Civ3 PtW Chat, September 20, 2002
Waiting for the expansion of Civilization 3 we had a chat with several Firaxians. The took place in both our irc channel and the web chat
In red, the operator. In
blue, Firaxis team members. Many thanks to
Jeff Morris, Barry Caudill, Soren Johnson, Javier Sobrado and Mike Breitkreutz
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Web Log continued
<Speed Bump> Looks like
I'm back here now.
<WarpStorm> Mike, when
you say wishlist you mean that these may be post-PTW release, right?
<Locutus> Thought so
Oh well, CtP2 is so far ahead in ingeneous SLIC scripting, Civ3 never gonna
catch up anyway
<Hagbart> dalnet works
just fine!
<Immortal Wombat> define
"wishlist"?
<Rhye> any chance to put
in the wishlist a remake of the terrain graphics?
<panag> so are we going
to get scenario scriping then ?
<Mike Breitkreutz FIRAXIS>
WarpStorm> It's *technically* possible that items still on the wishlist
will be implemented in PTW but more likely that they would surface in a patch
or future expansion
<Carlos113> Warpstorm:
without spaces : eager :
<Mike Breitkreutz FIRAXIS>
though we are still implementing things on the wishlist now
<WarpStorm> Cool!
<Rhye> wow, another future
expansion? "Civilizaition III Play The World Multiplayer Gold Edition"
<Immortal Wombat> *puts
hopes back in drawer*
<Mike Breitkreutz FIRAXIS>
Rhye> I'll have to remember that name
<Speed Bump> Rhye must
work with Infogrames marketing
<Cesa> Rhye, the next
xp will probably be called Play the solar system, and the next Play the galaxy
and so on
<Locutus> Don't worry
IW, CIv3: Test of Time can't be more than 6 years off, that will include
scripting, for sure
<panag> infogrames again
for the distribution ? ; great
<MarkG> Barry, is there
a set release date?
<Speed Bump> Mark: No,
I am on the phone withthe Infogrames producer now.
<panag> what about a
form of UN troops ?
<Immortal Wombat> Should
be "Civ3: Test of Patience" then
<WarpStorm> Firaxians,
what are your favorite new (or even old if you like one of them better) UUs?
<HappySunShine> .
<MarkG> say hello to
him for his customers
<Cesa> I posted a Q in
the thread in apolyton, about AI vs. AI games, did anyone ask it yet, or
should I?
<Speed Bump> Brian: Sipahi
rock!
<Mike Breitkreutz FIRAXIS>
Pat likes the Jaguar Warriors because of the rush factor
<Rhye> nobody
<MarkG> cesa, it probably
wont be done
<panag> is there a set
date yet ?
<Mike Breitkreutz FIRAXIS>
panag> soon....
<Speed Bump> I am also
a big fan of Hoplites
<Theseus> Are civ-specific
abilities on or off in MP? Is it a choice? If on, what civs are people picking?
<panag> with the hotseat
, can we change in single player between civs like in civ2 ?
<HappySunShine> I have
a question. Is combat going to be the same in PTW as it is in the original?
<notyoueither> someone
better say Legions
<WarpStorm> :eagr: So
who's the best PTW player? There is the Play Sid contest, but is he really
the best?
<Locutus> is the date
soon or will it be set soon?
<Speed Bump> Theseus:
It's a choice iirc
<Mike Breitkreutz FIRAXIS>
Locutus> both
<MarkG> well, Barry is
on the phoen with IG NOW
<Speed Bump> Not anymore,
he hung up ;-)
<Theseus> @nye: LOL
<MarkG> well it might
bump with moo3
<Locutus> interesting...
<panag> shall we see
a patch around X-mass , or is this release "patchfree" ?
<Rick Elkins> Did my question
show up here? either it didn't show up, or else no one liked it! Hope this
doesn't sound pushy!
<Rhye> i put in the wishlist
one proposal: increase unit hp to 3,4,5,6 or even to 4,5,6,7 to reduce random
effect
<HappySunShine> I guess
I'll take the silence to my question as a yes.
<Speed Bump> Okay Legions
are cool too...
<MarkG> two tbs games
in the same month and i've spent almost all of my leave days...
<Mike Breitkreutz FIRAXIS>
WarpStorm> Pat's pretty good as long as you play pangaea and you
let him be the Americans
<panag> shall we have
to wait long time for MAC or not ?
<Mike Breitkreutz FIRAXIS>
HappySunShine> Yes combat remains the same
<Speed Bump> Rick: I
believe you can turn off civ specific abilities for all MP types
<Speed Bump> panag: That's
is out of our control
<HappySunShine> This chat
is a joke. It's basically a Firaxis pep rally for the sale of PTW.
