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INTERVIEWS

For your reading pleasure only :-), we arrange from time to time interviews with notable individuals who have in one way or another contributed to the Civilization community. To those who have contributed their time and expertise for this section, the Apolyton Civilization Site staff and administration -- and our readers -- are forever grateful.

CIVILIZATION IV: BEYOND THE SWORD
21.Aug.07
Michael Fry
and Jim Cox
Animators
Inspired by the stories of Civilization, they took on some of those adventures with a humourous twist. These working partners talk about their work from involvement in the "Daydreams" promotion to how they animate any and all of their creations.
CIVILIZATION IV
31.Oct/07,14,16, 21.Nov.05
Bob "Sirian" Thomas
Consultant
Bob is a writer, gamer, known online as "Sirian". He first drew developer Firaxis Games' attention with his fansite for Civilization III. He has proven himself much more than his official Firaxian title implies.
'Four Times The Charm': Team Interview Series
'(Bob 'Sirian' Thomas)
( PT.1/2/3/4/5 )

CIVILIZATION I
Bruce Campbell Shelley, 'Civ1' Assistent Designer
23.Oct.06
Bruce Shelley
Assistent Designer
Bruce Campbell Shelley is a computer game designer who helped design Sid Meier's Civilization and Railroad Tycoon with MicroProse and the 1997 hit real-time strategy game Age of Empires with Ensemble Studios. He now serves in a managerial role at Ensemble and is on the board of directors for the Academy of Interactive Arts & Sciences.

This interview was conducted by Troy Goodfellow for Civilization Chronicles.
CIVILIZATION II
26.Sep.06
Brian Reynolds
Lead Designer
Brian Reynolds was the lead designer on Civilization II. He later was lead designer of Alpha Centauri at Firaxis Games before leaving to found Big Huge Games, the creators of Rise of Nations and its recent sequel Rise of Legends.

This interview was conducted by Troy Goodfellow for Civilization Chronicles.
Brian Reynolds, 'Civ2' Lead Designer
BEHIND THE CODE: INTERVIEW SERIES
15.Aug/28.Aug/10.Sep.03
David Ray
Better known as 'Pyaray', this ex-Activisioner discusses his half-year on the Call To Power II development. He relays the satisfaction he received working on the game and both the other people and the company behind it. He states that with the release of the CTPII source code, fans who choose to delve into it will gain some first-hand experience as to what is involved in such a project.
'Behind The Code': Interview Series (David Ray)
( PART 1 )
( PART 2 )
( PART 3 )
07.Aug/21.Aug.03
Winnie S. Lee
Better known as 'St. Swithin', this ex-Activisioner discusses the highlights and low points of her gaming career in relation to her work on the Call To Power series. Blacklisted by the industry for two-and-a-half years running, Lee discusses the good and bad of people and events around her, her positive outclook on the pending release of the Call To Power II source code and why she cannot play the games she worked so hard to contribute on.
'Behind The Code': Interview Series (Winnie S. Lee)
( PART 1 )
( PART 2 )

This interview set was removed on November 6th, 2003 at the request of the interviewee. -- ACS Administration

GALACTIC CIVILIZATIONS
27.Jan-10.Feb.03
Brad Wardell
Project Lead
He's the Project Lead on Galactic Civilizations, and the Founder and President of the company that's producing it: Stardock Systems. The game, the company and the man himself are all explored throughout the three parts of this one-on-one dialogue.
Brad Wardell, 'GalCiv' Project Lead
( PART 1 )
( PART 2 )
( PART 3 )
RISE OF NATIONS
30.Sep.02
Jason Coleman
BHG VP of Software, Programmer
You saw his name in the credits of CivII and SMAC and you'll see it again in RoN. The fourth of the BHG founders talks to us about, well, all of the above...
RISE OF NATIONS
20.July.02
Dave Inscore
Art Director
We talk with Dave Inscore on everything important in this life, from Alpha Centauri to Rise of Nations... :)
CIVILIZATION III: PLAY THE WORLD
23.June.02
Jeff Briggs
Lead Designer
We discuss CivIII and CivIII: PTW with Firaxis' co-founder and CivII's lead designer, Jeff Briggs.
MASTER OF ORION 3
11.June.02
Rantz Hoseley
Art Director
Rantz is our first Quicksilver interviewee! He introduces us to only a small part of the moo greatness that is coming this fall.
SIMGOLF
4.Oct.01
Sid Meier
Lead Designer
In his first interview to a Civ fan site, Sid Meier talks about his latest "crazy idea", SimGolf.
CIVILIZATION III
29.Jul.01
Jeff Morris
Assistant Producer
The Assistant Producer for Civilization III opens our CivIII Interviews Series. Jeff answers many questions and talks about the changes in the gameplay.
26.Oct.01
Soren Johnson
AI Programmer
The man behind Civilization III's AI talks about his creation, describes his behaviour and what you can do about it!

