Civ3 PtW Chat, September 20, 2002
Waiting for the expansion of Civilization 3 we had a chat with several Firaxians. The took place in both our irc channel and the web chat
In red, the operator. In
blue, Firaxis team members. Many thanks to
Jeff Morris, Barry Caudill, Soren Johnson, Javier Sobrado and Mike Breitkreutz
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Web Log continued
<Ribannah> Level a destroyed
city leaves a road
<XarXo> we can rebuild
the city ?
<XarXo> (paying some
gold coins)
<Mike Breitkreutz FIRAXIS>
XarXo> You can found a city on top of ruins but you can't rebuild
a ruined city
<Aro> Mike, my question
about the foreign advisor's screen... Will be possible see every civ in a
game?
<Locutus> uhm, 3.5 is
pretty much finished I think. but if you want 3.6 (which is more like a variant,
not an upgrade), I think you will only need to replace one diplomod.slc file
with another...
<Ribannah> sure you can,
it just takes time ...
<Mike Breitkreutz FIRAXIS>
Aro> Only if there are only 8 or less civs in the game. We have added
a more obvious way of swapping leaders in and out though
<XarXo> so, if I build
a city, destroy it, build another next, destroy it... I can have an area
full of ruins? Ruins are equivalent to the city ? It has any effect in the
terrain production? Can I c
<Propaganda> yeah, I
wanted 3.6, because of the new government cooperation option, and setting
up embassies through diplomacy.
<XarXo> clean the ruins?
<alva848> Has there been
mentioning of an official release date yet?
<Carlos113> bye!
<XarXo> bye carlos!
<XarXo> see ya
<Ribannah> A circle of
ruins would be nice
<Propaganda> Hey Mike,
anyway to implement a version of the Regicide game into the Single-PLayer
campaign.
<Mike Breitkreutz FIRAXIS>
XarXo> Ruins go away when anything is built on top of them. They
have no effect on production or anything else.
<Locutus> ah, ok. well,
like I said, you probably just have to replace one diplomod.slc file with
another (in this case probably WAW_diplomod.slc, you'll need to rename the
diplomod.slc of 3.6)
<Propaganda> Maybe have
a leader unit, which you must protect or you lose.
<Soren Johnson Firaxis>
hey!
<Aro> Thanks, Mike. Not
what I want hear, but it's ok.
<Mike Breitkreutz FIRAXIS>
Propaganda> You can play regicide in single player as with all short
game modes (except turnless)
<Propaganda> It would
be nice if it was a victory option.
<XarXo> ok!
<Locutus> but I'm not
entirely sure, you'll have to check if there are other files in the download
- it would be best to ask Dale himself...
<alva848> hi soren
<Soren Johnson Firaxis>
sorry I'm late -- had meetings.
<Propaganda> Oh, that's
good. Thanks.
<WarpStorm> Will you
ever make that screen (F4) more friendly to 8+ players (adding a button doesn't
solve the fundamental problem)
<Ribannah> Soren!
<Level> Could we add an
effect in the editor
<XarXo> Hi Soren
<alva848> don't let it
happen again , ok
<Mike Breitkreutz FIRAXIS>
WarpStorm> Probably not. Being pretty won out on that screen.
<notyoueither> good time
for me to wake up... hi soren
<Propaganda> Thanks for
the help, Locutus.
<Soren Johnson Firaxis>
is Trip here? I just played his Civil War Scenario for the first time
last night. It was well done.
<alva848> anything new
on the AI side of things?
<Ribannah> Are there
going to be more zoom levels?
<WarpStorm> Please tell
us some new feature that we haven't already heard about.
<Propaganda> Soren, try
the Modern Day scenario, as well. I think it deserves honorable mention in
PTW.
<Soren Johnson Firaxis>
I got destroyed by swarms of Union skirmishers. (although since I wrote
the AI, I win either way...)
<Propaganda> Just be
patient with the load times.
<Locutus> np, Propaganda...
<Soren Johnson Firaxis>
there are AI improvements for ptw, although most of them involve the
new features (victory conditions, radar towers, civil defense, etc...)
<alva848> lol
<Propaganda> I think
the scenario is called "Now!" if I'm correct.
<Soren Johnson Firaxis>
where is Modern Day?
<Ribannah> more AI cheating,
huh?
<alva848> Is that the
one form Vel?
<Propaganda> Should be
on CivFanatics Completed Scenarios forum.
<XarXo> We'll have Dark
Ages (a counterpart to Golden ones) in Civ III : PtW ?