<Mike Breitkreutz FIRAXIS>
panag> I know nothing about the Mac version
<panag> speed > MAC
or patch , or both ?
<MarkG> thanks for comment
sunshine
<Speed Bump> Mac
<Propaganda> hi, all
...
<Propaganda> have a nice day
<Mike Breitkreutz FIRAXIS>
panag> We hope the initial release will be bug free.....
<Propaganda> panag is
here!
<Speed Bump> Nobody ever
plans on a patch...it is dictated by corcumstances
<Rhye> will we be able
to play scenarios or modpacks in multiplayer (of course if every player has
the files)
<Theseus> Are civ-specific
abilities on or off in MP? Is it a choice? If on, what civs are people picking?
<Rick Elkins> Thanks,
Speed Bump!
<Speed Bump> or circumstances
as the case may be ;)
<panag> shall the locked
field 'sin the editor be unlocked ?
<player1> Hmm, since unit
stats are probably locked, is Carthaginian UU 2/3/1 Spearmen? A little bit
too much powerfull (compared to Greek Hoplite).
<Theseus> Sorry, ignore
that.
<Mike Breitkreutz FIRAXIS>
Rhye> Yes, and if the mod/scenario only change data (bix files),
the other players do not even have to have the files
<Theseus> What new game
types do you guys like the most?
<Mike Breitkreutz FIRAXIS>
panag> I don't know about all of them but Operational Range now has
a cap of whatever the map max ends up being (currently 256)
<MarkG> i'm not asking
about the release date but how far aay are we from going gold?
<Speed Bump> player1:
I think it's 2-2-1 now, but we have been messing with that one recently.
<panag> shall we be able
to unlock the units stats ?
<WarpStorm> Are any of
the new MP modes good for Builder players or will they only cater to the
warmongers?
<Mike Breitkreutz FIRAXIS>
instead of 8
<SpencerH> Since I joked
about it earlier, and its my favorite recent thread, I have to ask--will
the box remain the same ;)
<Mike Breitkreutz FIRAXIS>
Theseus> I like turnless mode the best
<player1> Speed Bump>
good!
<WarpStorm> What will
differentiate a 2/2/1 from a 2/2/1 Bowman?
<Speed Bump> Theseus:
Si Move/Regicide
<panag> thanks Mike ,
but what about hitpoints and other fields ? that are currently locked ?
<Speed Bump> Warpstorm:
Shields
<Speed Bump> potentially
<player1> Now the ultimate
unit question: The ADM/cost of Medivial Infantry. Is it 4/2/1/40, 4/3/1/50
or something else?
<redbull> How good will
the AI be in Ptw?
<Theseus> Guerilla shield
cost too, please.
<Mike Breitkreutz FIRAXIS>
panag> hit points are locked mainly due to the lenght of time combat
takes when you increase them
<MarkG> redbull: better
than the original
<Speed Bump> player1:
it's 4-2-1 but I can't remember the cost...sorry :blush:
<Mike Breitkreutz FIRAXIS>
redbull> the AI is pretty much the same as it was in Civ3 with a
few minor improvements. People seem to say the barbarians have gotten smarter
though....
<Propaganda> Is there
any way to carry over 50% of Alpha Centauri code, and make it replace Civ
III code?
<WarpStorm> Shields look
cool, but will they cost the same etc., If so they don't seem very unique,
if you know what i mean.
<redbull> Markos, in
what sense?
<panag> but Mike , if we want
a long game , .....? cant you please unlock them
<Ribannah> She:kon everyone
<Speed Bump> Theseus:
I can't recall exactly, but I can tell you that it feels right.
<Propaganda> I just want
my Social Engineering.
<Mike Breitkreutz FIRAXIS> Guerilla: 6/6/1 cost
9
<Mike Breitkreutz FIRAXIS> Med. Inf. 4/2/1 cost
4
<MarkG> redbull, given
that work on it is continuous....
<player1> Like weaker,
but not cheaper Infantry
<Speed Bump> Thanks Mike
<panag> what about "hidden
nationality" , when you have it flagged , you still see from who it is ,
shall this be fixed ?
<Speed Bump> Warp: Like
I said, we are still working on it.
<Mike Breitkreutz FIRAXIS>
np
<Ribannah> So have the
Americans been dumped yet?
<player1> Does longbowmen
get some boost (since it was 4/1/1/40)
<Mike Breitkreutz FIRAXIS>
panag> what do you mean? Where do you see who it belongs to?
<Mike Breitkreutz FIRAXIS>
Ribannah> Why should they be dumped?
