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| Apolyton: | The assasinations... all that peacefull stuff :) |
| Rantz Hoseley: | Oh of course... the backstabbing... er I mean... negotiations |
| Rantz Hoseley: | So, it was really important to flesh that out and make that a viable play method... |
| Rantz Hoseley: | That it wasn't a "the key to winning is all about the bigger army" tactic that you see in a lot of games. |
| Apolyton: | Unless that part was outdated too, you can get elected something :) |
| Rantz Hoseley: | You can take over the orion senate as a victory condition... which is ALL politics |
| Rantz Hoseley: | Smary and glad-handing in all its glory |
| Apolyton: | Do i get to make threats with my big peacefull army? |
| Apolyton: | e.g. what will be my bargaining points? |
| Rantz Hoseley: | Yeah, it gets even better than that... |
| Rantz Hoseley: | Because you take a type of political action, say a peace treaty... |
| Rantz Hoseley: | And you can add how it is delivered... say obsiquious... or threatening... |
| Rantz Hoseley: | So you're asking for the same thing, but in VERY different ways, and that has full ramifications.... |
| Rantz Hoseley: | Now when the alien ambassadors talk back to you, they do so in the same way, with a dispoition and emphasis. |
| Apolyton: | Like call to power(dont say "what's that?")? |
| Rantz Hoseley: | LOL, I know what ctp is, but I didn't play it |
| Apolyton: | Heheheh. Speaking of being talked back, will all that animation be easy to turn off for people with less MHz? |
| Rantz Hoseley: | Well the game is geared to be played on a 300mhz or higher |
| Rantz Hoseley: | Which is pretty low in this day and age... and by played we mean you can actually play. |
| Rantz Hoseley: | Not "ok, I can *kinda* start the game and see a screen or two" |
| Apolyton: | Hold on, we have been seeing some high quality rendered screens of the diplomacy part |
| Rantz Hoseley: | Yep, video |
| Rantz Hoseley: | Compressed video |
| Rantz Hoseley: | Dynamically combined to create unique phrases so that each piece is pretty small without sacrificing the look. |
| Apolyton: | I thought it was going to be real-time rendering |
| Apolyton: | Another piece of info i got from the e3 previews :) |
| Rantz Hoseley: | Well, if we were id and could say 'you have to have a geforce 3 in order to play the game, that would work fine... |
| Rantz Hoseley: | But no, moo was designed to be a low spec machine from day 1 |
| Rantz Hoseley: | Combat is realtime, but non-HW accelrated... |
| Apolyton: | Well i have a 1.7ghz athlon, i dont care :D |
| Apolyton: | Phrases: do aliens speak english? |
| Rantz Hoseley: | Nope, not even humans. |
| Rantz Hoseley: | You get the 'universal translator' subtitle |
| Apolyton: | Eeer what do humans speak? |
| Rantz Hoseley: | Humans speak rantz-esque |
| Rantz Hoseley: | lol |
| Rantz Hoseley: | I made up languages for all of the humanoids |