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Well, since much information is scattered here and there, I thought it was good to compile it all in one place. This is a comprehensive review of all new features in C3C that we know of.
I have necessarily forgotten some bit of info. Please tell me of any info that you know of and doesn't figure here (please also link to a source, I wouldn't like to repeat rumours)
Here it goes:
code:
| Civilization III: Conquests |
| Publisher: Atari | Developer: Firaxis / Breakaway Games | Announced release: 4 November 2003 (US) |  |
| NEW CIVILIZATIONS |
| Civilization Name
| Civ Traits
| Unique Unit |
Leader Name |
Starting Tech |
| Hittites |
Expansionist, Commercial |
Three Man Chariot |
Mursilis |
Pottery, Alphabet |
| Sumerians |
Scientific, Agricultural |
Enkidu Warrior |
Gilgamesh |
Bronze Working, Pottery |
| Incas |
Expansionist, Agricultural |
Chasqui Scout |
Pachacuti |
Pottery, Masonry |
| Mayans |
Agricultural, Industrious |
Javelineer |
Smoke Jaguar |
Masonry, Pottery |
| Byzantines |
Seafaring, Scientific |
Dromon |
Empress Theodora |
Bronze Working, Alphabet |
| Dutch |
Seafaring, Agricultural |
Swiss Mercenary |
William of Orange |
Pottery, Alphabet |
| Portuguese |
Expansionist, Seafaring |
Carrack |
Prince Henry |
Pottery, Alphabet |
| NEW UNITS |
| Name |
Att.Def.Move |
Requirements |
Cost |
Special abilities |
| Enkidu Warrior |
1.2.1 |
none |
10 |
Specific to Sumerians |
| Chasqui Scout |
1.1.2 |
none |
20 |
Enslave (scenario specific) Ignores move costs of hills and mountains Specific to Incas |
| Three Man Chariot |
2.2.2 |
The Wheel Horses |
30 |
Wheeled Specific to Hittites |
| Javelineer |
2.2.1 |
Warrior Code |
30 |
Enslave (NOT scenario specific) Specific to Mayans |
| Swiss Mercenary |
1.4.1 |
Feudalism Iron |
30 |
Specific to Dutch |
| Trebuchet |
? |
? |
? |
? |
| Dromon |
2.1.3 |
Map Making |
30 |
Boat Lethal Sea Bombardment Specific to Byzantines |
| Daimyo |
Variable |
? |
? |
Scenario-only Gets stronger with new techs |
| Wooden Carrier |
? |
? |
? |
Boat Maybe scenario-only |
| Curragh |
? |
Alphabet |
? |
Boat |
| Carrack |
2.2.4 |
Astronomy |
40 |
Boat Does not sink in ocean tiles Specific to Portuguese |
| Scientific Great Leader |
? |
? |
? |
Has a chance of appearing when you are the first to discover a tech |
| Crusader |
4.3.1 |
Chivalry Iron |
40 |
Maybe scenario only |
| Inquisitor |
4.1.1 |
Religious Persecution |
30 |
Treats all terrain as road Detects Invisible Scenario only |
| Assassin |
6.1.1 |
Assassination |
60 |
Stealth Attack Invidible Detects Invisible Scenario Only |
| Spy |
2.2.1 |
Intelligence Operations |
20 |
Detects Invisible Treats all terrain as roads Scenario only |
| Longboat |
? |
? |
? |
Boat Probably specific to Vikings Scenario only |
| NEW BUILDINGS IN THE CORE GAME |
| Name |
Requirements |
Cost |
Maintenance |
Culture |
Effects |
| The Statue of Zeus |
Mathematics Ivory |
200 |
0 gold |
4 a turn |
Produces Ancient Cavalry (3.2.2) every 5 turns
Can become a Tourist Attraction
Golden Age for Religious / Militaristic
Obsolete with Metallurgy |
| The Temple of Artemis |
? |
? |
0 gold |
? |
Puts a Temple on every city in the same continent Can trigger a Golden Age for Religious Civs Obsolete with Education |
| The Mausoleum of Mausollos |
? |
? |
0 gold |
? |
Makes three unhappy citizens content May trigger a golden age for Seafaring or Scientific Civs |
| The Knights Templar |
? |
? |
? |
? |
Builds Crusaders (5.3.1) every five turns |
SCENARIOS
Mesopotamia
From 4000 BC on.
Confirmed Civilizations: Babylonians, Sumerians, Hittites, Egypt, Persia, Greece, Phoenicians*
The scenario is a race for the 7 wonders of the ancient world. It stops when they are all built.
Special abilities: None known yet.
Rise of Rome
Fall of Rome
Starts in 324 AD
Confirmed Civs: Rome, Byzantines, Celts, Sassanids (Persians), Huns*, Franks*, Anglo-Saxons*, Vandals*, Visigoths*, Ostrogoths*
Rome is divided between the East and the West empire. Barbarian Civilizations emerge and attempt to gang up on them. Rome will win a Score Victory at about the 100 turn if it doesn't fall first.
Features:
- Mass elimination: a Civilization is eliminated if it loses 8 cities.
- Specific enslave: Units with the enslave ability may 'capture' fighting units instead of workers.
Middle Ages
Features:
Starts in 843 A.D, Ends in 1453 A.D
- Mass regicide: a Civ has lost when its two kings are killed.