<notyoueither> Mike,
show colour disk
<Speed Bump> Ribannah:
As long as Hunt Valley doesn't move...fat chance
<Ribannah> Everyone is
claiming they're not a civ
<Locutus> noooh!!! you
asked the lethal question
<Theseus> Thanks for
the stats, Mike!
<Mike Breitkreutz FIRAXIS>
nye> That's been fixed
<Propaganda> Mike, any
chance of me seeing The Senate back as an option?
<SpencerH> I guess you
did have a question
<Mike Breitkreutz FIRAXIS>
The Americans are just a young civ
<Mike Breitkreutz FIRAXIS>
Propagnada> not likely
<WarpStorm> Are any of
the new MP modes good for Builder players or will they only cater to the
warmongers?
<Ribannah> I have more.
I want a Balloon unit.
<Propaganda> Also, is
there any way to have partisan units come out from cities in Civil Disorder
to fight you?
<Locutus> please tell
me the Iroquois are out, even if it's not true - just to tease Ribannah
<Propaganda> I liked
that concept in Europa Universalis.
<Mike Breitkreutz FIRAXIS>
WarpStorm> Playing for victory points caters more towards builders.
<Speed Bump> Warp: This
from a guy who thinks the end game is too defensive in PTW?
<SpencerH> Is it chance
or have the expansionist civs improved a lot with 1.29 it would improve their
choice in PtW
<player1> Is Galic Swordsmen
a "Mounted Warrior" with extra defense? (a SUPER UU)
<Speed Bump> Warp: It's
not by the way
<Ribannah> Expansionists
are good on the right maps
<Propaganda> Also, any
way to have cities that are "culture-flipping" to become an autonomous state,
instead of joining another civ?
<Speed Bump> SpencerH:
Actually most of the testers find that expansionistss rock in MP.
<WarpStorm> I didn't
say I was a Builder, jsut hypothetically
<Sonic> ?
<Mike Breitkreutz FIRAXIS>
Spencer> Expansionist civs are the civ of choice for most people
here in MP
<Ribannah> Of ourse.
Speed is everything in MP unless you make special rules.
<Mike Breitkreutz FIRAXIS>
Propaganda> no
<WarpStorm> Free scout
= first strike
<Speed Bump> Ribannah
is right...given the right map
<SpencerH> Yeah I think
the goodie hut benefits will be a huge benefit in fast bloody games
<Rhye> thanks mike bye
it's nearly midnight here :)
<Theseus> How do the
AI civs perform in mixed MP?
<Sonic> Will you be able
to change UUs? For example, from F-15 to B-29 in WW2 scenario?
<Mike Breitkreutz FIRAXIS>
Sonic> yes
<Propaganda> Sonic, you
can do that now.
<player1> by the way,
did some original units got tweaked stats (Longbowmen comet to my mind)
<Ribannah> Can we have
a second UU?
<Mike Breitkreutz FIRAXIS>
You can add a second UU now. Just make the unit available only to one
civ with the editor.
<Propaganda> Just rename
the unit.
<player1> :eagerL And
finnaly ADM/Cost stats for Bezerk please
<Propaganda> Making the
graphics is another story though.
<Mike Breitkreutz FIRAXIS>
player1> I don' tbelieve so
<Speed Bump> player1:
no Theseus: About the same
<Ribannah> And what about
an Agricultural trait or has someone already asked that
<SpencerH> no new traits
<Mike Breitkreutz FIRAXIS>
Berserk: 6/2/1 cost:6 and they ar eamphibious but Javier is firmly debating
their stats with Jeff as we speak.
<Ribannah> Mike that's
good - second UU, with so mnay extra civs
<player1> So, the difference
between Medivial Infantry and Longbowmen is?
<SpencerH> So whats the
best theory for how to stop an early warmonger in MP
<Theseus> How will the
Koreans generate GLs?
<WarpStorm> That unit
could rock throughout the entire Middle Ages
<Ribannah> Has anyone
popped the big question yet?
<Speed Bump> player1:
Longbowmen don't need iron
<Mike Breitkreutz FIRAXIS>
Me. Infantry require iron and have 2 defense
<player1> Aha
<SpencerH> I dont think
they want to get married
<player1> longbow is
medivial guerrila
<Sonic> Also...
<WarpStorm> the backup
unit for iron-less civs, I guess
<Propaganda> Mike, is
it possible in future editions(if any) to add more diplomacy options?
<Sonic> What will be
the worse side of guerilla if comparing to infrantry? If there will be none,
nobody will buy infrantry because guerilla requires no resources...
<WarpStorm> Will there
be a full manual?
<Speed Bump> Theseus:
??? just like everyone else...do you mean a Golden Age?