<Soren Johnson Firaxis>
unfortunately not... it was on Regent (how embarassing...)
<WarpStorm> Soren, what's
the best way to use Radar Towers?
<Propaganda> It's simply
called Now!
<Ribannah> Will the AI
ask higher prices for resources?
<Soren Johnson Firaxis>
actually, the Golden Age idea started as a Dark Ages idea... but we
determined Golden Ages were fun while Dark Ages were frustrating...
<Propaganda> Mike or
Soren, any possible way to turn off tech-trading between AI civs completely?
<XarXo> Disease waves
ala european middle ages when your cities are too much crowded?
<XarXo> Woohohoo, so Dark
Ages existed
<XarXo> the good thing
could be that it happened very very rarely
<Propaganda> Maybe if
they have a MPP or Military Alliance, they can trade them, but if not, they
should be forced to do their own research.
<Soren Johnson Firaxis>
well, I tried to have the AI make sure that each tile in its territory
is covered.. although it's a non-optimal algorithm (intentionally) to get
some redundant overlap to prepare for the worst.
<Soren Johnson Firaxis> Also, it is good to build
thme on mountains to get a defensive bonus.
<Propaganda> I agree with
Ribannah about resources.
<Ribannah> Just have
one unit set foot on anotehr continent and 90% of the local population dies.
<WarpStorm> Redundancy
is a good thing in military matters.
<alva848> I think , anarchy
represent 'dark ages' ( not completely, but , sort of)
<XarXo> We can transform
a colony in a city by using only another worker?
<Soren Johnson Firaxis>
prop: you can turn off trading of a bunch of things (comm, ma, mpp,
etc.) but unfortunately, not techs...
<Ribannah> Soren will
the AI mine more instead of unused +20 food from irrigation?
<XarXo> we can build a
limited amount of things in colonies (seaport/airport to connect it commercialy)
<XarXo> ?
<Kalgacus> testing
<Soren Johnson Firaxis>
XarXo: that was also something we tried originally, but we found it
unbalancing...
<XarXo> anarchy is just
a consequence of Dark Age
<Propaganda> MUST..TURN..OFF..RAMPANT
TECH TRADING!
<XarXo> oh
<XarXo> it could be great
in place like antarctica or with the no-build-city flag
<Soren Johnson Firaxis>
btw, I should clear up a misunderstanding about AI-to-AI tech trading
(the rate in the editor)
<Propaganda> Soren, can
you folks please make Tech Trading an option?
<XarXo> BTW, you solved
the possible problem with planting forest in a no-city terrain (transforming
it in another that allow them)
<Soren Johnson Firaxis>
if it is set to, say, 150, that does not mean that the AI give a 50%
discount on its techs,
<Ribannah> It's not so
rampant anymore, just make sure some AI's are ahead of the others and you
are the one doing the trading and getting the big bucks
<Propaganda> I know about
the Ai-to-AI things, but it still doesn't change the fact that you can trade/buy
techs, which is easily be exploited.
<Soren Johnson Firaxis>
in fact, it gives out no discount. It only determines how much the AI
is will to bend if the other side does not have enough to pay full value.
<Propaganda> I can set
science all the way to zero and build military, while buying techs from others
that are spending money on it, at a much cheaper price than they paid for,
altogether.
<Ribannah> That should
work, Soren
<Soren Johnson Firaxis>
prop: we wanted an unrestricted diplomacy system, in which you could
trade anything for anything else...
<XarXo> if we have an
island with oil and is this island is tundra, and tundra is no-city, what
we can do for obatin this oil?
<XarXo> actually this
happens with all-mountains islands
<Propaganda> Care to
make it an option, like Culture-Flipping?
<Soren Johnson Firaxis>
this obviously was very hard to balance right... although I believe
that 1.29 has gotten us there. Perhaps we were too ambitious...
<The Emperor Fabulous> Will
the frequency of resources appearing/disappearing change?
<player1> So were is UNIT
TRADING!!!
<WarpStorm> How about
terrforming (desert->plains etc)?
<XarXo> for balance the
game, airports and seaports in colonies are ONLY for commercial use, so no
air/water militar units can behere, also, maintain these harbours/airports
are more expensive than norm
<The Emperor Fabulous> will
there be an option for Aquapolises? (water cities?)
<Ribannah> player1 unit
trading is too exploitable
<XarXo> normal ones
<CoffeeBreath> Hello,
all
<WarpStorm> Soren, what's
your favorite new unit?
<CoffeeBreath> what are
you guys talking about?
