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YIN26: Faces of Apolyton #4, 1/Sep/2001
Solver: After all you have said about the game, will you buy it immediately, or wait and look what the others are saying?
I am delighted at that decision to release a special edition since now I have every reason to get the game and start work on the bug list ASAP. My only advice to Firaxis: PLEASE look at how Origin messed up their Dragon Edition, and try to avoid similar mistakes. Thank you!
Solver: Markos keeps chasing on you telling everybody you want to change how everything works. Who's right here?
What they SHOULD do, in my opinion, are a couple of things: 1) Make the beta process a bit (or a lot) more transparent and accessible to the fans. I think Firaxis has been trying to do this but hasn't run with it yet for some reason. I look at other companies that depend heavily on the community to craft a great game, and then I look at Firaxis, which tends to work in a shroud of mystery. Are they really listening? Do they really want our input? Do they put a premium on early feedback from the beta team? These are all important questions to me as a fan. 2) As I said earlier, Firaxis does a lot of great things, but their relative and perhaps systematized quiet cuts both ways: They can keep out the 'noise' and focus on the game, which is all we really care about in the end, but that also means they don't take enough time to show off what they rightly should and keep us in touch with the process. For example, Jeff Morris delivered almost EXACTLY what we asked for on the 4th (?) SMAC patch. Man, that should have been hyped more! Tastefully, of course. But it was silent. And I was personally rather disheartened that Firaxis didn't position itself to get more credit for that considering it was a major reflection of Firaxis' commitment to the community.
So I'm not out to change the industry.
Mark13: What is your take on Markos' attitude toward Firaxis?
However, knowing when it's o.k. to admit that something failed or should have been done dramatically better only seems fair, especially in the face of a game being abandoned by the company. I'm speaking here about Activision and not Firaxis, of course.
However, he is passionate about these games, and who can fault him for being zealous at times? He also likely has some personal relationships with the people behind the games, and that also makes him lose some objectivity. At least the gaming companies know that Markos and Dan will do their utmost to shine the light on the good things, and in the end that probably does more good than not when we all want the latest info. After all, it's not as if Markos goes around closing or deleting threads that are critical. Doing that would be the end of Apolyton, so I think he's generally quite fair.
Solver: You have got many ideas about Civ 3 yourself. Do you believe Firaxis are listening to you, and all the Apolyton crowd, checking almost each day, or not?
Stefu: The Civ3 List is an impressive piece of work. Likewise, the Essential Civ3 List simplified the best ideas and suggestions into a simple yet elegant document. Where did you get your inspiration for them?
I was inspired most directly because Brian Reynolds made a comment something to the effect of: "Back when I was making Civ 2, some guys on the Net made a list of suggestions that really proved helpful. Where are you, Yin?" He also went on to say that such a list would be right by his computer as he was coding the game.
Wow! You can't get a much clearer invitation than that to help get the community's voice in front of the designer in a powerful way. Brian's biggest concern was that he'd get tons of e-mails regarding ideas instead of having something coherent to work from. Well, the List and the Essential List did just that, I think, in an unprecedented way.
Of course, Brian's leaving Firaxis put quite a cloud on the whole effort for a while, but it seems we still managed to make a profound difference with those lists. As far as I'm aware, we have Chris Pine, Firaxis' AI guru, to thank for actually printing the stuff out, tabbing it and passing it around. Otherwise, we might have done all that work for nothing. In the future, I'd bind and tab the thing myself and Fed-Ex it to Hunt Valley.
By the way, Markos and Dan opened up their site to me by adding a List forum. Without that, probably nothing could have been done. So we all owe them thanks for supporting us in that way.
Solver: How much time work on the lists actually took?
And keep in mind, the debates about what the format should be, what topics should be debated, and the actual discussions about the ideas themselves, etc., took countless hours on top of everything else. I simply can't even begin to guess the total number of hours from the entire Apolyton community spent reading and posting just for the List. 5,000? 10,000?
One of the most difficult things was to keep leadership over such a number of equally passionate Thread Masters and posters. And it was often a case of hot and cold. Sometimes we'd debate almost anything, and it seemed the "real" work would never get done. While at other times, some Thread Masters even quit part way in when it was no longer fun but WORK, which I totally understand, but that left me wondering if I should quit the project or just run it solo. However, I was determined to keep the process as democratic and as inclusive as possible. The more the List looked like "Yin's work," the less it would be taken seriously. But doing that over the Net at times seemed a nightmare, and I was often tempted to make unilateral decisions or walk way when I got lambasted, say, for choosing one numbering system over another (true story!). I remember going through that little drama between meetings while on an overseas trip. Fun.
MarkG: Do you regret working on the Lists?
Solver: Which of the civ games have you played, to see a basis for your pessimism :)?
Solver: Of these 3, pick one choice, that needs enhancement/further developing : graphics, AI, multiplayer
Still, I think AI development is the key to taking the gaming industry to a new level, and I can only hope that Chris Pine has been in the trenches.
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