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THE COLUMN CIV3: THE LAST GLASS OF WINE July 20, 2002 NOTE: This is The Column, a regular feature on Apolyton where anyone can write about anything to do with Civilization or the gaming industry as a whole. If you feel like writing, please visit the article submission page.
INTRO BY THE EDITOR by Markos Giannopoulos 4 Months go I was searching the internet market for a good hosting company offering dedicated servers for Apolyton. I had found rather quickly several companies offering the kind of servers we needed and that we could (hopefully) afford. So, I spend a big part of the total process in related forums looking for other people's experiences. I soon was on a dillema: I had found a company with great deals but with mixed customers feedback. Most of it was very good, but there were lots of cases of people complaining mainly about support. The revelation came from a single post of a poster: "this company has several thousands customers. it's very possible that there will be even 50-60 people posting here their complains" 4 Months later, our server rented from that company has crashed once and needed a reboot in two more occassions(and I could probably have avoided that if I knew better). We had the need for support once, a request that was answered in 30 minutes. In one more occassion there was a connectivity problem that affected the entire network and lasted 45 minutes. So, basically one can say that we're statisifed customers! Did I go back to these forums to tell our little success story and perhaps help other people find a good host? I'm ashamed to admit that the answer is "No" :) The point of all this is that I believe we've given too much space to the minority of civ3 players: the ones who didnt like parts of it or all of it for that matter. So here follow the last two articles of this kind. The next article will be Dan's first since a (Good God!) December 31, 2000, as part of a 4th year celebrational feature. Speaking of which, by subscribing to these newsletters you are required to show up at our chat party next Friday! :-D
To be more exact
I was very interested in the arrival of Civ III and a lot of this
was based upon the fond memories of past Micropose Games. I remembered
the classics of Colonization, Civilization, Railroad Tycoon, Pirates,
Master of Magic, Moo and MooII, they were great days in high school and
the start of my University days. However, Civ III is closer to a modified
Civ II with some fancier graphics, and some watered down images than it
is a successor to the Call to Power. Now maybe it is unfair to compare
Civ to Call to Power, but that it what happened. Civ III is a poor
contender in comparison to CTP.
Politically correctness is the bane of Civ. III and is the source
of this games inability to have developed itself beyond the boundaries
established by CTP. CTP's main failings were in its diplomatic
interchanges and the lack of race particulars watered CTP down to the
point that only the names of the places mattered. These are minor
problems, in general, CTP offered more than Civ II and disappointingly
more than Civ III, for instance the governments in CTP included Fascism
and Theocracy, while because of the 9/11 attacks Civ pulled
fundamentalism…as an American I feel the tragedy deeply, but is that any
reason to eliminate it …in a computer GAME? That also applies to CTP
interesting though relatively ineffective later in the game slavery. In
CTP Trade was far more improved, and there were trade lines to be cut and
so piracy could be a real deal and have an impact! Also, there were new
and exciting technologies.
CivIII came out swinging but and with all the hopes and cheers
struck out three times, just like the Casey at Bat, had the faith of his
fans and let everybody down. Maybe the fans expected too much, maybe the
producers decided to play it safe and not experiment too much. Whatever
the cause, Civ III is a disappointing sequel. Civ III's graphics are
seriously improved over Civ II, but they have to be after so many years
of computer development, so they get no bonus points there. The
diplomatic scenes are better, but there really is no more diplomacy than
in CIV II. The resources are a nice add on, but they are often too
limited across the board to make the game challenging, there should be
more iron and coal spread around or don't tie it into unit production.
However, it does give a "race for the oil" approach to the politics of
the game bymaking areas of the map critical and other less vital. I guess
part of my dissatisfaction with Civ III this derives from my love of
CTP's trade system. Like all the Civ games the problems with war relate
to the slow and sluggish way the game progresses in time. That's not the
games forte so maybe if you are really looking for a historical combat
simulator…play EU or EUII. However, something could be done about the
time to slow it down…makes the game longer but wars are shorter and more
realistic…also tech levels take too long for the ancients and are too
fast later on.
Another failure is the combat system. After the time, we are
still frozen with Civ II with only minor revisions. At least they fixed
the elimination of the stack if one of them is killed. Again the entire
army system of CPT is better and less cumbersome. The Army unit is
worthless in that you cannot modernize it or take units out of it. Plus
it is not as useful as 5-10 units that are attacking individually. The
combat makes the entire game some WWI style slug fest. Bombard with
catapults, then assault…repeat and rinse until the city is occupied.
Though they have modernized the nukes…they are not nearly as effective as
they should be and because of political correctness biological attack,
genocide (a favorite of MOO2) are ruled out. At least I can destroy the
cities after I conquer it.
