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Big Huge Games
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May 2002 time: 08:15
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Just so folks understand this - if you mod your data files you'll need to keep copies of the unmodded files for multiplayer play. If you join a multiplayer game with modded files your game will go out of sync when the custom data gets used. We'll add some protection features in a future patch to make sure you don't do this by accident. For now, just be sure not to try to play multiplayer with modded files or you'll end up sad.
And to anticipate a question - you CAN play muliplayer with modded files. It's just that all players in the game have to have the exact same data.
Hope that clears up some confusion.
Paul
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Co-Administrator
Latvia, Riga
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Sep 2000 time: 10:15
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One little thing... I wonder why didn't you guys provide some nice editor? You've been editing the files with XMLSpy, and it wouldn't be really hard to create an XML editor that is more user-friendly, and ready for RoN... and provide that in the retail box.
I am guessing that someone will go and code that one anyway, but just wondering.
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Emperor
Baltimore, MD
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Jan 1970 time: 03:15
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How do you use custom files with a scenario?
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Deity
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May 2002 time: 02:15
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So where is this tool to mod RoN files? Guess I'll be waiting for RoN Flicster.
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