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THE COLUMN
CIV3: THE LAST GLASS OF WINE
July 20, 2002

NOTE: This is The Column, a regular feature on Apolyton where anyone can write about anything to do with Civilization or the gaming industry as a whole. If you feel like writing, please visit the article submission page.

PREVIOUS ARTICLES
#210 EDITING RULES FOR EXPERIENCED PLAYERS
Peter shares his suggestions for more interesting games

#209 THE CURSE OF CIVILIZATION
The full feature of Jonathan Speelman on his experience with Civ and his meeting with Sid Meier and Soren Johnson

#208 LOST CIVILIZATION
Duckman expects more from the future civ3

#207 A BOLD STEP FORWARD INTO THE PAST
It's never to early to start discussing Civ4, Ron argues

#206 WALL STREET GAMES ONLINE
GP would like to live in a branching virtual world. This could be his big chance

#205 CIV3`S NOT SO GREAT LEAP FORWARD
Civ III's "Great Leap Forward" isn't as great or as forward as Dr Nemo hoped. By.... Dr Nemo

COLUMN ARCHIVE


INTRO BY THE EDITOR
by Markos Giannopoulos

4 Months go I was searching the internet market for a good hosting company offering dedicated servers for Apolyton. I had found rather quickly several companies offering the kind of servers we needed and that we could (hopefully) afford. So, I spend a big part of the total process in related forums looking for other people's experiences. I soon was on a dillema: I had found a company with great deals but with mixed customers feedback. Most of it was very good, but there were lots of cases of people complaining mainly about support. The revelation came from a single post of a poster: "this company has several thousands customers. it's very possible that there will be even 50-60 people posting here their complains"

4 Months later, our server rented from that company has crashed once and needed a reboot in two more occassions(and I could probably have avoided that if I knew better). We had the need for support once, a request that was answered in 30 minutes. In one more occassion there was a connectivity problem that affected the entire network and lasted 45 minutes. So, basically one can say that we're statisifed customers! Did I go back to these forums to tell our little success story and perhaps help other people find a good host? I'm ashamed to admit that the answer is "No" :)

The point of all this is that I believe we've given too much space to the minority of civ3 players: the ones who didnt like parts of it or all of it for that matter. So here follow the last two articles of this kind. The next article will be Dan's first since a (Good God!) December 31, 2000, as part of a 4th year celebrational feature. Speaking of which, by subscribing to these newsletters you are required to show up at our chat party next Friday! :-D

To be more exact
- Date: Friday, July 26th, 2002
- Time: 18:00est (23:00gmt)
- Location: #Apolyton channel, DALnet network
- Access via: any irc client(like mIRC) or java applet at
http://apolyton.net/misc/chat/room.shtml

thank you
MarkG, Apolyton.net
PS. Yes, the general title of this issue is provocative(if you get the pun ;)) and certainly not characteristic of what we have published about civ3 on the Column.

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About the author: MarkG wished the day had 25 hours so that he could play 1 hour of civ3



CIV3... NOT QUITE THERE
by Game Master

I was very interested in the arrival of Civ III and a lot of this was based upon the fond memories of past Micropose Games. I remembered the classics of Colonization, Civilization, Railroad Tycoon, Pirates, Master of Magic, Moo and MooII, they were great days in high school and the start of my University days. However, Civ III is closer to a modified Civ II with some fancier graphics, and some watered down images than it is a successor to the Call to Power. Now maybe it is unfair to compare Civ to Call to Power, but that it what happened. Civ III is a poor contender in comparison to CTP. Politically correctness is the bane of Civ. III and is the source of this games inability to have developed itself beyond the boundaries established by CTP. CTP's main failings were in its diplomatic interchanges and the lack of race particulars watered CTP down to the point that only the names of the places mattered. These are minor problems, in general, CTP offered more than Civ II and disappointingly more than Civ III, for instance the governments in CTP included Fascism and Theocracy, while because of the 9/11 attacks Civ pulled fundamentalism…as an American I feel the tragedy deeply, but is that any reason to eliminate it …in a computer GAME? That also applies to CTP interesting though relatively ineffective later in the game slavery. In CTP Trade was far more improved, and there were trade lines to be cut and so piracy could be a real deal and have an impact! Also, there were new and exciting technologies.

CivIII came out swinging but and with all the hopes and cheers struck out three times, just like the Casey at Bat, had the faith of his fans and let everybody down. Maybe the fans expected too much, maybe the producers decided to play it safe and not experiment too much. Whatever the cause, Civ III is a disappointing sequel. Civ III's graphics are seriously improved over Civ II, but they have to be after so many years of computer development, so they get no bonus points there. The diplomatic scenes are better, but there really is no more diplomacy than in CIV II. The resources are a nice add on, but they are often too limited across the board to make the game challenging, there should be more iron and coal spread around or don't tie it into unit production. However, it does give a "race for the oil" approach to the politics of the game bymaking areas of the map critical and other less vital. I guess part of my dissatisfaction with Civ III this derives from my love of CTP's trade system. Like all the Civ games the problems with war relate to the slow and sluggish way the game progresses in time. That's not the games forte so maybe if you are really looking for a historical combat simulator…play EU or EUII. However, something could be done about the time to slow it down…makes the game longer but wars are shorter and more realistic…also tech levels take too long for the ancients and are too fast later on.

