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MAC ATTACK: Civ Invades Mac OS Phil Sulak, VP Westlake Interactive
GENERAL
Based on your experience and personal opinion, is it easier to develop games for the Mac or the PC? From that, do you believe it is easier to port from PC to Mac, Mac to PC, or neither?
I've found that PC development is generally more difficult than Mac OS development. Although Windows can be somewhat forgiving about things like memory usage, and it gives you "freebies" such as sound hardware, it's a very over-engineered system which makes it difficult to program efficiently. On the other hand, the Mac OS is fairly well organized and straightforward. And although hardware conflicts exist on the Mac, they're usually nothing like the mess that exists in the Wintel world.
I've never ported from the Mac to the PC; not many people have ;-) But each PC-to-Mac port I've done has been a different experience. You're never really sure how difficult a port will be until you get the code for the game for evaluation. Even then, you have to make an educated guess based on experience as to how long the work will take. Despite our collective porting experience, we still occasionally underestimate how long a game will take to port. We've had some games that looked easy from the start, but once we got weeks or months into the project, we realized that we'd bitten off much more than we could chew!
Why do you think so many gaming companies give priority to developing titles where the platform that gets the greatest consideration is the PC?
Second, Mac programmers are pretty scarce, and good Mac GAME programmers are even scarcer. Back in the mid-90's when Apple's market share bottomed out, Mac programmers fled the platform in droves. All
these guys are either programming for Wintel or consoles. So just trying to find Mac developers can be difficult at times.
PERSONAL BACKGROUND / THE GAME
Many, many moons ago when I worked at Origin Systems I played a bit of Civ I. I didn't get into it as much as everyone else, but it was obviously a classic. I never got the chance to play Civ II, but I've
played a bit of SMAC and of course a bunch of CTP. I'm mainly an RTS and flight sim nut, but I have a great deal of respect for the complexity of the AI in good turn-based strategy games such as CTP and SMAC.
In making the functions of the Mac port compatible with its PC counterpart, was this a major consideration of the team? How difficult was it ? In the case of SMAC, what was the outcome?
Is there ever going to be a time that games that will not need a patch from "Day
One"?
Seriously, Beta testing is one of the most difficult parts of software development. You work months and months on a game, you think you've got it in a fairly good state, you hand it over to a dozen testers, and
WHAMMO! Bugs!
As a small developer, we have very limited resources for testing. We have to rely on out-of-house testers we find on the Internet for most of the work. Those guys do a pretty darn good job considering that a) They aren't professional testers, b) They've all got day jobs, and c) They're doing the work for free. We owe a lot to our out-of-house testers:-)
Although we do our best, bugs slip through. The only thing that might possibly decrease ship-day bugs would be to create an in-house testing staff. But Westlake and most other porting houses are operating on
shoestring budgets. Heck, my office is my BEDROOM. We'd have to raise our rates a bunch to cover in-house testing. And given the current state of Mac game sales, it's not likely we'll be raising our rates anytime soon :-(
What is the possibility/feasibility of a port of CivIII and/or CTP2, or is it too early to tell?
OTHER / DOWN THE ROAD
In the case of Total Annihilation, where we shipped the expansion packs with the Mac port, we were basically trying to give the game some "added value" since it took so long to come to the Mac.
Is there a market for Mac games today? What does the future hold for Mac games?
Apple needs to put some serious muscle into expanding the Mac retail market. Yes, we all know that you can buy Macs and Mac OS software at CompUSA, but so what? There are only a few hundred Comps across the USA, and that particular retail chain is having serious financial trouble to the point where they're having to close stores. Other than Comp, MicroCenter, Fry's, Electronics Boutique, and Sears (which doesn't sell software), I can't think of any other large retailer that carries Mac hardware or software.
Apple needs to take a serious look at this problem. Why hasn't the Mac returned to Best Buy? How about Circuit City? And what about the number one software retailer, WalMart? In most small towns and rural areas, WalMart is the ONLY place for people to buy computers and software. This is a grievous oversight on the part of Apple. Until Apple can make some major inroads into retail expansion, game sales on the Mac won't grow, and there won't be much hope for the major companies to step in and bring more games to the platform.
With your experience in porting PC games to the Mac in mind, do you believe it has been a worthwhile experience?
But more importantly, it's the people you run across in the Mac world that really make things worthwhile. You won't find a better group of people than the gang here at Westlake. Mark and Suellen Adams, Ken Cobb, Mark Krenek, Brad Oliver, and John Butler are all true Mac fans and a real joy to work with:-)
Given the opportunity, would you work on another Civilization project, porting or otherwise?
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