FACES OF APOLYTON
 
19.Jun.04
Locutus, Part 2
Shorter and sweeter, he's in the hot-seat again in the second of a two-part one-on-one.
13.Mar.04
Locutus, Part 1
It's only the start of questionning the Call To Power series database manager and news staff writer on Apolyton.
09.Aug.02
DarkCloud
A conversation with Apolyton's List Manager, known for compiling many a list about Civ games and Apolytoners themselves.
30.Jul.02
DanQ, Part 2
Part 2/2 of the DanQ chat! He touches more upon Apolyton as it is currently and what he thinks of CivIII and Infogrames.
26.Jul.02
DanQ, Part 1
The first part of an extensive conversation with DanQ, the Canadian co-owner of Apolyton.
2.Apr.02
Ming, Part 2
He's back! This time discussion focuses on music tastes, his wife and CivIII.
18.May.02
Jay Bee
He's the webmaster of the Spanish CivII Site hosted on Apolyton.
19.Mar.02
Stefu
Introducing the chief Apolyton smilie producer and a well known "Off-Topic" poster.
26.Mar.02
Ming, Part 1
He's everyone`s favorite forum moderator, 'Man with a Thousand Guns'.
5.Mar.02
Lancer
A well-known member of the "Off-Topic" forum community and a hardcore Civilization player.
12.Mar.02
Xin-Yu
The master analyst of CivII strategy and one of the Apolyton forum veterans.
22.Aug.01
Tau Ceti
The man behind the SMAC PBEM Tournaments talks to Keygen
1.Sep.01
Yin26
The man who put SimGolf's idea in Sid's head makes a public apology....
6.Jul.01
Velocyrix
The author of the famous SMAC Strategy Guide opens our new series of interviews
23.Jul.01
Wes W
Solver interviews WesW, author of the Medieval Mod for Call to Power & Call to Power II.


BIG HUGE GAMES: 2001
25.Jan.01
Brian Reynolds, President [BHG] Brian Reynolds, President
Eleven big questions, eleven big answers. The President of Big Huge Games speaks to questions regarding his departure from Firaxis more than a year ago to when one can expect a BHG booth at the annual E3 Conference. It's a discussion with the man behind the BHG vision like no other.
A CLOSER LOOK AT OUR HOSTED SITES
UP CLOSE AND PERSONAL:
YEAR 2000 SERIES
17.Apr.00
K. Wang, F. Johnson (GameLeague)
GameLeague is a free online service that provides ladder, tournament and tribe games for numerous titles that comprise Apolyton's lineup. Owned and operated by gamers, for gamers, its small but dedicated staff oversee one of the largest multiplayer gaming outfits in the Civilization community. They share their thoughts on how the ride has been so far, and what is still to come.
31.Mar.00
Steve Mariotti, CTP/CTP2 Lead Programmer
It has been one year since Activision's Civilization: Call To Power rocked the community, for better or for worse depending upon your point of view. Steve Mariotti, Lead Programmer for the game, is taking on the position again in the recently announced sequel. In this exclusive expose, Mariotti discusses his thoughts on the successes of CTP and what gamers can expect in CTP2.
@MAC
BIG HUGE GAMES: 2000
18.Mar.00
MAC ATTACK: Civ Invades Apple OS
Gaming on the Macintosh platform, until recently, has been somewhat of an enigma. With more titles being ported to appease the growing numbers of Mac gamers, we talked to two prominent figures responsible for bringing Civ to the Mac, Phil Sulak and Brad Oliver.
8.Mar.00
Tim Train: One Big Huge Interview
In one of his first interviews since becoming a founding member of Big Huge Games, Tim tackles some of the big questions about why he Firaxis, why now, and what he sees his role as being at BHG both in terms of contributions to the company and the gaming community.


CALL TO POWER
ALPHA CENTAURI
13.Apr.99
John Heinecke, Assistant Product Manager
John fields the most pressing questions from the gaming community during the immediate post-stages of CTP's release.

8.Jan.99
Rick Glenn, Art Director
Stunning visuals and realistic cinematic animations treat you to front row seats for a game mounting to be as sweet as molasses in January.

24.Dec.98
Steve Mariotti, Lead Programmer
Read along as Steve Mariotti guides us through the technical process which is helping make CTP just the way we want it.

23.Nov.98
Mark Lamia, Producer
Mark Lamia talks about the past, the present and future of CTP's production process.

6.Oct.98
William Westwater, Lead Designer
Have you ever thought of playing with 32 civilizations? Some day you will!

25.Sep.98
Cecilia Barajas, Director
We ask Cecilia Barajas about C:CTP, the new ideas that it brings, the development of the game and a bit about the future of CTP.

CNET INTERVIEW: CNET Radio has an interesting 15min. interview with Cecilia Barajas,available in Windows Media and Real Audio formats.

2.Dec.98
Barry Brenesal, Reviewer
SMAC-X from a reviewer's point of... view :)

9.Aug.99
Tim Train, Alien Crossfire Producer.
Tim talks about SMAC-X.

11.Jul.99
Brad Oliver, Head of Mac Port Team
We talk with the head of team behind the Macintosh port of SMAC.

17.Feb.99
Tim Train, Producer/Designer
Art and graphics in Alpha Centauri.

22.Jan.99
Brian Reynolds, Designer
Talking with a legend...

3.Nov.98
Tim Train, Mike Ely
The delay of SMAC's release and SMAC other related questions.

17.Sep.98
Jeff Morris, QA
Jeff talks a little about how he became involved in the game industry and a little about his role in SMAC.

8.Jun.98
Firaxis at E3
A short talk with Brian Reynolds about SMAC during E3.

18.Mar.98
Focus on Firaxis
An look at the company behind SMAC.

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