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Co-Founder
Macedonia, Greece
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Aug 1998 time: 09:37
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Now, let's see if we can behave like logical people in this forum
The Apolyton Estalbishment would like to propose to everyone to take a step back and this about what he has been posting the last two weeks and try to see the other side
Rules of posting on this thread:
- You must post a common complaint/question/argument
- The subject could vary from if one can make scenarios with the editor(in which case the answer should be a simple "no" and not a whole analysis on firaxis' development plan) to the argument that democracy should have less corruption
- You must also post the answer/counter argument to it
- If you post about something not covered, you must a put a new number for it(if the last was #25, you should use #26)
- Corrections on the answers should not be made, only additions(e.g. dont try to correct other people, just add your perspective)
Lets see how civilized we are.... 
The FAQ is now indexed and properly diplayed
- Gameplay, features, rules, tips
- Interface
- Customization
- Bugs, technical questions
Last edited by MarkG on 03-06-2002 at 17:14
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Chieftain
Toronto, Canada
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Nov 2001 time: 07:37
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Q. What are the benefits of a expansionist civ?
A. They get lots of advances early on in goodie huts. They also have a great chance of making contact with others very early, which means they can trade, etc.
CA. If you are isolated, the scout is essentially useless. If there are many civs, they you may not get many goodie huts.
Last edited by MarkG on 29-11-2001 at 08:23
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Co-Founder
Macedonia, Greece
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Aug 1998 time: 09:37
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Thank you once more for your feedback GP
Q: Does Civ3 have multiplayer function?
A: No
Q: Why?
A: Probably cause the delay would be too big if they choose to finish both SP and MP
Q: So no MP at all?
A: Firaxis is "working on some cool multiplayer concepts that will take a fresh approach to the challenge of making multiplayer for a turn-based game fun"
Q: Will i have to pay for an MP expasion?
A: No official answer. Then again, we're living in a capitalistic society.....
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Warlord
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Nov 2000 time: 07:37
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[irony]
Spontaneous, successful.
[/irony]
Would not be a "real" FAQ a better solution?
[joke]
Q: is this a FAQ?
A: not exactly.
Q: is this a thread?
A: not exactly.
Q: only CivIII owners can post here?
A: I do not know.
Q: numbers for uncovered topics. Uncovered in this thread or in the site?
A: I do not know.
[/joke]
Anyway, my contribution:
Q: are there nukes in CivIII?
A: yes, two kind of them: tactical (6 squares radius, cost less) and ICBM (hit everywhere, cost more)
Q: what are the effects of a nuclear hit?
A: ONE unit is surely destroyed, other units can be destroyed or damaged at random. If you attack a city, half the population and a small random number of buildings disappear (you can't completely wipe out a city with nukes, but you can RAZE -wipe out- it with groung units). Other civs can decide you are a worse guy that they thought before, sometimes declaring war on you if they did not have a good opinion on you. You produce pollution, which may trigger a global warming.
Q: I know I need a wonder before making nukes, the Manhattan Project. Is it a major or minor wonder?
A: Major, so one build it for all, even if a minor wonder could have been a better idea IMHO.
Q: can I load nukes into subs?
A: you need only to load tactical nukes, because ICBM can hit everywhere from any of your cities. And yes, you can load ONE nuke on a sub (not 8 as in CivII)
Q: do I need special resources for building nukes?
A: Oil and uranium. And because uranium has a quite higher chance of depleting than other resources, if you happen to have it in your territory use it quickly.
Q: is there any way to prevent a nuclear attack on my cities?
A: either you control all the uranium on the map (but resources can pop up sometimes, so you are never sure) or you build the SDI defence, a MINOR wonder, which gives the foreign nukes a 25% chance to hit your cities.
Q: is MAD (cold war Mutual Assured Destruction) implemented?
A: sadly, no. But people are complaining, so maybe a patch, an expansion or a mod can do the trick.
Q: are nukes underpowered or just right?
A: this is being debated in some threads. No clear (= Apolyton collective) answer so far.
Last edited by MarkG on 03-06-2002 at 07:44
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King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
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Mar 2000 time: 02:37
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Markos: You mentoined giving numbers somewhere above, but I don't understand what you want, and no one else seemed to -- so if I'm doing this wrong, please either edit this post or post and let me know so I can fix it...
Patch Questions -- All of these are to the best of my understanding, so if anyone knows otherwise PLEASE correct me. All of these are posted as of Nov. 17, 2001, so this information may not be accurate for long.
Q: Has a patch date been set?
A: As of 11/17 no, but there are some hints that it'll be sometime around the end of the month.
Q: Will curruption be fixed in the patch?
A: According to Soren Johnson, they're looking into it, but no definate answers as far as this.
Q: Will they add stacked movement or something like it in a patch?
A: No one knows...
Q: Will they remake Civilization 3, rename it "Voodoo Battle Ground", repackage it, make it a first person shooter up, and give it to everyone for free as a 700 MB patch file? 
A: I hope not .
Q: Do we know ANYTHING definate about the patch as of yet?
A: Not really, except that there'll be one .
I'll try to add some other stuff when I think of it, but I noticed that patch questions-answers were absent, so I thought I'd fill them in. If I'm wrong in any way above, please correct me -- or when this information changes, as it's very dated)...
-- adaMada
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King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
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Mar 2000 time: 02:37
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Q: I'm playing a game with sixteen civs. I can't see all the civs faces in the Foreign Advisor. Oh, the horror! What to do?
