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Chat With Ancient Prophecy Programmer; October 18th, 1998

[Blue]- Inquisitor
[Red]- Programmer

[MarkG] From So what about players not involved in the combat? Do they wait until the combat phase is over, or can they continue on?
[PeterAP] They will have to wait, what we are trying to create is a system where they will be able to take care of cities and do the managment and not simply stare at a "please wait" sign
[MarkG] How easy will it be for players to create their own units - what will you include and how will they be stored
[PeterAP] the game is very concentrated on the Mplaer aspects
[PeterAP] It will be very easy to create units, the player will edecide what he/she wants, the different catagories will be: Armour, Weapon, Leg Armour (we hope) and special attributes
[akula] WIll you have any non-infantry units
[akula] eg, seige towers and how will these be created in that case
[PeterAP] Oh Yes :) :)
[PeterAP] they will use tech discoveries and recources such as wood or rock, and gold
[MarkG] you spoke about mutliplayer....
[MarkG] but first, how many civs are there?
[MarkG] Will each fixed race have specific attributes?
[PeterAP] Our goals is for a player never to play the same game twice!
[MarkG] Indeed! :) So there will be up to 8 players?
[PeterAP] 8 of them will, the custome races will be defined by the player based on a system of points, will the player want to be a military race and thus produce, or a tech race or both once again these are examples
yes up to 8 playes
[MarkG] So, at the start you will be able to customize the attributes of your race or choose a pre-fixed....
[MarkG] what choices will you have for multiplaying? tcp-ip, hotseat...
[PeterAP] Yep, we believe that at first people will go for the fixed races to learn how to play and once they know this...I believe they will customize the race, trying each time to find new and better combinations
[MarkG] will you be able to save a combination and share it with others?
[PeterAP] Tcp-ip for sure, Hotseat no due to the fact that it is simultaneous playing! All other options including we hope internet play will be present
[MarkG] how is simultaneous playing going to work?
[PeterAP] Yes you will be able to share and save the combo, the sim aspect is simple all players will play at the same time, and pass the turn, one will be able to set a fixed time if they so desire
This is so nobody needs to wait an etenity in front of a please wait sign
[MarkG] what happens when units of diffirent players are close? who plays?
[PeterAP] This is why the combat is in real time and between the turns so that one never loses a unit because they were not watching or because the other one clicked faster
[MarkG] Ok....
[MarkG] So, you say that this is a fantasy game. What is the background of the game?
[PeterAP] the units will also have hit points so it will not be I hit first you die now system as seen in civnet
[PeterAP] Yes it is a fantasy game, with an evolution within a fantasy decor and fell
[MarkG] Is there a plot?
[PeterAP] The stroy revolves around a race and a god
[MarkG] Are you god? :)
[PeterAP] No, you are a civ leader
[PeterAP] the god is limited and in-order to win you must bring your god towards a human shape
[MarkG] In what way?
[PeterAP] Your god can only unleash his true power in the shape of a man, your success will help him; your failure will weaken him
[MarkG] I admit I'm not very familiar with fantasy stuff.... :)
[PeterAP] He will reward you and punish you occordingly and will have his own ego as a god
[PeterAP] We wanted to do this in a fantasy world due to the fact that all of us have playedin historical civ games
[MarkG] So, there is global domination on this game?
[PeterAP] we know how they evolve, as they reflect mans evolution
[PeterAP] A fantsy world however invites alot of creativity
[PeterAP] One will never discover the ultimate weapon allowing him/her to master all society
[PeterAP] The only true way of domination revolves around the end of the game, the god comes back to life and brings or destroys all others

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