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THE COLUMN THE "REAL" CIVILIZATION II By Christantine The Great August 5, 2000 NOTE: This is The Column, a regular feature on Apolyton where anyone can write about anything to do with Civilization or the gaming industry as a whole. If you feel like writing, please visit the article submission page.
So Microprose decided to fix these bugs and stupid mistakes and with some new improvements and called it Civilization II. With the minor improvements that Civilization II sports it mostly resembles a Civilization 1.5, Not good enough to be a true sequel but not bad enough to be exactly the same. I shouldn't call it bad but maybe not just a modpack away from Civ 1.0. So now Civ II is hailed as the greatest computer strategy game ever. Microprose was happy and I decided to let it sit awhile. During this time newer, flashier games came along and drew fans away from Civ II. Microprose got concerned but not worried. Civ II was still #1. So Microprose decided to make civ better by making new features to add on to its champion. These add-ons made CivII 1.5 into CivII 1.75, improved greatly but still not a new game. If Microprose wanted to make a new game they would have fused their add-ons onto a newer, advanced interfaces with revised graphics. But there was no advanced interface or revised graphics to make. Civ II was the pinnacle of turn-based strategy games. How do you improve perfection? So they let it sit. And sit it did. Newer games came out until you could only remember a Civ game in the top 5, 10, 50, 100. Impostors, trying to cash in on a good name, came about which were ignored. Now the latest detour away from Civilization III, Alpha Centauri, was loved by the Civers only for its vastly improved AI and its new ideas like Social Engineering and the Unit Workshop. We call for a real Civilization II and not still another improvement to Civilization. Now you have to recycle the empty bottle but when it is done it must function at least as good as the first.
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