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11.June.02, Interview
  RANTZ HOSELEY

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Interview Comments? Click here to let your voice be heard

Apolyton scratches his head
Apolyton: So you dont get to hear the aliens speak? :(
Apolyton: ;)
Rantz Hoseley: Oh you get to hear them speak, in their native tongues, then you see the translation
Rantz Hoseley: Them speaking is over half the fun!
Rantz Hoseley: Part of what makes them all unique
Rantz Hoseley: Like humans tend to sound kinda russio-germanic
Apolyton: So aliens dont speak english with a russian accent. I'm disappointed
Rantz Hoseley: No they just *sound* kinda russian
Apolyton: There's always hope
Rantz Hoseley: The audio sessions were really funny because I'm explaining to the actors what these words are, how to say them and what they mean and they were just... baffled
Apolyton: Will we see a "how it was created" documentary? :)
Rantz Hoseley: Well, we would have liked to have done that... but it's unlikely
Rantz Hoseley: However I do get to do one of the alien voices... I won't say which one though ;)
Apolyton: Different subject: How much does luck play in the game? random events, combat results, etc
Rantz Hoseley: Luck.... hmmmm
Rantz Hoseley: Well there are random events
Rantz Hoseley: And those events can benefit you but we're really conscious of making sure a random event isn't the key to defeating everyone
Apolyton: Almost last question: after all the cuts, some people have argued that it's now "moo 2.5" your thoughts?
Rantz Hoseley: Do I think it's MOO 2.5?
Apolyton: Yeap :)
Rantz Hoseley: No, I really honestly don't
Rantz Hoseley: MOO 2.5 would look like MOO2 or MOO1 with better art, maybe a bit of clean up here and there
Apolyton: what about "5X" thing? do you still think MoO3 is expanding the genre?
Rantz Hoseley: Well one of the reasons for the revisions was that the eXperience part was really important
Rantz Hoseley: It was a driving idea behind the game, and the sense of that... the feeling of being in this great galactic world was lost...
Rantz Hoseley: So in focussing the game, in really bring it to a distilled, FUN game, we've really kept that idea of experience in mind... I know it's a LOT more present than it was in the past.
Apolyton: And last question: no demo, no public beta test?
Rantz Hoseley: No demo, it's just a huge amount of work that we'd rather spend on the game proper
Rantz Hoseley: And as far as a beta, that's not up to us, that is very much in infogrames court and we really don't have any idea what will happen
Apolyton: Btw, is infogrames the root of all evil? :)
Rantz Hoseley: LOL, no no no....
Rantz Hoseley: There are folks on fan boards who will slag IG and say things like that, and that's completely removed from the truth.
Rantz Hoseley: Any other poblisher would have looked at the alpha and said, ok in 3 months we're going to publish it and IG has some really great folks who looked at it and agreed that it needed time to 'cook'
Rantz Hoseley: Which is a rare thing for publishers to do in this day and age, really
Apolyton: Ok, good :D
Apolyton: Many many thanks for your time!

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Interview conducted by Markos Giannopoulos

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