe was one of the chosen few to participate in Loki Entertainment Software's private beta test of the gaming duo. First and foremost he gives a brief background of the goals and features of the game before diving into the burning question on gamers' minds: how's the port shaping up?
"Impressively well, I have to say. The first version I tested was released several weeks ago. Aside from numerous bugs, very few of which were truly show stoppers, it worked quite well. For the first little while I spent more time reporting bugs than I did actually playing the game and the game crashed a lot, but then that is kind of to be expected from a very early beta.
Since the start of the beta testing, there have been several new versions. With each new beta release there are a few quirks, but the quirks get fewer and fewer each time". -DanQ
HIDDEN TREASURE (25 June 2000, 18:55 EST) According to the folks at Gamer's Pulse, Civilization II is a hidden treasure in gaming and a title not to be passed over.
In an article dated this past June 21, by Chris Nelson, quote, "CivII is a pure, timeless classic, perhaps the best computer game ever made.
... the most striking part about CivII is the sheer addictiveness. Many times I have found myself muttering “one more turn, then I save and quit”, then playing another 10 minutes before I realize it.
If you haven’t played CivII, pick up a copy. It is your duty as a gamer to pay respects to one of the greatest games of all time".
No gamer could have said it better, Chris! Cheers! -DanQ
FAVOURITE STRATEGY GENRE (22 June 2000, 18:23 EST)Strategy Gaming Online wants to know if you prefer Turn-Based (TB), Real-Time (RT), Wargame strategy games, or even if you don't like strategy games at all (in which case, you are here because..? ).
At the time of the posting of this article, TBS' are leading RTS' by a reasonable margin -- 41.8% to 34.9% respectively. Wargames is running third at 21.1% while a measly 2% have voted that they detest all things strategy. -DanQ
SPANISH CIV2 SITE (June 28, 2000) New scenario in Bestonet: "Cross & Crescent" by B. Brösing
(June 27, 2000) New scenario in Bestonet: "Spanish Odyssey" by Jesús Muńoz
(June 21, 2000) Hall of Fame updated (Of Celts and Iberians #1)
BOOK DEAL UPDATE (27 June 2000, 9:32 EST) In a follow-up to our June 7th "Book Deal Struck" article, CapTVK came across an an article on the subject on Gamers.com.
The new news: it's due to hit store shelves in early 2001.
If you're attending Dragon*Con in Atlanta, Georgia this week, head over to the Steve Jackson Games booth and ask them for more info (and, if you get any, please send it our way ). -DanQ
GURPS PR (29 June 2000, 14:03 EST) Firaxis officially announced today the agreements for the production of a roleplaying adaptation of Sid Meier's Alpha Centauri by Steve Jackson Games
GURPS Alpha Centauri will allow players to take the role of their favorite Alpha Centauri characters and explore new situations, limited only by their imaginations. Following in the tradition of last year's hit GURPS Myth (based on the game by Bungie), Steve Jackson Games expects GURPS Alpha Centauri to be even more successful.
"It's exciting to know that people outside of the computer game industry will be able to experience the intriguing world of Alpha Centauri", said Sid Meier, Chairman and Director of Creative Development at FIRAXIS Games. "It's a deeply fun and challenging game on any platform".
Lloyd Melnick, Agent of Octagon Entertainment, says, "We are very proud to have helped extend the powerful Alpha Centauri franchise into other media. It's unique outlook and back-story lends itself brilliantly to being brought into a GURPS project."
As we have posted two days ago, GURPS Alpha Centauri is set for a early 2001 release. Thanks to Imran for the note. -MarkG
CIVILIZATION II
MYSTERY UNITS (21 June 2000, 20:19 EST) Summer has officially begun, and with it Apolyton brings you an intriguing exclusive: the two units at your right are apart of an up-and-coming scenario set to be released by the end of the summer.
On each of the units you will notice an asterisk (*) in the bottom right-hand corner which is the chosen symbol of its author, George "Polaris" Lyles.
When the scenario is released, it will be done so exclusively here on Apolyton. Keep your browsers pointed here for the latest developments. -DanQ
CIVILIZATION III
MOST CRUCIAL IMPROVEMENT? (27 June 2000, 19:15 EST) Our new poll is based on a new script, which uses the Forums' members database. This means than you can only vote if you're registered. And of course this means that each vote is one real person!
CLASH OF CIVILIZATIONS June 22, 2000: A MAJOR--- and long overdue --- update to the Clash Web Site!
Rodrigo Quijada has developed new Government, Social, and Riot Models. They are now tightly integrated, and represent a major step forward in this crucial segment of the Clash System!
Mark Everson has added some new Graphics to the Map AI Model. Very intriguing!
The Demo 5 Central page contains the very latest links and buzz on a subject that's of interest to everyone!
Richard Bruns has been working hard to refine the NEW Climate & Ecology Model. Check it out!