<Propaganda> Soren, is
it possible to fix the bug that comes when you label certain citizens with
perequisites?
<player1> rib> But
Tech trading is NOT?
<Ribannah> even worker
trading can already be decisive in the early game, on occasion
<XarXo> Emperor ->
Create a water unit with settle property -> Delete theno-city flag in
all water terrains. That is posible?
<Soren Johnson Firaxis>
I like the Berseker, but that's probably because I have Nordic blood.
<Ribannah> No, tech trading
isn't
<Ribannah> Not anymore
at least
<The Emperor Fabulous> is
it?
<Eli> test
<WarpStorm> makes sense.
<Soren Johnson Firaxis> unit trading is almost
impossible to implement without allowing a way to screw with the AI...
<Soren Johnson Firaxis> ...if we put it in, there
would be so many gotcha AI restrictions, that it would probably be too frustrating
(users would be wondering why the AI would be refusing the deals...)
<player1> What about unit
trading HUMAN to HUMAN only?
<XarXo> implement it
but only with no-living units (is ridiculous give humans in exchange of money,
and I think them like soldiers, not slaves)
<Level> Is there a posibility
to add more culture groups?
<Propaganda> I'm thinking
of adding different types of citizens for different eras, and given the ones
in the later areas bigger bonuses.
<notyoueither> ... but
wiukd be very useful for MP teams. could it be an option?
<Soren Johnson Firaxis>
well, that's an idea...
<Ribannah> even worse,
suddenly you ally's units are in your front line waving your flags ...
<WarpStorm> Soren, why
do units seem to always want to move every turn (I know that isn't PTW related,
but I've been wondering for a while). They seem to spend a lot of time just
moving back and forth.
<notyoueither> *would
<Ribannah> two turns
later they're at the other side of the world again ...
<Eli> *quietly protests
against the non-inclusion of the Hebrews in PTW*
<Propaganda> Can you
not turn that off?
<player1> *quietly protests
against the non-inclusion of the Incas in PTW*
<Soren Johnson Firaxis>
actually, AI units rest every other turn... in general, I wanted AI
units to "patrol" to insure that they are spread out evenly within its territory.
I know it can be annoying in certain circums
<WarpStorm> :eager: Will
there be team-based MP with allied victories?
<notyoueither> That's
a good point Ribannah
<Soren Johnson Firaxis>
tances
<XarXo> *quietly protests
againist the non-inclusion of Mali, Ghana, Incans, Crown of Aragon, Siam,
Khmer and tons of them that are bigger, more important and stronger in all
the history of Hebrews and
<XarXo> Israel*
<WarpStorm> Annoying
when I see 100+ moving back and forth on my border
<Ribannah> *quietly protests
the non-inclusion of the Dutch in PTW*
<Propaganda> Soren, is
it possible to give us more options to define Favorite/Shunned governments?
I'd like to people to set just how aggressive another civ would be against
a Communist civ..
<Propaganda> or how gracious
a Democratic civ will be towards it's counterpart.
<The Emperor Fabulous> so
do Sea Cities exist? I don't know if I ever got a "Firaxis" answer.....though
XarXo may have been telling me something I missed
<player1> *quietly protests
the inclusion of the protesters in this Chat*
<Locutus> well, while
we're at it, let me add Ethiopians and Polynesians to that
<Soren Johnson Firaxis>
eli: don't forget about the Incas, Sumerians, Assyrians, Khmers, Aegeans,
Dutch... you could go on all day
<XarXo> yes!! And Maori!!!!
<XarXo> of course of
course
<Soren Johnson Firaxis>
oops Xarxo, didn't see your message
<alva848> *quietly protests
against quitely protesting * :hmmm:
<Ribannah> Hey! We have
filled the next expansions
<Propaganda> I think
all the civs should be deleted, except for RUSSIA!
<player1> CtP Ethiopians
rule!
<WarpStorm> I'm guessing
the hard part about adding a new civ is the artwork, right?
<Propaganda> LONG LIVE
THE MOTHERLAND!
<Soren Johnson Firaxis>
I'm ashamed I don't know what the Crown of Aragon is though... is that
an Iberian culture?
<player1> LotR
<XarXo> + or -
<Aro> Brazilians...
<Ribannah> the hard part
is getting the facts straight
<Locutus> all CtP civs
rule, CtP rules!
<WarpStorm> :eager: :eager:
Will there be team-based MP with allied victories?
