• Martin Gühmann

    by Published on March 3, 1998 15:53

    Original Author: Unknown

    As for stories, well, here I was in my first full-scale civ2 game. I was getting my butt kicked my the gosh darn Carthagenians. So I reckoned it was time to teach them a little about human engenuity.

    First I made a cease-fire with them. Then I gave them a technology, made peace, and got a map of all their cities. They had about thirty cities on a distant continent (those buggers really reproduce in this version!) So I located their captital.

    ...
    by Published on February 19, 1998 21:02

    Original Author: Joe Rudmin

    I am playing the Chinese in Deity Raging Hordes on Earth. Things have been going well for me. I have in excess of 220 cities. Yeah, I maxed out the cities. That way no one can challenge my hegemony of the Americas. I have about five or six camps where I am producing "NONE" settlers. The annoying problem is that the Mongols are my neighbors. Every so often they sneak attack me, and do minimal damage. I have to take a city of their to make peace. So I usually buy it, and in the meantime I eliminate every Mongol unit I can reach which is not in a walled city or fortification. Right after I take the city the Mongol asks to speak with me and we make peace since I have the UN. Fine. Except that often I am using the Mongol city I take to produce NONE settlers, and when I take it, there goes the investment in those camps! If it were up to me, the Mongols could keep their cities, and I would keep mine, and produce lots of "NONE" settlers. Perhaps I could even max out the number of units permitted with "NONE" settlers alone! Then I wouldn't have to worry about nasty things like enemy armor or nukes when the technology comes out.

    ...
    by Published on February 13, 1998 15:23


    WARNING: backup the units.gif file situated in your CIV2 folder BEFORE changing anything.


    Well, you'll need Windows '95 or NT and the Paint Shop Pro (32-bit version) to work OK.

    First of all, you may create:

    a) a completely new unit or
    b) one based in a former unit.

    a) You may create the unit using a shareware icon editor. It is also possible to draw it using a program as Paintbrush, but I find that somehow difficult. Save your work in the *.gif format. If the program doesn't allow that, save under *.bmp or whatever and use Paint Shop Pro to convert to *.gif. Once you have it, go to the General Procedure section.

    ...
    by Published on February 13, 1998 15:11

    How to Nuke in Style
    How to Wage a successful Nuclear War
    By Tim McBride


    Have you ever had one of those games were you're kickin' back, relaxing playing a nice game of Civ when some Stupid Little no-name Civ nukes Ya. Annoying isn't it? Don't you whis you could turn his
    Entire Empire into a glass lined parking lot. Unfortunately There is the problem of global warming and a bad rap with the other civ's. There is a way to have your cake and eat it to.

    You can't just nuke people from the start, you need a couple turns of recon before you can even think about killing them. So after that annoying first strike check out the enemy's cities you whis to nuke, check to see whether or not each city has a SDI improvement. Preferably only nuke city's without SDI improvements it's a lot harder for you to turn city's to slag if they have SDI defenses(Much more time too). Your next step is to switch to a fundamentalists government. This new government helps you because you can build 10 units and the other Civ don't hate you as much ( The Eiffel Tower Wonder is a added Plus ). From here on out you go two ways based on whether or not your target's have SDI improvements or not. Also make sure you've got a ton of money it's easier and quicker with money.
    ...
    by Published on February 13, 1998 12:44

    INTRODUCTION

    There are so many questions and problems out there about editing gif files in Civ II, I finally decided I’d try and write a basic “How To” Tip. I’ll go over some basic principles, then end up with a step by step example. This tip will not make you a good artist.

