TIM TRAIN & MIKE ELY INTERVIEW
LDespot: The delay in release will
inevitably help gamers in that we can be gauranteed that Firaxis is making sure the
product is ready before it hits the streets. Can you possibly describe what the delay was
for? Was it an engine overhaul, just a case of things taking longer than expected or
something else?
Tim Train, Alpha Centauri, producer: It was really
more of a case of making sure the game environment was just right. We have been working
hard on revamping the terrain and interface designs in order to create a more cohesive
feel to the game world. Basically, youve seen the new look if youve visited
our website recently and were extremely pleased with the current "look and
feel" of the game. For more details you can check out the most recent edition of
designer notes, Oct 98: Notes on the New Interface at http://www.alphacentauri.com/mainframe.htm.
Our artists are now concentrating on the finishing touches including updating the units
and cool new animations. Of course, well continue to fine tune the game right up
until it goes gold.
LDespot: What can
we expect on the lines of user editing and distribution of user created content? Will the
editing be similar to what need to be done to modify SMG?
Tim: Actually, you will have quite a bit more
editing options then we offered in Gettysburg! In Alpha Centauri you will be able to edit
and customize just about anything including unit types, technology tree, text, rules,
faction portraits and just about all artwork. There will also be a full scenario and map
editor which will allow players to edit the AI, game objectives and various aspects of
diplomacy.
LDespot: Will we be
able to save units we create and give them to the players?
Tim: No, Im not sure that would be a fun
element in Alpha Centauri. Whats cool about the design unit workshop is that
youre creating cool, powerful units based on the technologies youve discovered
and researched. So it would have no effect to send someone a unit who had not researched
the specific technology needed for that unit type. The other important thing to keep in
mind is that Alpha Centauri is so well balanced that there is really no "killer
unit" that can blow everything away. So were not really sure there is a need
for saving off units in the game.
LDespot: Is there
going to be a way to meet people on MS' Zone, Won.Net or similar online gaming services?
Tim: Were planning on setting up our own
Alpha Centauri matchmaking area on the Electronic Arts site, similar to the
JanesCombat.net. Youll be able to meet people, chat and set up matches. We plan to
support SMAC tournaments and contests within the site as well. As far as supporting the
game on additional gaming networks, Electronic Arts will make the decision regarding which
sites we will support. Well keep you posted as we get more information.
LDespot: Any more details on how the sentient
planet is going to factor into the game?
Tim: As you probably already know, from the moment
your expedition lands on Alpha Centauri, you are reminded that you are on an alien world.
Your explorers become entangled in strange Xenofungus, while your bases are attacked by
Mind Worms and Isles of the Deep. As the game progresses, it becomes clear that all these
life forms are being controlled in a co-ordinated way and Planet itself is responding to
your presence. Also, recently weve added a few new twists to the sentient planet
aspect of the game including the ability to capture mindworms and then use them against
your enemies and the ability to extract resources from xenofungus. The bottom line is the
more environmentally conscious and aware you are towards planet the less planet will try
and hurt you.
LDespot: How did
the idea for the weekly story updates come about?
Mike Ely: We were looking for something cool to do
with the site to entertain people while they waited for the game. Given the rich sci-fi
context of the game and the personalities of the seven factions, the idea of showing what
happened on the Unity before the game seemed a natural. The thought of getting weekly
transmissions from the ship and watching the story unfold as if you were following it from
Earth seemed very compelling, and so we built the site around that idea.
By the way, the original idea was to have the story happen in real
time, so that a week between episodes would equal a week of time on the Unity, sort of a
real time deep space One Life To Live. But in the end we decided a little more flexibility
in storytelling would be a good thing, and hopefully it has entertained people during the
wait for Alpha Centauri!