- Relics: Each christian Civ starts with a relic, that can be captured. If it manages to get it to Jerusalemit gets 10,000 victory points
- Stealth Attack. The Muslim assassins can attack the unit they wish in a stack.
Mesoamerica
Confirmed Civilizations: Aztecs, Mayas, Incas, Moche*, Olmecs*, Toltecs*
This scenario mostly emphasizes culture.
Special abilities:
- Enslave: have a chance acquiring a worker after defeating an enemy unit)
- Sacrifice: sacrifice a worker in your cities for an immediate boost of 20 culture. This creates unhappiness in said city
Age of Discovery
Starts in 1490
Confirmed Civs: Portuguese, Dutch, French, Spanish, English, Incas, Mayans, Aztecs, Iroquois
This scenario emphasizes on the colonization of the new world, to acquire its resources and Wealth, if you play as a European power. The scenario emphasizes on keeping the Europeans at bay for as long as possible, in order to get a culture victory, if you're an American.
Features:
- The Portuguese start the scenario with a Golden Age
- The American Civs need fewer culture points per city to get a culture victory
- European cities that have a luxury in their radius can build a specific building that creates a "treasure" every 5 or 10 turns. Victory points ensue if this treasure is brought to Europe.
Sengoku: Sword of the Shogun
1467 - 1603 (540 turns !)
Confirmed Civilizations: 18 Japanese Clans*
This scenario emphasizes on Conquest, and is highly aggressive
Special abilities:
- Upgrade: The Daimyo unit upgrades and strengthens itself when you discover new techs (10 upgrades total)
- Stealth Attack: The Ninja Unit can strike one unit of his choice in a stack.
Napoleonic Europe
War in the Pacific
Confirmed Civilizations: Japan, America, China, Netherlands, England
This scenario retraces the epic battles of the Pacific between Japanese and US forces, with the presence of lesser actors as well
Special abilities:
- Japanese First Strike: Japan is the only Civ to move in the first turn
- Locked alliances: Alliances can not be renegociated. It is Japan vs. the rest of the world.
- Kamikaze: Sacrifice a poplation point to bombard a target 4 squares away.
- Ships and Planes take double damage in cites
- Most Aircraft has now lethal bombardment agains ships.
* Civilizations marked with * only exist in this scenario and are not full fledged Civilization for regular games.
NEW GOVERNMENTS
Feudalism
Fascism
Imperialism. Scenario specific
Tribal Council Scenario specific
Oligarchy Scenario specific
Protestant Monarchy Scenario specific (Age of Discovery)
OTHER NEW FEATURES
New Civilization Traits:
- Agricultural gives bonuses to food production.
- Seafaring gives bonuses to Sea travel.
The traits of all existing Civs will be reassessed. The English will be Seafaring / Commercial.
Two New difficulty levels.
- Demigod is intermediary between Emperor and Deity.
- Sid is more difficult than Deity.
Random World sizes
Setting the AI agression level when starting a game. The AI agresseion level is separate from difficulty.
Volcanoes Appear randomly and spout pollution in one direction
Marshes are a new terrain type
Craters can happen when you bombard a tile. They destroy resources definitely.
Two new City Specialists:
- Civil Engineer produces shields
- Police Forces reduces corruption
Tweaked Diplomacy
- Communication trading now comes with Printing Press
- Map trading now comes with Navigation
All of the content of PtW will be included in Conquests
Last edited by Spiffor on 25-10-2003 at 17:15
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Here.
I thought about bumping it, but I understood that the two not-yet-included leaderheads are still nameless. We still don't know who'll be the Mayan leader, and who'll be the Incan Leader
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Warlord
beautiful coastal city of... Que te Importa
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May 2003 time: 03:07
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There are 2 more confirmed Scenarios. The first is the “Age of Sail.”
“the Age of Sail, in which you'll play either as an explorer from an Old World country intent on conquering the New World, or as an indigenous nation who must repel the European invaders. The conquests feature a huge variety of new technological advances and bonuses that are unique to each one, such as sacrificial altars that benefit the Native Americans in the Age of Sail.”
Here’s the link.
http://www.gamespot.com/pc/strategy...ew_6073788.html
The second is a Roman Era scenario. There is no writing about it, but you can clearly see it in the screenshots.
http://www.gamespy.com/previews/aug...reenshots.shtml
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BreakAway Games
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Feb 2003 time: 08:07
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The new small boat is a curragh, not a corragh. The Gamespot review had a spelling error there.
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Warlord
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Aug 2001 time: 00:07
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Now, when they say it will "come complete with all the content" of PTW, do they really mean everything? IE. if I don't have PTW, I won't need to even bother buying it, cause Conquests will give it all to me.
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Emperor
Of the occupied South
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Dec 2002 time: 02:07
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A monk with "unit conversion" ability? I think that would be a bigger leap than CIV should make.
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Warlord
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Aug 2001 time: 00:07
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From the jump-map in the lower left of that screen, I'm guessing this is a scenerio pic. Probably the Roman one, or maybe Cradle of Civ. Which means that the tech and gov. type you noticed are likely to be scenerio mods. Still worth noting, but we do want to be sure they are noted in the proper location.
A ? on that screen. Its hard to make out with FoW, but what's the greyish silver blob on the hill left one and down two from the town of Croton? Is that iron, or something else?
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