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CECILIA BARAJAS INTERVIEW
To start off, what is your involvement with the development of "Civilization: Call To
Power"?
What is your personal history with Civilization-style games?
I have always been a big fan of this style of game as well as strategy games
in general. Along with Civilization, Warcraft2, Starcraft, and especially
Heroes of Might & Magic, are big favorites of mine.
On what other games have you worked on in the past?
How do you feel improving a game which has become legendary in the
gaming industry?
What do you think where the main problems of "Sid Meier's: Civilization
II" and how are you try to correct them in "C:CTP"?
One of the things that I find in the way I play Civilization is that the way
I play in the beginning is the exact opposite of the way I play in the end.
In the beginning, I like micro managing my empire in infinite detail.
However, by the end of the game, my empire is huge and I don't want to have
to do tons of micro management. I want to think about the big strategy not
the micro strategy.
We cure this problem with our game by incorporating a macro/micro interface
that adapts to both play styles and helps speed the game along.
In what ways does "C:CTP" add new ideas to the Civilization franchise?
First, we add a score of new strategies to the game- by adding
unconventional warfare.
Second, we revolutionize the interface, by giving the player a macro and a
micro interface. This allows the player to micro manage really easily - wait
till you play with our tab interface - it makes managing your civilization
incredibly fast and easy.
Third, and we really haven't talked much about this, we have revamped the
trade system to make it more integrated into the game, as well as the
diplomacy system.
For C:CTP, did you get ideas from the "suggestions for civ3" sites and
various forums? Can we say that the players have been a part of the
development of the game? If so, to what extent?
How easy or difficult is it to make a game that ends in 3000 AD? In
other words, how do you come up with the numerous scientific discoveries,
improvements and units of the next millenium?
Because Civilization posits a very interesting and factual account of
history, we tried to make our future realistic and scientifically plausible.
A possible list of civilizations has been publicized. Through what
criteria did you choose them?
PAGE 2 | INTERVIEWS INDEX PAGE
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