
Original Author: Unknown
As for stories, well, here I was in my first full-scale civ2 game. I was getting my butt kicked my the gosh darn Carthagenians. So I reckoned it was time to teach them a little about human engenuity.
First I made a cease-fire with them. Then I gave them a technology, made peace, and got a map of all their cities. They had about thirty cities on a distant continent (those buggers really reproduce in this version!) So I located their captital.
;------------------------------------------------------------------------------------------------------------- ; The Rocky Mountain Civilization II Site ;-------------------------------------------------------------------------------------------------------------- ; ; RULES.TXT Comments and Notes ; ; May 1997 by Jeff Head and the Rocky Mountain Civilization II Site ; ; What follows are the notes and comments that I have made in my own rules.txt file ; for the changes I make to Civ II when making a Mod Pack. Some of it is the stock ; notes that Microprose sent out with the game, a lot of it has been added to or ; clarified based on my many “trial and error” experiences. ; ; We release this as a help to those making Mods, not as an “end-all”. Although ; these comments represent our general experiences, they could well be sub-sets ; of the actual game operation and programming, meaning they may not work as ; stated in all cases. ;-------------------------------------------------------------------------------------------------------------- ...
"Some of the Menu Items I mention might have a slightly different name, as I’m writing from memory, but other than that the information is accurate, except where I note that I’m guessing about something.
If you are new to building scenarios
for
Civ2, or even experienced but achieving unsatisfactory results, these
notes may
help you in your next effort. The
material is organized as follows:
This paper is copyright © R. W. Knisely. Portions of this paper are copyright MicroProse Software, a subsidiary of Spectrum HoloByte, Inc. You are free to distribute, but not sell, this document so long as the entire document is distributed intact and this notice is included. However, it may not be incorporated into a published work in any form, including paper, CD-ROM or other electronic media without the express written permission of its author and Spectrum HoloByte, Inc.
This paper is a general guide to playing “Sid Meier's Civilization II”. Its based upon my experience with the game and input received from many of my fellow Civ addicts. It does not pretend to be the authoritative and final word on Civ2 strategy. Civ2 is an extraordinarily rich game with many, many potential ways to play. Also, keep in mind that, as I write, the game is still new, so other strategies will no doubt evolve. While the strategies laid out here work for me and for others, they are not the only possible approaches to the game--and that means we will all have a lot of fun for a long time to come!
This paper contains several sections:
I hope you’ll find this useful. At the very least, I think you’ll find the tables both useful in understanding the game and handy as reference material as you play the game.
Enjoy! Comments, additions and corrections are welcome.
Dick Knisely, 75046.473 at compuserve.com
26% Discount on Civ5: Gods & Kings now at DLGamer.com

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