<XarXo> Is the political
correct name for say the Catalan Coutries, is 11 milions of catalan spokers
that in 150~200 years controlled all the commerce in the mediterranean
<Soren Johnson Firaxis>
Ethiopians are interesting... their brand of Christianity predates most
of Europe's by centuries.
<Propaganda> POWER TO
THE CTP!
<XarXo> it joined *sic,
what a stupid idea!* with castile to create Spain
<Rasbelin> Please mark
your PtW questions for the Firaxians with the : eager : smiley. It can be
added by typing : eager : (without spaces).
<Soren Johnson Firaxis>
ah, so I guessed right (I assumed either Catalonians or Basque)
<Sir Ralph> How are CtP
Ethiopians different from other CtP civs?
<Carlos113> Argentinians...
<Propaganda> Long live
Locutus, Immortal Wombat, Dale, hexagonian and WestW!
<XarXo> basque are more
different, but we are bigger and have more history xDDD
<Propaganda> Sorry if
I missed anyone.
<WarpStorm> Off topic,
but have any Firaxians tried the new Civ boardgame?
<player1> Sir Ralph>
Flavor
<Soren Johnson Firaxis>
warpstorm: right, more civs = more art work + design time. In Civ2,
all the civs wre basically the same, so they could add as many as they wanted.
<Ribannah> Anasazi, Tiahuanaco,
Adena, .....
<Locutus> Yup, Ethiopian
history rocks...
<panag> Mike , did you
woke Javier up ?
<Ribannah> They have
history rocks?
<notyoueither> the chickens
are fast too...
<Rasbelin> And so does
Livonian history.
<Propaganda> Russian
history is better.
<Level> Is there a posibility
to add more culture groups?
<player1> Cubans, Portoricans...
<XarXo> the most remarcable
things are that we have a Yahoo! portal and more speakers than modern greece
and a lot of eastern european countries But compared to chinese... ehm...
<Soren Johnson Firaxis>
we can't wait to give it a try... it's sort of a bizarre experience
seeing our ideas transformed into a board game.
<Locutus> nah, those
aren't the oldest Christian states in the world... nor are they the cradle
of mankind...
<WarpStorm> Will any
of the new game modes be more for a MP Builder, rather than a Warmonger
<Propaganda> Soren, is
it possible to give us more options to define Favorite/Shunned governments?
I`d like to set just how aggressive another civ would be against a Communist
civ..
<Sir Ralph> I once needed
Hebrews for a mediterranean mod and took Abes head for King David. That was
funny.
<notyoueither> Soren,
do any of the civs have AI coding specifically for them?
<Mike Breitkreutz FIRAXIS>
ok, time for me to get back to work. Thanks for chatting
<XarXo> well, everybody
forgive the my-civ-isn't-here theme, I believe that this is the LAST civ
expansion pack that we'll se, almost in Civ III
<Soren Johnson Firaxis>
we're big board game fans (Settlers, History of the World, Conspiracy,
etc...) so we looking forward to it,...
<Propaganda> or how gracious
a Democratic civ would be towards it's counter-part.
<Propaganda> Sorry for
the repeat.
<Locutus> bye, Mike,
thanks for being here...
<rabito> hola
<player1> Gold rush:
Who first gets 30,000gp?
<XarXo> Bye Mike!!!
<Propaganda> Take care,
Mike.
<Ribannah> Masons, Hospitaliers,
Templars, ....
<WarpStorm> I've got a weak spot
for those type board games
<notyoueither> cya beer.
<Rasbelin> Thank you
for your participation!
<Carlos113> bye
<Ribannah> Cya Mike!
<Rasbelin> Bye!
<rabito> ostias todo
en ingles
<Level> Any body going
to make a board game map for civ3?
<alva848> bye Mike
<WarpStorm> Loved Settlers
till I figured out the always win strategy
<Rasbelin> Erin go brah!
<rabito> nadie habla
español?
<Soren Johnson Firaxis>
prop: I'd like to empha more of that, but favored/shunned govs tend
to skew the AI, so it was toned down.
<WarpStorm> Have a beer
for me Mike
<panag> well Mike, if
you can even do half by X-mas , ........its a huge task , but then again
, you have a good team now
<Aro> Thanks, Mike.
<XarXo> Be aware of Sid
playing golf, is very dangerous
<Soren Johnson Firaxis>
what is the "always win" strategy?
<Carlos113> rabito: no
sorry
<Ribannah> What isn't?
<Propaganda> Soren, I
just want more friends in my games.
<panag> there should
be a chat every two weeks
<Soren Johnson Firaxis>
of course, I don't need to ask, since I do always win.
<Chieftess> ?
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