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BRIAN REYNOLDS INTERVIEW Page 1 of 2
Q: First, our thanks for taking the time to answer these questions. Most
call SMAC a "civ2 sequel", other say it's a "civ clone"(in a rather bad
sense for some reason :)), almost everyone agrees that SMAC is based on
the Civ series. Was this your first intention?
Q: For those who have tried the SMAC demo, do you think that they will be
pleasantly surprised by the release of the full version of SMAC? In that
respect, how does the full version compare with the demo in terms of
gameplay and overal aesthetic appeal?
Q: Knowing that Firaxis has some of the best graphic artists in the
business, what do you believe are some of the factors that are
contributing to some criticism of the art in SMAC? Do you believe that
adapting to an alien landscape has anything to do with this?
For further graphic enhancement, we've also included hi-res graphics for the units in the full version (the lo-res graphics used in the demo are also available for those w/ slower machines).
Q: What do you think about the mindworm balance in the demo? Did any of
the problems that have been reported show up in the beta rounds? If it
showed up as a strategy in the betas, why didn't you teach it to the AI?
Q: How much AI is shared between the factions, and how much is
individualized? Even if each faction has its own individual AI, are some
behaviors identical in each (response to atrocities, battle plans, etc.)?
PAGE 1 | PAGE 2 | INTERVIEWS INDEX
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