A: Shift-Right Click on a space in the foreign advisor to 'assign' a civ to that space. If you need to, you can change what each space means from civ to civ to civ, or you can just set it once with the eight faces you use the most, and leave it that way. Again, another gym from the readme that came with the game...
Last edited by MarkG on 03-06-2002 at 08:03
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Q: If I have a Civ manual, but can only look at 5 pages of it, what pages would it be??
A: Pages 196 - 200
Q: Whats on pages 196 - 200??
A: All the shortcut keys for the game
Last edited by MarkG on 03-06-2002 at 07:46
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King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
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Mar 2000 time: 02:37
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Q: Is there an easy way to make your workers automatically expand your road network?
A: Ctrl-N will set a worker to automatically network cities, which pretty much is making sure all the cities are connected to your trade network (by building roads). I don't know if this applies to railroads -- haven't gotten that far yet.
Last edited by MarkG on 03-06-2002 at 07:48
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King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
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Mar 2000 time: 02:37
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Q: Did they take the goto city command out of Civ 3?
A: No, the command is "ctrl-shift-G".
Last edited by MarkG on 03-06-2002 at 07:51
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Warlord
Calgary
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Oct 2001 time: 00:37
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Q: Why can't I disband cities with settlers like Civ 2?
A: You can. To disband (remove) a city, simply produce a settler while the city is size 2 or less, or a worker while the city is size 1. The key is you MUST have 0 food growth in the city. If the city has any surplus food, the settler/worker will be delayed without saying anything to you until the city grows, then the unit produced.
Q: I didn't change governments when I was offered the chance after researching it, now I can't. Why?
A: You can! Either go to the Domestic Advisor (F1) and click the little green tab that lists your current government type. Your advisor will ask if you wish to start a revolution. In several turns, you will be asked what form of government you wish to enter. You can also use the Shift-G hotkey from the map.
Last edited by MarkG on 03-06-2002 at 07:57
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Prince
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Dec 2000 time: 23:37
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Q:I cannot wait! Is there a quicker way to disband a city than the one mentioned earlier?
A:No. However, if you want a city gone as soon as possible have 1 military unit standing outside the city you want gone. Sell all improvements & remove all units from that city. Give that city to your worst enemy. Now re-conquer the city & instead of installing a new governor - raze the city. The disadvantages to this are those associated with razing & the fact that if you didn't have an enemy before you definitely do now.
Last edited by MarkG on 03-06-2002 at 07:57
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Q: Why doesn't a World Wonder in conquered city produce any culture for my civ after I conquered it even though in the manual it say's that I should get the benefits now?
A: (if i remember correctly) the wonder starts producing culture from zero, adding up for as many years you hold it, not for how many long it exists
Last edited by MarkG on 19-11-2001 at 22:24
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Warlord
Boston, MA USA
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Dec 2000 time: 02:37
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Q:Currently the settings for Settler make it a unit that cannot be airlifted. Is there a way to make the default for it to have the capabliity to be transported through cities with airports?
A: You can do this through the editor
Last edited by MarkG on 03-06-2002 at 08:05
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Chieftain
WV
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Nov 2001 time: 07:37
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Q: Why are there only two sources of coal on the entire "huge world" map I'm currently playing?
A: Because that's what it's like in the "real world".
C.A.: Hmmmmm.
Observation: I live in West Virginia. I can find spilled coal near the off-ramp to the mall,
but there isn't any on the entire continant in my game! Name me a continant that doesn't have coal. Antarctica doesn't count. Though there's still probably coal there.
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King
Ringwood, Victoria, Australia
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Apr 1999 time: 16:37
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Q: Are there only two zoom levels (hitting the z key)?
A: Yes, there are only two zoom levels. (Pg. 164; Civ 3 Manual)
-- adaMada
Q: WHY are there only two zoom levels? Civ2 had heaps!
Last edited by AustralianJeremy on 20-11-2001 at 05:37
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Warlord
Calgary
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Oct 2001 time: 00:37
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Partly in answer to Spam Shark
Q: Why do the changes I make in the editor not work when I start a new game?
A: You either need to start a scenario, with the file you created, or edit the civ3mod.bic file when you do your editing which will affect all standard games, including games already in progress.
Q: So what if I edit the world sizes in that file and continue an old game?
A: Not sure, but as people have had problems with custom size maps (especially 256x256), the magic 8-ball advises you don't do it.
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Co-Founder
Macedonia, Greece
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Aug 1998 time: 09:37
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fyi, i will be editing/deleting posts so that questions and answers are always together and irrelevant posts or useless questions/answers(like manami's post above) are not included
the intention of this thread is to help people. please remember that. thank you
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Q: How do i speed up my allies movements between turns??
A: Hold down shift while they are moving. Alternatively, uncheck the box next to "Animate Friendly Moves" in the Preferences menu.
Q: How do I get to the Preferences menu??
A: Press Ctrl-P. Alternatively, click on the triangle shaped menu button in the top left corner of the screen, and then selece the Preferences menu option. You can also access the Preferences menu just after loading Civ 3.
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Q: I just got a Great Leader. Now what the hell am I supposed to do with him/her??
A: You can use a GL to rush the production of any building, or to produce an army. Just move your leader into any city you control, and buttons will appear, allowing you to rush a building or build an army.
Q: I have an army, but no ones in it?? What do I do??
A: Put the units you want in the army in the same square. Select a unit, and then (L)oad it into the army. Repeat for the other units.
Q: I have 3 units in my army, but I have seen the enemy with a 4 unit army. How do I get that many in my army??
A: You need to have created at least 3 armies, which will allow you to build the Penatgon small wonder. After that is built, just load the extra unit into each army.
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