Another failure is the combat system. After the time, we are still frozen with Civ II with only minor revisions. At least they fixed the elimination of the stack if one of them is killed. Again the entire army system of CPT is better and less cumbersome. The Army unit is worthless in that you cannot modernize it or take units out of it. Plus it is not as useful as 5-10 units that are attacking individually. The combat makes the entire game some WWI style slug fest. Bombard with catapults, then assault…repeat and rinse until the city is occupied. Though they have modernized the nukes…they are not nearly as effective as they should be and because of political correctness biological attack, genocide (a favorite of MOO2) are ruled out. At least I can destroy the cities after I conquer it.

The limited number of nations though not 100% disappointing is made worse by the fact that some nations, English, Zulu's and American's have relatively worthless units. The Indians are little more imaginative with their knight/elephant. Nevertheless, this fact is an expansion on the second and should not be overlooked. Also, nice is the culture fact, something that CPT did not have. I like how you can expand the culture capturing or losing cities. I also like how a city can revolt back to its former owner if near its cultural sphere.

The lack of a world map, soon to be corrected takes some away from it. I miss the Mongols of Civ II and the unrelenting hordes it threw on top of me. Some of my fondest memories of that game was holding Roman frontiers of a unified Roman Europe against the wave attacks of a Mongol power house from the East and the Zulus from the heart of Africa. I thank CivII for not putting ICBM's into its more potent nukes….noticed that one anybody…nuke strength has diminished.

What seems to matter for the designer is if I will buy the expansion…and honestly, I am not sure.

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About the author: An avid computer game since the early days of ZORK



10 REASONS NOT TO BUY CIV3
by Dirk Zelwis

1.) Beginning with the start: I was looking for a good starting position, and didn't get it. I made a count, out of 40 documented tries, I got 19 times no access to fresh water. And you know what that means to city growth.

2.) At the same 40 tries, 8 times I started in the middle of a desert. Most of the time, it was desert only. So at a 20% chance you start in the Sahara. You know how many civilizations came out of the Sahara.

3.) Still trying to start a game, my settler wanted to build a city in the Himalaya. 6 times it was hills and mountains all over. That's a 15% chance.

4.) At 15% too, I started in the Tundra. 6 times the computer told me, to start a civilization in Greenland. Do you know the saying "He was sent to Siberia"?

5.) The starting locations with no mixed terrain were mixed in between. As there are 3 types of resources in Civ (food, shields, trade), you know what it means to development if you have one type of terrain only.

6.) We did acknowledge the fact that the AI cheated. It used to be, the AI built 5 to 6 cities in the time we built 3 or 4 cities. It seems to me, now it is 6 to 8 cities against 3 or 4.

7.) Speaking of cheating. I had an early war as the romans against the egyptians. In the middle of their advance to my cities, I had stopped the egyptian war chariots at the corner of a forest with some fortified veteran spearmen and some archers for counter-attack. Frustrated with the war chariots constantly retreating, I had divided the group and had sent a spearman and an archer to another edge of the forest. This had positioned my troops at the edges of an L (or a knight move in chess), and the retreating war chariots had ended in the open just in front of my second group. Can you imagine my surprise, when my attacking veteran archer with 4 hitpoints, 2attack had been killed by the standard egyptian war chariot with 1 hitpoint left and defense1? And had again been killed every time I couldn't believe it and had re-loaded? How was I supposed to play this heap of junk, if good tactics were not honored?

This incident had reminded me of a bug in Civ1. In a bottleneck, I had a phalanx in a fortress on top of a mountain, and the AI constantly attacked. I don't recall what the AI attacked with (warrior? phalanx?), nor do I remember the exact values for attack and defense. But I seem to recall the odds for attacking were about 10:1 against. What I do remember quite clearly, is that every 10th attack I lost one defender. I could count on it, and could send a new defender just in time. Is the AI still counting it's losses? (The AI counts: The odds are 10:1 against, so after loosing 9 times, this time I win) Is the old bug from Civ1 still there?

8.) In Civ2, when everybody sneak-attacked me after 1750/ 1800 AD, I knew I had a good standing and had made all the right decisions. :-) With Civ3, I got bored with it. In one of the few games I tried to play, the Americans had had no map-making before I visited them. The next time when I was around there, I could see their first galleys from one of my galleons. So why had the Americans from the other side of the globe had to declare war on me, instead of annihilating the usual Iroquois and Aztecs?

9.) After having looked through the manual, and having read the part "What's changed from Civ2", later I was searching for the exact effects of the "We love the..." day. And I did find nothing. As an experienced player, I know most of the facts of Civ2 by heart. For a newcomer, the manual doesn't give you more than the slightest hints how to play and survive. My impression is, you survive with luck. When playing on level "prince", the third easiest level, you survive with big luck.

10.) I have Civ3 for 17 days now. Playing, or better, trying to play it almost daily, I had started 3, maybe 4 games. One had crashed to Windows when the AI finished the "Hanging Gardens", one I had not continued after the "Egyptian War Chariot Incident". (BTW, does anybody want to have the save game and analyze it?) The most recent game had crashed yesterday, when the AI had tried to built "Michelangelo's".

These are some first 10 reasons not to buy Civ3. Maybe, and if I'm in the mood, there'll be "10 more reasons not to buy Civ3" (has anybody got anything intelligent from the diplomacy advisor? Not yet?) and maybe "10 new and improved reasons not to buy Civ3" (you don't build bridges from wood, you don't build bridges from iron, you may build an aqueduct without knowing how to build a bridge).

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About the author: 43 years old, living in Berlin, Germany, Europe. Unemployed for the better part of 20 years, playing computer games as a hobby. The only reason to change from Amiga to Windows was Civ2

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