<Propaganda> I'd like
to be able set up Unions with different civs, somewhat like the vassal state
system in Europa Universalis.
<player1> Now, Galic
Swordsmen vs Mounted Warrior?
<Speed Bump> Sonic: Guerilla
is only 6-6
<Mike Breitkreutz FIRAXIS>
Propaganda> it's possible...
<Ribannah> Will there
be a second expansion with additional civs, like the Dutch and the Maya?
<Speed Bump> Ribannah:
We would love to see a second expansion.
<Theseus> Sorry, yeah,
how do they get a GA?
<Mike Breitkreutz FIRAXIS>
WarpStorm> There will be a manual but it's mostly just what's new
since Civ3 (though it is pretty big for a manual)
<Propaganda> Mike, a simple
request. Can you make it so we can rename our civilization in mid-game?
<SpencerH> lets see how
the first goes
<Mike Breitkreutz FIRAXIS>
Gallic Swordsman: 3/2/2, cost 5, requires iron
<Propaganda> We can do
it with leaders and units.
<Speed Bump> Theseus:
Just like the Americans and the English unless you turn lethal bombardment
on.
<Theseus> How about an
up-to-date keyboard shortcut guide? (Pretty please...)
<notyoueither> Gallia
delenda est!
<player1> Mike> Costly.
Does it replaces Swordsmen or Med. Inf.
<Speed Bump> player1:
Swordsman
<Mike Breitkreutz FIRAXIS>
replace swordsman
<Theseus> Thanks, SB
(Theseus realizes he asked a dumb question)
<Propaganda> Also Mike,
this is a question on behalf of all the modders out there....Can we now dictate
diplomacy in the editor?
<WarpStorm> So why has
nobody seen a picture of Hannibal? Is it a conspiracy or something?
<Sonic> That would be
cool Propaganda
<Mike Breitkreutz FIRAXIS>
Propaganda> That's still on the wishlist because the AI would ignore
whatever you set so we have to modify the AI...
<Propaganda> I know it's
difficult for me to complete a good Cold War scenario when I have the Americans
attacking the Europeans out of the gate.
<player1> About Bezerk
does his stats look much more apropriate for some Industrial assault infantry?
I mean 6/2/1/60 Amphibius
<Speed Bump> Warp: I can
neither confirm nor deny rumors about the existence of Hannibal in any product....
<Propaganda> Mike, thanks
for the answers. I have another question, however. I'd like to know what
Favorite/Shunned government means for the games I play.
<player1> prop, good
question
<Ribannah> Mike, while
you're at it (modifying the AI), make it so that they don't all get angry
at you if your trade with a civ stops when they get wiped out
<Propaganda> Do the civs
with Communism as a shunned government become generally belligerent to the
person using it? Will they be aggressive towards you? Maybe attack you?
<Propaganda> Maybe set
a "secret" embargo on you? I still don't understand it.
<Mike Breitkreutz FIRAXIS>
Propaganda> yes the AI has a lower opinion of you if you are using
their shunned govt type
<reefer addict> any luck
getting the manhatten project to be a small wonder if so desired?
<Ribannah> Yes prop it
makes a difference
<Propaganda> Also, Mike,
the assimilation percentage for each government is usually 4%. What does this
mean? Do the people you take over assimilate faster, and thus,
<Propaganda> have less
of a chance to culture flipp?
<Propaganda> Hypothetically,
if I set it to 100%, will they become happy as soon as I take them?
<Mike Breitkreutz FIRAXIS>
reefer addict> Yes the manhattan project can be made a small wonder
<reefer addict> sweet,
thx mike
<Propaganda> That's good!
<SpencerH> thats a nice
change
<WarpStorm> Can all Great
Wonder abilities be transfer to Small Wonders and Vice Versa?
<Ribannah> Shouldn't
the Manhattan Project cost culture points, instead of giving some?
<player1> Infantry vs
Bezerk who will win?
<Mike Breitkreutz FIRAXIS>
assimilation chance is used on each turn to determine if citizens in
a captured city switch to the nationality of the conqueror
<Propaganda> Hey Mike,
any chance of seeing an addition of "Improvement becomes obsolete if this
is checked" to the editor?
<player1> both have offense
of 6
<Speed Bump> Ribannah:
That's possible in the editor I believe>
<Propaganda> What I mean
is can we have more of these flags?
<Mike Breitkreutz FIRAXIS>
Ribannah> Using the editor you can make it generate negative culture
<Mike Breitkreutz FIRAXIS> (using
the 1.29 editor)
<Propaganda> Because
I want to add different improvements and make the earlier types obsolete
as well?
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