The limited number of nations though not 100% disappointing is
made worse by the fact that some nations, English, Zulu's and American's
have relatively worthless units. The Indians are little more imaginative
with their knight/elephant. Nevertheless, this fact is an expansion on
the second and should not be overlooked. Also, nice is the culture fact,
something that CPT did not have. I like how you can expand the culture
capturing or losing cities. I also like how a city can revolt back to its
former owner if near its cultural sphere.
The lack of a world map, soon to be corrected takes some away
from it. I miss the Mongols of Civ II and the unrelenting hordes it threw
on top of me. Some of my fondest memories of that game was holding Roman
frontiers of a unified Roman Europe against the wave attacks of a Mongol
power house from the East and the Zulus from the heart of Africa. I thank
CivII for not putting ICBM's into its more potent nukes….noticed that
one anybody…nuke strength has diminished.
What seems to matter for the designer is if I will buy the
expansion…and honestly, I am not sure.
2.) At the same 40 tries, 8 times I started in the middle of a desert.
Most of the time, it was desert only. So at a 20% chance you start in the
Sahara. You know how many civilizations came out of the Sahara.
3.) Still trying to start a game, my settler wanted to build a city in
the Himalaya. 6 times it was hills and mountains all over. That's a 15%
chance.
4.) At 15% too, I started in the Tundra. 6 times the computer told me, to
start a civilization in Greenland. Do you know the saying "He was sent to
Siberia"?
5.) The starting locations with no mixed terrain were mixed in between.
As there are 3 types of resources in Civ (food, shields, trade), you know
what it means to development if you have one type of terrain only.
6.) We did acknowledge the fact that the AI cheated. It used to be, the
AI built 5 to 6 cities in the time we built 3 or 4 cities. It seems to
me, now it is 6 to 8 cities against 3 or 4.
7.) Speaking of cheating. I had an early war as the romans against the
egyptians. In the middle of their advance to my cities, I had stopped the
egyptian war chariots at the corner of a forest with some fortified
veteran spearmen and some archers for counter-attack. Frustrated with the
war chariots constantly retreating, I had divided the group and had sent
a spearman and an archer to another edge of the forest. This had
positioned my troops at the edges of an L (or a knight move in chess),
and the retreating war chariots had ended in the open just in front of my
second group. Can you imagine my surprise, when my attacking veteran
archer with 4 hitpoints, 2attack had been killed by the standard egyptian
war chariot with 1 hitpoint left and defense1? And had again been killed
every time I couldn't believe it and had re-loaded? How was I supposed to
play this heap of junk, if good tactics were not honored?
This incident had reminded me of a bug in Civ1. In a bottleneck, I had a
phalanx in a fortress on top of a mountain, and the AI constantly
attacked. I don't recall what the AI attacked with (warrior? phalanx?),
nor do I remember the exact values for attack and defense. But I seem to
recall the odds for attacking were about 10:1 against. What I do remember
quite clearly, is that every 10th attack I lost one defender. I could
count on it, and could send a new defender just in time. Is the AI still
counting it's losses? (The AI counts: The odds are 10:1 against, so after
loosing 9 times, this time I win) Is the old bug from Civ1 still there?
8.) In Civ2, when everybody sneak-attacked me after 1750/ 1800 AD, I knew
I had a good standing and had made all the right decisions. :-) With
Civ3, I got bored with it. In one of the few games I tried to play, the
Americans had had no map-making before I visited them. The next time when
I was around there, I could see their first galleys from one of my
galleons. So why had the Americans from the other side of the globe had
to declare war on me, instead of annihilating the usual Iroquois and
Aztecs?
9.) After having looked through the manual, and having read the part
"What's changed from Civ2", later I was searching for the exact effects
of the "We love the..." day. And I did find nothing. As an experienced
player, I know most of the facts of Civ2 by heart. For a newcomer, the
manual doesn't give you more than the slightest hints how to play and
survive. My impression is, you survive with luck. When playing on level
"prince", the third easiest level, you survive with big luck.
10.) I have Civ3 for 17 days now. Playing, or better, trying to play it
almost daily, I had started 3, maybe 4 games. One had crashed to Windows
when the AI finished the "Hanging Gardens", one I had not continued after
the "Egyptian War Chariot Incident". (BTW, does anybody want to have the
save game and analyze it?) The most recent game had crashed yesterday,
when the AI had tried to built "Michelangelo's".
These are some first 10 reasons not to buy Civ3. Maybe, and if I'm in the
mood, there'll be "10 more reasons not to buy Civ3" (has anybody got
anything intelligent from the diplomacy advisor? Not yet?) and maybe "10
new and improved reasons not to buy Civ3" (you don't build bridges from
wood, you don't build bridges from iron, you may build an aqueduct
without knowing how to build a bridge).
The opinions expressed on this page do not necessarily reflect those of Apolyton CS. They are just the personal opinions of the writer.
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