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THE COLUMN SEVEN IS SWEETER By Daniel Quick July 26, 2005 NOTE: This is The Column, a regular feature on Apolyton where anyone can write about anything to do with Civilization or the gaming industry as a whole. If you feel like writing, please visit the article submission page.
As seven years passes since Apolyton Civilization Site's founding/birth, whichever you prefer, I cannot help but what wonder what would be different about my life not only now but in the six years before had ACS not been founded/born whichever. I doubt that I would have idled that time away doing nothing, but I have a hard time believing it would have been as much of a rewarding however emotional rollercoaster ride for me as co-owning and administering Apolyton has been. This continues to be the case today. If you're reading this, than you're more likely than not a Civilization fan to one degree or another – I mean, why else might you even try to pretend that you are really interested in what I have to say?
In the industry, community or in the game, we've been all over the map (and pardon this poor excuse for a pun). Until we stop to think about it, do we even realize that this is what we are doing to ourselves? Do we even care? When the ride is as thrilling, motivating and challenging as this one has been over the past twelve months in particular, you're damn right we care... and dare you suggest we step off at your peril.
#221 ALIVE AT FIVE: 1,826 DAYS AND COUNTING...
#220 WHAT MAKES A GOOD CIV GAME (PART 4)
#220 WHAT MAKES A GOOD CIV GAME (PART 3)
#220 WHAT MAKES A GOOD CIV GAME (PART 2)
#220 WHAT MAKES A GOOD CIV GAME (PART 1)
It is nearing four years since Civilization III was released, and two years since its second and final expansion pack Conquests was published. The period between the original Civilization and Civilization II's availability was five years with the CivNet add-on coming out roughly in the middle of that time period. Four expansions and the now defunct Call to Power series notwithstanding, the wait between CivII and CivIII was seven years. For those looking to have established a pattern, CivIV could have been nine years coming. Maybe longer. I wish you well in coming up with a formula for its expansion spacing and total numbers.
Thankful prayer upon prayer to you, Take-Two Interactive, for keeping CivIV's coming to fruition alive after fellow publisher Atari (formerly Infogrames) decided to unload it in an ongoing debt reduction effort. To developer Firaxis Games, we in the Civilization community are most grateful for your trying to top some of your best work... again. It's already a venerable and cherished franchise, and as such the bar is set some kind of high. No pressure.
VIBRANCY
The Rise of Nations community has not been phased by the recent shift of attention of its developer Big Huge Games and industry as a whole towards the recently announced sequel-in-spirit Rise of Legends. A steady stream of RoN custom creations and varied multiplayer tournaments keep its fans actively playing it with or without its Thrones and Patriots expansion, and BHG' sustained involvement in these efforts only adds fuel to already brightly burning fire of enthusiasm and loyalty.
Lastly, it's not only the 'big boys' that are in full gear. The folks behind the Freeciv cross-platform multiplayer strategy game have maintained and built upon momentum of their own in the past year too. A similar Civ-inspired and fan driven project, The Clash of Civilizations, continues a steady progression as well. The Ages of Man, a Call to Power II-driven and motivated endeavour, came together following thousands of exhaustive testing manhours and was first released on CD directly from its at-home developer and then exclusively online on ACS a month later. Lest we not forget the assorted homegrown and homebound Democracy Games which continue to excite participants and astound observers, yours truly included.
HOMEFRONT
In late March, ACS announced a commitment to complete coverage of GalCivII followed by a similar vow for CivIV in early April. The end of March also marked one year since Apolyton's optional "PLUS" subscription service celebrated its own first birthday. As of this writing, 82 individuals continue to subscribe to this service.
Not all ACS activities were confined to the gaming community this past year. In mid-January, the site made its first charitable donation in its history. The receipents were the victims of the tsunami disaster in southern Asia. The organization chosen for delivering this aid was the American Red Cross.
REFLECTION
Whew. Crossroads maybe, but stagnancy no way. Here's looking at you, Apolyton!
The opinions expressed on this page do not necessarily reflect those of Apolyton CS. They are just the personal opinions of the writer.
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Apolyton Civilization Site -- Copyright © Daniel Quick
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