    UNITS.GIF

    There are several gif files in Civ II, all of which can be edited. UNITS.GIF gets the most attention. It is the file that stores the images (pictures) for all of the units displayed in Civ II. It is directly related to the description of each unit and its characteristics found in RULES.TXT. The units also use specific sound files (.WAV files) found in the SOUND directory of Civ II (or one of the scenario directories if you have the Scenario CD). Changing the units in Civ II’s UNITS.GIF without understanding these relationships will not produce the desired results.
    ...
    by Published on February 13, 1998 12:29

    The Rocky Mountain Civilization II Site presents:


    Mod Packs, Scenarios, Units, Hints and Tips provided by our site are SHAREWARE
    This means that you are free to look at them, download them, use them, abuse them, etc. If you like ours, and they are of benefit to you, we ask that you consider sending us the following to offset the site subscription, email, counter, etc. costs, so we can continue providing all of this to Civ II enthusiasts around the world:

    Our Hints & Tips that help ........................ $ 1.00 (US)
    Our Scenarios you like .............................. $ 1.50 (US)
    Our Mod Packs you like ............................ $ 2.00 (US)

    The Rocky Mountain Civilization II Site
    P.O. Box 295
    Nephi, UT 84648

    Thanks for your consideration.

    HINT or TIP: Microprose Scenario CD Impact

    Regarding the new Civ II Scenario CD by Micropprose and it's impact on Mod Packs. They have done some really good things that I will summarize below:

    ...
    by Published on February 12, 1998 18:29

    Original Author:
    Mike Laplaunte

    Hi. I have been somewhat obsessed with Civilization 2 since the time that I bought it.
    My current best score is 197% (one hundred ninety seven percent) on Emperor level with 7 civilizations.

    Not everyone plays a game the same way. The path to victory can be different for each person. Here is one that worked for me:
    ...
    by Published on February 11, 1998 19:20

    A Recipe for Invasion in Civilization 2


    This strategy also has a MUCH better chance of sucess if the enemy has had a chance to conecct all its cities with railroads. Actually I can't really see this working unless they do.

    Ingrediants:
    • Lots and lots of money. Depending on how many cities you want to invade and how big they are, you might need between 10,000 and 30,000. This may seem a lot for the person who plays on whimpy goverments like republic but if you get Fudamentalism as fast as you can and make marketplaces and banks and maybe even stock exchanges money should not seem like too much.
    • 2 or 3 transports
    • As many spies as there are cities (not counting the capital)
    • Some good attack units that have 2+ moves
    ...
    by Published on February 6, 1998 15:12

    The Rocky Mountain Civilization II Site presents:


    Mod Packs, Scenarios, Units, Hints and Tips provided by our site are SHAREWARE
    This means that you are free to look at them, download them, use them, abuse them, etc.* If you like ours, and they are of benefit to you, we ask that you consider sending us the following to offset the site subscription, email, counter, etc. costs, so we can continue providing all of this to Civ II enthusiasts ...
    by Published on February 6, 1998 14:59
    Article Preview

    A science city


    Having a science city that has Colossus, Obsevatory, and Newton's, is not as effective in Civ II as in Civ I; nevertheless, it still reaps quite benefits.

    It is like adding 3 to 4 cities, equivalent in size, to your research and bankroll. It plays a decisive role up to King's level saving a few turns off each technology and a few more coins each turn. Ususally, by the 19th century, you will rack up all the techs assuming that you turn into democracy around the 11th or 12th century. At the emperor's level, it still allows you to be technologically ahead of other civ's by a comfortable margin though not as decisive as in lower levels. The greatest benefit of having a science city at the emperor's level is that it allows you to be more flexible with other cities for which research improvements are not the top priority. I find it little worthy to build a science city at the deity level. Therefore, if you are playing mainly below the deity level and are trying to experience realistic conflicts of civilizations going through all the stages or eras, a science city is still potent. Of course, if you want to have fun, forget the idea and place yourself tiptoeing around with othe civ's on an equal technological level. That way, you will get to focus on tactics and strategies. With a science city in your hand, you will roll on all the civ's allied against you no matter which path to the victory (e.g. military or financial conquest, or space race) you choose.

