|
| Apolyton scratches his head |
| Apolyton: | So you dont get to hear the aliens speak? :( |
| Apolyton: | ;) |
| Rantz Hoseley: | Oh you get to hear them speak, in their native tongues, then you see the translation |
| Rantz Hoseley: | Them speaking is over half the fun! |
| Rantz Hoseley: | Part of what makes them all unique |
| Rantz Hoseley: | Like humans tend to sound kinda russio-germanic |
| Apolyton: | So aliens dont speak english with a russian accent. I'm disappointed |
| Rantz Hoseley: | No they just *sound* kinda russian |
| Apolyton: | There's always hope |
| Rantz Hoseley: | The audio sessions were really funny because I'm explaining to the actors what these words are, how to say them and what they mean and they were just... baffled |
| Apolyton: | Will we see a "how it was created" documentary? :) |
| Rantz Hoseley: | Well, we would have liked to have done that... but it's unlikely |
| Rantz Hoseley: | However I do get to do one of the alien voices... I won't say which one though ;) |
| Apolyton: | Different subject: How much does luck play in the game? random events, combat results, etc |
| Rantz Hoseley: | Luck.... hmmmm |
| Rantz Hoseley: | Well there are random events |
| Rantz Hoseley: | And those events can benefit you but we're really conscious of making sure a random event isn't the key to defeating everyone |
| Apolyton: | Almost last question: after all the cuts, some people have argued that it's now "moo 2.5" your thoughts? |
| Rantz Hoseley: | Do I think it's MOO 2.5? |
| Apolyton: | Yeap :) |
| Rantz Hoseley: | No, I really honestly don't |
| Rantz Hoseley: | MOO 2.5 would look like MOO2 or MOO1 with better art, maybe a bit of clean up here and there |
| Apolyton: | what about "5X" thing? do you still think MoO3 is expanding the genre? |
| Rantz Hoseley: | Well one of the reasons for the revisions was that the eXperience part was really important |
| Rantz Hoseley: | It was a driving idea behind the game, and the sense of that... the feeling of being in this great galactic world was lost... |
| Rantz Hoseley: | So in focussing the game, in really bring it to a distilled, FUN game, we've really kept that idea of experience in mind... I know it's a LOT more present than it was in the past. |
| Apolyton: | And last question: no demo, no public beta test? |
| Rantz Hoseley: | No demo, it's just a huge amount of work that we'd rather spend on the game proper |
| Rantz Hoseley: | And as far as a beta, that's not up to us, that is very much in infogrames court and we really don't have any idea what will happen |
| Apolyton: | Btw, is infogrames the root of all evil? :) |
| Rantz Hoseley: | LOL, no no no.... |
| Rantz Hoseley: | There are folks on fan boards who will slag IG and say things like that, and that's completely removed from the truth. |
| Rantz Hoseley: | Any other poblisher would have looked at the alpha and said, ok in 3 months we're going to publish it and IG has some really great folks who looked at it and agreed that it needed time to 'cook' |
| Rantz Hoseley: | Which is a rare thing for publishers to do in this day and age, really |
| Apolyton: | Ok, good :D |
| Apolyton: | Many many thanks for your time!
|