| Main Civ II Civ III CTP II SMAC RoN GalCiv MoO3 Alt.Civs Misc About | |||
![]() |
News | Archive Interviews The Column Newsletter | Radio Contests Forums Links | Chat |
||
|
| |||
| |||
|
LOCUTUS:
Faces of Apolyton #12, 19/Jun/2004
Solver: CtP and Civ 3 are quite different, as you point out very well, and each has things to borrow from the other. Do you think, though, that a person can actually enjoy both games, or is it a one-or-another situation? Also, would you agree that CtP auditory isn't as wide as that of Civ 3, because CtP is more complex? Locutus: As I said earlier, it all boils down to personal preference. So yes, if your personal preference allows for you to like the concepts of both games and not dislike (too many) of either one, you can most certainly enjoy both games. It's never a black or white situation anyway, there are always gray areas: as I said, most Civ3ers will find at least some features in the CtP series that they will like and most CtPers will see plenty of interesting things in Civ3 as well. Just how much of the other game they like differs from person to person. About complexity being responsible for a smaller audience, I think that may have something to do with it, although it's certainly not the only factor. Compared to chess or a FPS or whatever, Civ3 is a complex game. But as far as complex games go, Civ3 is probably one of the simpler ones. And since for the most part a lot of people don't look for too much complexity in their games (they find it too fatiguing, boring, gives them a head ache, etc), relativitely simple games are bound to have a larger potential audience than more complex games. On top of that is TBS to the average gamer a peculiar “old-fashioned and backwards' genre (as one of my friends who isn't a TBS fan once put it), so it's bound to be less appealing to them anyway. So the more complex a TBS game is, the harder it is for it to be appreciated by the mainstream gaming audience. Most TBS-fans will generally speaking appreciate complexity more though, and will certainly enjoy the complexities and depth that the CtP series offers. Solver: The two expansions for Civ 3 added a lot of feautures to multiplayer, including faster game types that can be completed in an hour or two. What do you think about Civ MP in general, and do you think that fast games have a place in civ? Locutus: About Civ MP in general, I'm not a big fan of it myself. It can be an interesting experience, especially the challenge of playing against an intelligent and unpredictable human opponent. I've played the occassional MP match in various Civ-games, but Civ doesn't lend itself well for MP play: it just takes far too much time. In online games and the like you constantly have to wait for each other which especially later on can get rather tiresome. And PBEM games often take many months, even years to complete -- if they're ever completed at all. That doesn't really work for me: also in my single-player games I like to play in a small number of long sessions, even a single session if possible. I want to finish my games in as little real-life time as possible, to stay in the spirit of the game and not let other affairs interrupt it too much. Once I'm out of a game, I often find it difficult to get back into it again and more than once I've just decided to abandon a good game if it was taking too much real-life time to complete. For me that's true with all things in life: if something takes too much time, I tend to loose interest (though how soon depends on how much I care for it) -- probably my worst character trait (or at least the one I'd like to change the most if I could). That's also the main reason why I play so little Civ these days: I often have an hour here and an hour there to play, but I can no longer afford to play 8 hours or more on a stretch like I used to and like I'd really want. Anyway, I digress (like that's a first ;)) Back to MP, specifically Civ3 MP. I didn't buy or play with either expansion pack yet, so I can't really comment on how those features work out. Unfortunately I don't know anyone in real life who owns either X-pack, so I can't borrow it to give it a try (like I did with the original Civ3 and SMAC and so many other games) and as I've noted before I find the X-packs too expensive to buy myself (especially considering I'd only be using them to see how the new features work and if some of them would be nice to have in CtP2 in some form -- I know almost for sure I wouldn't terribly enjoy playing the game). The idea of fast games in itself sounds like a good plan to me, as the slow speed of the MP variants I'm familiar with is exactly what's keeping me away from them. However, if I had to speculate (and this is indeed pure speculation, not based on anything solid), I'm not convinced it would really work. Civ is supposed to take a long time. By creating fast MP games, you either have to change the game considerably, or you just don't capture the grandness and mangificance of the game. Doesn't mean it can't be fun, but I'm not sure it would still be Civ. But as I said, I have no experience with it whatsoever (the closest thing to it I guess is playing RoN, but that's too different from Civ to really be comparable) so I can't really judge. Given the opportunity, I would certainly give it a try though -- I'm always open to new ideas. Solver: So, that gives us a pretty clear idea on how you feel about Civ 3. Recently, however, Civ 4 has been announced as one of the future games in Firaxis. While there still is virtually no ground for speculation, can you say what must Civ 4 include/exclude for you to buy it?
Locutus: Well, for one thing I will
probably be much more inclined to buy Civ4 than I was to buy Civ3:
even if Civ4 is only a 'conservative sequel' to Civ3, it will
probably still be a major step forward from Civ2. And since I haven't
played much Civ3, Civ2 will for me be the standard to which I'll
hold Civ4. But of course, Firaxis will still have to make some
improvements to the game, because I'm not gonna buy any sequel if
it's still just Civ2 with another new (ugly) graphics engine. The
most important things that will have to change are the things I
mentioned earlier as the biggest problems of Civ3.
PAGE 1| PAGE 2 | PAGE 3 | PAGE 4 | PAGE 5 Interview Comments? Click here to let your voice be heard!
|
|
Apolyton Civilization Site -- Copyright © Daniel Quick
All trademarks and trade names are the property of their respective owners. | |