MOO2Civ is an attempt to recreate the MoO/MoO II/MoO III series civstyle. Originally released by NCCSavage mid-2007 as sort of a Civ-conversion of Master of Orion, based on the 2nd edition (MoO II or MOO2 for short). The mod is currently following in NCCSavage's footsteps and receives occasional help from many quarters.
So what is Master of Orion? Originally a space-based strategy game, somewhat similar to Civilization, featuring 7 races in the 1st edition, 11 in the 2nd and 16 in the 3rd.
You may or may not recall that the Fantastic Worlds expansion of Civilization 2 included a simplified MOOjr scenario. Here's some lines of my redo of that scenario:
Expand your empire by founding new colonies, seek out rival races, conquer alien worlds and then attack Orion and finally defeat the Antarans to become MASTER OF ORION.
This version greatly expands on the original MOOjr scenario by using a custom made map, adding many new units, Wonders, advances and greatly expanding the terrain, while several original units, buildings and Wonders have been edited to get a perfect Master of Orion jr feel.
- there seems to be a Final Frontier bug, involving Fortress culture suddenly disappearing, which however fixes itself the following turn
- clicking on the Scout II and Battleship II Civpedia icons may currently cause a CTD
- MOO2Civ has also been tested postive for Multiplayer both on IP connection on Standard and Large FF Flat and Spiral Galaxy maps, as well using the Internet Games option (an ongoing game is still being played on a Large map). Make sure that each player has the same version and has it named identically as well for best performance. Using the same graphics setting may also be helpful. (If an OOS error should occur, follow the Pop Up instructions.)
- Assimilation Custom Game options are currently in error; here's the rundown:
- High to Low option actually loads Final Five
- Increasing Difficulty loads High to Low option
- Final Five loads Increasing Difficulty
As far as I can tell Flexible Difficulty works OK.