    ...
    by Published on April 8, 1997 17:30

    ;------------------------------------------------------------------------------------------------------------- 
    ; The Rocky Mountain Civilization II Site 
    ;-------------------------------------------------------------------------------------------------------------- 
    ; 
    ;   RULES.TXT Comments and Notes 
    ; 
    ;    May 1997 by Jeff Head and the Rocky Mountain Civilization II Site 
    ; 
    ;	What follows are the notes and comments that I have made in my own rules.txt file
    ;	for the changes I make to Civ II when making a Mod Pack.  Some of it is the stock
    ;	notes that Microprose sent out with the game, a lot of it has been added to or
    ;	clarified based on my many “trial and error” experiences.
    ;
    ;	We release this as a help to those making Mods, not as an “end-all”. Although
    ;	these comments represent our general experiences, they could well be sub-sets
    ;	of the actual game operation and programming, meaning they may not work as
    ;	stated in all cases.
    ;-------------------------------------------------------------------------------------------------------------- 
    			...
    			
    by Published on February 6, 1997 19:08

    ---
    ---
    What follows is a raw log of the 02/07/97 Online Chat with Sid Meier. An HTML version will be produced shortly.

    ---
    Fri Feb* 7 20:04:07 1997: Paul says, "Welcome everybody!"
    Fri Feb* 7 20:04:30 1997: Paul says, "Allow me to introduce Sid Meier. A man I'm sure who requires little introduction to this crowd."
    Fri Feb* 7 20:04:32 1997: Paul says, ""
    Fri Feb* 7 20:04:40 1997: Paul says, "Welcome Sid."
    Fri Feb* 7 20:04:52 1997: Sid says, "Thanks, great to be here."
    Fri Feb* 7 20:05:35 1997: Paul says, "tell us what you are up to. "
    Fri Feb* 7 20:06:08 1997: Sid says, "Well, since last May I've been working at Firaxis Software..."
    ...
    by Published on October 19, 1996 18:36

    This is version 3.0 of the FAQ
    Spain. October 19th, 1996.

    A terrible mini FAQ created by the inquisitive mind of:

    Antonio Leal (C) 1996aleal at ctv.es


    Well, this doesn't pretend to be too much serious. Just to tell you some weird things I have discovered playing the game and changing the parameters. I have also added interesting tips from Civ2 gamers all around the Net. First of all, you must have your Civ2 copy ready. Afterwards, you'll be free to change the numbers and files as I explain here, if you are enough suicide... Hey, always backup your original files before experimenting anything.

    1. The Mega City

    If you play the game, the maximum population for a city might be 40 or 42. I must say I have never reach that level (38 maybe, I don't remember). Though, the real max number is 127. Yes, this is impossible to get in a normal play, but if you alter the rules.txt file, let's say the wheat resource to be 52 instead of 3, there is no problem. If you found a city close to 3 or 4 wheat resources, the magical number of 127 population is at your feet. You can also change the banana/fruit resource or whatever food one.

    Hey, wait a moment! This cluster of wheat resources so closer is not possible! Don't panic. Read the section 2, changing the seed source. (If you change the wheat to 100, for instance, the effect could be brutal when you have a look to the city display: your food container is overhelmed).

    Why not a city of 1000 population? No. If you try to put something more than 127, negative or lower numbers appear.

    Well, take into account that this is just possible if you're making a scenario, where you can vary the characteristics of play at your will.
    ...
    by Published on August 1, 1996 16:58

    © 1996 by Carsten Straaberg, straaberg at inet.zitech.dk. v. 1.0, August 1. 1996.
    Please, do not link this page directly, but make a link to my Civ2-page in stead.
    You are not allowed to redistribute this material without expressed permission!

    This is my own experiences, though, I am aware that other people has similar views on how to get a good start in Civ2. This document focuses mainly on getting a good start. But, the rest of the game is also shortly covered. The aim in this document is to win by launching the Space Ship. The described approach is not optimal for conquering the world.

    Comments are welcome by email to: straaberg at inet.zitech.dk.

    1. Settling down

    At the beginning of the game you should build your first city as fast as possible. This implies building on the square where you start out, unless this is an extremely bad terrain square. If any of the squares you can see immidiately is a grassland square or a river square, then move there and settle. If you see a goody house, take the chance and get it. If it contains barbarians you are probably killed, but so early in the game that is not a big tragedy.
    ...
    by Published on June 4, 1996 16:50

    version 1.0
    by Patrick Williams
    June 4, 1996
    email: Radiospace at aol.com

    This FAQ is designed to help you build scenarios for Civilization II. It is completely unofficial and not affiliated with Microprose in any way. Then again, neither is Brian Reynolds, so what the hey.

