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Settler
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Nov 2001 time: 02:57
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Here's the latest TCG Editor v1.01 for Civ III saved games. Here's a list of the features:
- Change victory conditions
- Change forced retirement date
- Modify treasury gold for all civs in game
- Reveal the entire world map
- Works with versions 1.07f and 1.16f (pre and post-patch)
- Change the Player's Civ
- New in version 1.01:Change the random seed stored in the game
The zip file has 2 files in it, the executable and a help file. The help file is a little thin right now, but it's there for future expansion. There is NO UNDO function, so be sure to save edited files under a new name. I don't recommend editing important SAV files and saving right back over them.
All you have to do is unzip the 2 files into the same directory anywhere you like and create a shortcut to the executable file on your desktop.
The editor is statically linked, making it a little big in size, but with all the different versions of Windows out there now I figured it might be better to avoid any dependencies on installed VC++ runtime DLLs. As a result, it should work on all versions of Windows that Civ3 itself does.
I edited this post to update the ZIP download attachment and for some reason I can't do it. So... LOOK FOR THE ATTACHMENT BELOW IN ANOTHER POST FROM ME
Last edited by hwinkels on 04-02-2002 at 23:49
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Settler
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Nov 2001 time: 02:57
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There's a field that holds the Player's civ. I first tried just changing that field in order to switch civs. It didn't work as I expected it to, and the whole game just played itself without me having to make any moves at all! It was very strange to watch. I ended up changing around the steps the program makes to swap the player's civ with another one.
It does seem possible - even easy, maybe - that MP could be enabled with a little tinkering. I'm still experimenting.
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Settler
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Nov 2001 time: 02:57
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The file you need to double-click on is the Civ3SavEdit.exe file. Where did you unzip it to? .EXE files don't have "associated programs" ... they ARE programs! What are you d/c on?
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Chieftain
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Dec 2001 time: 07:57
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quote: Originally posted by hwinkels
whole game just played itself without me having to make any moves at all! It was very strange to watch. |
Wow! I want this feature for mod testing! Is it enabled in your editor ?
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Chieftain
Sun Prairie WI
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Dec 2001 time: 01:57
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I forgot to mention that for the download problem wher it names it attachment, you are most definitely not the only one. Just rename the file you download to anyname.zip and you can unzip it normally then.
Gutz
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Settler
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Nov 2001 time: 02:57
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Dr. Strangelove: Glad you got it to work. I've had download problems myself on several sites using IE 5.5. I don't know if it's IE version related or what. Whenever I download from southparkstudios.com I run into similar hassles, but when I download from Apolyton I never seem to have a problem.
Gutz: Yes, d/c is "double-click".
pauli: Please let me know if works for you. You should get the retirement warning 50 yrs. ahead of time. The warning is based on years and not turns, meaning if you set it to something ridiculous like 100 BC (-100), you'll get the warning only a turn or two ahead of the forced retirement date. Anything after 1948 and you'll get the full 50-year/50-turn heads-up warning.
s3d: It's not enabled but I'll play with it a bit this evening and see if I can make it happen at-will. I never thought it might actually be useful that way! Stay tuned.
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Warlord
Brooklyn, NY
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Jan 2002 time: 07:57
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Hey hwinkels, just a suggestion, but you might want to consider making this utility available at Civ Fanatics as well. You're little utility is very useful but will only get buried in obscurity here.
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Settler
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Nov 2001 time: 02:57
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I hear you, Minuteman. Probably by the weekend. I've been trying to add a certain function to it without much luck (the auto-play thing) but I'll put it up there whether or not I can make it work in another couple of days. Thanks for the suggestion!
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Prince
herndon, va, usa
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Jan 2000 time: 02:57
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hwinkels: i don't believe i ever got a retirement warning. however, i got a cultural victory long before 2000 :/ i guess it's not going to bother stopping me. it didn't do anything when my ship launched, either.
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Settler
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Nov 2001 time: 02:57
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The only thing you can do civ-wise is change which one you're leading. In other words, you can switch sides. You take over for the AI on one of the other civs and the AI takes over control of the civ you were previously controlling. The viewable map changes, too, depending on what territory the other civ knows about - your old land will go dark if your new civ doesn't have knowlege of it.
Besides that, you can't change their locations or anything.
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Settler
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Nov 2001 time: 02:57
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Heh. I added that to version 1.01. With all the problems people seem to have downloading files here, I decided to post it over at Civfanatics. Which is now down
So I'll update the version here in a few minutes
I was unable to update the attachment at the top of the thread, so I'll attach it directly in the next post...
Last edited by hwinkels on 04-02-2002 at 23:50
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Settler
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Feb 2002 time: 02:57
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Hi!
I try to change the player civ and save the file but I received this error message....
Attachment: error.jpg
This has been downloaded 2106 time(s).
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Settler
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Apr 2002 time: 23:57
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Has there been any progress on this front? I would really like to be able to change civs.
Is there a newer utility that can do this (change the player's civ)?
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Warlord
Sydney, Australia
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Nov 2001 time: 17:57
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Love to have this utility for 1.21F... any plans to update this great utility?
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Settler
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Apr 2002 time: 23:57
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Is anyone posting source code to how they are doing what they are with their utilities?
I understand how hard it is to release your precious work, but if you aren't going to update it, then I don't see any reason not too.
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King
Wichita,KS,USA
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Dec 2001 time: 01:57
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Has anyone had this work with the 1.21 patch? Or adapted it for the 1.21 patch if it didn't work?
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Emperor
EMPEROR of Cats
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Feb 2002 time: 08:57
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The program didn't work. I get lots of error messages when trying to open a .bic file.
Maybe it is a 'patch' problem..?
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All times are GMT. The time now is 07:57. Apolyton Time is 02:57. |
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