Also on this issue:  CTP Flat Map Support , More CTP2 Info
REALAUDIO VERSION
Click To Listen To Audio Broadcast Of This Newsletter Listen to this week's news instead of reading it! Click the speaker to begin.
(Left-Click To Stream; Right-Click 2.3MB D'load)

LINUX PORT PUSHED BACK
(1 June 2000, 10:08 EST) JokerWonga sent us an email early this morning regarding the Linux port of SMAC. Apparently TuxGames is reporting that SMAC won't be publicly available for purchase until July 3.

"The May 27th release date was firm up until they decided to port Alien Crossfire as well", JW writes, "so they had to push it back". -DanQ

BOOK DEAL STRUCK
(7 June 2000, 19:53 EST) Steve Jackson Games has struck a deal to make an Alpha Centauri worldbook supplement to their pen-and-paper game, GURPS, which is the abbreviated form for Generic Universal Roleplaying System. According to the company's website:

"GURPS Alpha Centauri will be a worldbook based on Alpha Centauri's storyline and setting. It will cover Planet's indigenous life forms, terrain, and landmarks in detail, and will discuss a number of unique topics vital to Alpha Centauri's plot, such as planetary consciousness and Transcendence. It will also tell the story of Planet's settlement by humanity, profile the major human political factions and their leaders, and catalog the technologies, social systems, and secret projects developed by the colonists".

Our thanks to Steven E. Ehrbar for the tip.
-DanQ

IT`S A CLASSIC
(8 June 2000, 19:10 EST) GameSpot has listed FreeCiv as a classic Linux game, even though it has never been a strictly Linux title.

For more information on FreeCiv, check out freeciv.org, which received word of this mention from a Mr. Steven Shultz. -DanQ

YESTERDAY`S PROBLEMS
(3 June 2000, 13:50 EST) On Thursday night the ISP on which Gamestats relies was hit by a lightning storm. Some machines were trashed, but all data is safe. Our apologies to everyone for the loss of service, and our thanks to the GS people for coming up again so quickly(given the size of the problem). -MarkG

Apolyton
News

1-10/June
2000


ALPHA CENTAURI
VELOCIRYX`S SMACX GUIDE V3!
(5 June 2000, 6:35 EST) Velociryx did it again. The SMAX Guide v3.0 is here! -MarkG

FIVE NEW FACTIONS
(9 June 2000, 12:34 EST) Waiting for a long time, here are five just-added factions:
Great France
Big Tobacco Industry
Police Faction
A New Jedi Faction
The Kef Guerrilla Farmers
More files are on their way to be posted.
By the way, if you have sent us a file or a saved game, and it has yet to be posted, please send it again. -MarkG


HOSTED SITES
SCENARIO LEAGUE
(June 1, 2000) 13 new scenarios for review.

New Review: Mysterious Cities of Gold [20/30, Fictional]

Updates to Design Tips:
William Keenan has divided the tip on the special characteristics of advance slots into a Fantastic Worlds section and a Test of Time section
Cam Hills has updated his tip on making tech advance icons that look like those from the default game

http://sleague.apolyton.net

SPANISH CIV2 SITE
(Jun 8) Six 'new' scenarios in Bestonet

(Jun 2) "The First Carlist War" by Javier Arriaga updated (v. 1.1)

http://spanish.apolyton.net
CIVILIZATION II
MORE FILES!
(1 June 2000, 12:08 EST) Here is the latest database update for you scenario fans out there. Today's number of new entries is seven, bringing our archive closer to the magic 500 file mark. Keep posting your files to me but remember to include the required file information, otherwise it may take a while until you see your file in the database. For information how to post files for the database go here

Here are our new entries:

Frontier
Islandia
Canadaqc
Nordic Countries
Orbis Terrae
Rip Off Pack 2
Techtree -Sven

SPACE SHIP BOOK
(7 June 2000, 20:03 EST) Martin A. Schell released a short, 3-page booklet this month entitled Civilization II: The Space Race. It provides complete tables showing the travel times for various configurations of space ships.

According to the book summary found on mightywords.com, "by methodical trial and error, the author discovered optimal configurations that maximize the speed of fusion-powered space ships. The tables show how many Structurals are required to launch each combination of Components and Modules, and how fast the space ship will go if you build the optimum number of Structurals".

The book has been published in Adobe Acroboat (PDF) format, and is available for purchase at a cost of only $2US. -DanQ


MISCELLANEOUS
FIRAXIS HIRES THREE ARTISTS
(5 June 2000, 12:16 EST) For immediate release:

Hunt Valley, Maryland, June 5, 2000 – Following last week’s announcement of the hiring of three programmers, FIRAXIS Games today announced the addition of three more artists to the company, as they continue to expand the organization and ramp up their production teams. With the addition of Marc Hudgins, Dorian Newcomb and Kevin Margo, FIRAXIS now has one of the most diversely talented and experienced art teams in the industry.

Marc Hudgins is one of the most experienced artists in the gaming industry. For the last nine years he worked at Sierra On-Line as an animator, Art Director and Designer for games such as The Realm, King’s Quest 7, Quest For Glory 4,Quest For Glory 3, Slater and Charlie Go Camping, EcoQuest 2 and Hoyle Vol. 3. He has focused his career on designing and producing visual elements for computer games and brings a tremendous amount of skill and knowledge to FIRAXIS.

Dorian Newcomb is an expert in 3D modeling and animation for interactive software. He’s been in the computer games industry since 1996 working on The Gryphon Tapestry, a massively multi-player role playing game, Orbital, Wayfarer, Semper Fi and Wooden Ships and Iron Men. Dorian has also done 3D modeling and animation for a computer game developed for the United States Marine Corp and an animation depicting submarine warfare for ASTO (Advanced Systems and Technologies Office).

Kevin Margo is a recent graduate of the Maryland Institute, College of Art where he’s currently teaching a sculpture class in 3D Studio Max. He earned his place as a permanent member of the FIRAXIS art team through an internship he completed with the company, during which he impressed the team with his amazing work on the map elements for Civilization III.

FIRAXIS has just celebrated its fourth year in business and has grown into one of the most creative and successful game development companies in the industry. “In these four years, our vision has not changed. We are committed to producing the most fun, visually exciting games ever made,“ said Jeff Briggs, President and CEO of FIRAXIS Games. “We’re fortunate to have some of the best talent in the industry to help us do that.”


Excellent! Btw, can we say some of those map elements for Civ3? :) -MarkG


Also on this issue:  CTP Flat Map Support , More CTP2 Info

APOLYTON FRONT PAGE | NEWSLETTER ARCHIVE

Apolyton News 21-31/May/00

Apolyton Civilization Site -- Copyright © Daniel Quick
All trademarks and trade names are the property of their respective owners.