    Some of the Menu Items I mention might have a slightly different name, as I’m writing from memory, but other than that the information is accurate, except where I note that I’m guessing about something.

    If you are new to building scenarios for Civ2, or even experienced but achieving unsatisfactory results, these notes may help you in your next effort. The material is organized as follows:

    1. Choosing a scenario
    2. Designing the map
    3. Placing the tribes on the map
    4. Starting the game
    5. Editing cities
    6. Creating units
    7. Controlling technology
    8. Influencing diplomacy
    9. Miscellany
    ...
    by Published on April 28, 1996 17:43

    Original Author:
    Mike DelPrete
    4/28/96

    Here we will discuss some common questions players of Civilization II have. If you have any questions, answers, or comments, send them my way at shivadeath at msn.com.


    Q: What is the best form of government?
    A: This is a hard question to answer, since it depends on what level of the game you are playing at, your strategy and goals in the game, and the size of your empire. The most useful forms of government are the two that are most commonly used, Fundamentalism and Democracy. Fundamentalism is good because you don’t have to worry about unhappy citizens (very useful in harder games) or unit shield maintenance unless you have a lot of units. This keeps production up high and the folks at home happy. The down side is that science production is cut in half, so unless you have a lot of libraries and universities your scientific community will suffer. This government is best used when you are involved in a large war where defeating the enemy comes before anything else.
    The other government used the most is Democracy, which is for the more peaceful player who want to be on top with research and money. Using this method it is possible to have enough money to subvert enemy cities rather than attack them. This is much like the Republic except the restrictions on declaring war and senate interference are not as bad. These two governments are the extremes of all possibilities, and it is very possible to play with other types if it suits your needs.

    ...
    by Published on April 24, 1996 18:57

    Original Author: Mike DelPrete
    4/25/96

    CONTENTS

    I. Starting Strategies
    II. World Conquest
    III. Space Race (coming soon)
    IV. Diplomacy (coming soon)
    ...
    by Published on April 6, 1996 16:26
    Article Preview

    Player’s Guide and Strategy Idea
    by Dick Knisely



    With my thanks to Brian Reynolds, Gus Smedstad, M. Philip and the many other Civ2 addicts who contributed ideas and comments.

    Thanks to “Gamelord” for the use of the Civ2 graphic!

    This paper is copyright © R. W. Knisely. Portions of this paper are copyright MicroProse Software, a subsidiary of Spectrum HoloByte, Inc. You are free to distribute, but not sell, this document so long as the entire document is distributed intact and this notice is included. However, it may not be incorporated into a published work in any form, including paper, CD-ROM or other electronic media without the express written permission of its author and Spectrum HoloByte, Inc.

    Introduction

    This paper is a general guide to playing “Sid Meier's Civilization II”. Its based upon my experience with the game and input received from many of my fellow Civ addicts. It does not pretend to be the authoritative and final word on Civ2 strategy. Civ2 is an extraordinarily rich game with many, many potential ways to play. Also, keep in mind that, as I write, the game is still new, so other strategies will no doubt evolve. While the strategies laid out here work for me and for others, they are not the only possible approaches to the game--and that means we will all have a lot of fun for a long time to come!

    This paper contains several sections:

    • General strategy notes for the early, middle and late parts of the game,
    • Specific strategy ideas concerning special purpose cities and my thoughts about the Wonders of the World,
    • A number of tables extracted from the various game parameter definition files that come with the standard Civ 2,
    • My “wish list” of features for Civ 3 (!),
    • And some references to other sources of good information from both the publisher and from more of your fellow Civ addicts.

    I hope you’ll find this useful. At the very least, I think you’ll find the tables both useful in understanding the game and handy as reference material as you play the game.

    Enjoy! Comments, additions and corrections are welcome.

    Dick Knisely, 75046.473 at compuserve.com

    ...
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