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Warlord
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Jan 2006 time: 22:35
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I am currently playing as Japan, Prince, Standard sized map and I am about to win a cultural win at turn 593. I wonder if anyone has figured out the fastest possible that a cultural win can be done. Or, if anyone has done one significantly faster.
Mike
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Deity
of Spam
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Dec 2003 time: 22:35
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what game speed?
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Warlord
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Jan 2006 time: 22:35
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I always play epic so I didn't even think to mention the speed.
Mike
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 17:35
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With corps, espec Sids, cultural wins don't take too long. I always turn off cultural wins as they're too easy.
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Technical Assistant
Of the Peanuts Gallery
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Apr 2004 time: 16:35
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I'd leave them on but not go for them... they're a good AI sneaky win you have to watch out for.
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Chieftain
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Jul 2008 time: 22:35
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I hate AI sneaky wins more than anything. I hate when my grand scheme is interrupted because some AI nitwit is building a space ship. I leave the wins on, but it still bugs the hell out of me. This is when I start nuking.
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Chieftain
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Jul 2008 time: 22:35
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Yeah, I guess you have a good point, Uni. A healthy outlook on the game.
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Co-Owner/ Administrator (Reasonable One)
Lord of the Ferrets
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Nov 1999 time: 16:35
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I've played a lot of SP games and I've never seen the AI anywhere near a culture win. I'm usually a conquest guy and I wonder if that has any influence. What type of maps encourage the AI to lean towards culture? Islands? (which is one of the few maps I rarely play.)
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Warlord
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Jan 2006 time: 22:35
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Rah, Cultural wins are easiest if you are on a Island or Continent by yourself and if you are usually on a conquest track, you'll never get to a cultural win. I have to make myself not take a dom or conquest win if I want a cultural win. For example, the game after the one I started this thread with, I had a cultural win at turn 598, probably better as I still had some +50% religious structures to build. However, the point is I got tired of waiting and took out the Incas, putting me over the stats for a dom win.
Mike
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King
Saskatoon, SK, CA
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Oct 1999 time: 16:35
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The Dutch are going for one in my current game, but they are only at 12-20k for their three cities (epic speed). Plus they are across a narrow channel from my 2 military cities. If they get real close I'll take them out. It's the first time I have seen an AI go for cultural.
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Warlord
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Jan 2006 time: 22:35
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Blau, 593 was 1971. As I went to my hall of Fame to get the date, I noticed a cultural win at 1963. Thus my initial topic of how fast it can be done is still interesting and unanswered.
As to the AI culture wins. I have seen it and I've seen them get close. However, if you're paying attention, it is relativly easy to stop as others have said. However, if you're not paying attention (as I've done). The AI will go for and win a culture win. PACA II goes for it often in my experience.
Mike
Last edited by mkorin on 22-07-2008 at 15:45
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quote: Originally posted by mkorin
Blau, 593 was 1971. As I went to my hall of Fame to get the date, I noticed a cultural win at 1963. Thus my initial topic of how fast it can be done is still interesting and unanswered. |
I concur with Snoopy... early 1800s is a well-done game. I'm not sure the 1700s are possible but I wouldn't rule it out.
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quote: Originally posted by rah
I've played a lot of SP games and I've never seen the AI anywhere near a culture win. I'm usually a conquest guy and I wonder if that has any influence. What type of maps encourage the AI to lean towards culture? Islands? (which is one of the few maps I rarely play.) |
I once saw the AI almost get to a culture win; it was on a tectonics script map, IIRC, and epic speed. I was off minding my own business, going for a SS victory after having had a not-so-great start. Then I get the message that Darius has a second city reach Legendary culture, then I see that his third isn't far behind - and producing 400-500 culture/turn.
My ship arrived 1 or 2 turns before he was to hit 75000 in the third city... and that was only because I had sent a stream of spies to destroy temples/library/whatever in that third city.
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Blaupanzer

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King
Fairfax, VA
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Oct 2000 time: 17:35
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The AI monitors the possibility that I might get a cultural win. I just had an SOD show up on my doorstep with over 100 units from a distant neighbor on a large continent in big and small. My 10 cities contained 60 units for defense, not nearly enough. Another SOD of 25+ units followed the first 3 turns later. He also had 3 vassals to my one; each of the three being stronger being stronger than my one. I was at least 100 turns from cultural win in 1600's, and I thought I had it made. I had over 1/2 of the world's wonders and had a good tech lead but had not emphasized military techs. Shame on me. I lost, of course, although taking many of his units with me. My spies told me that even with those two SODs and a stream of reinforcements headed to the front, many of Shaka's best units were at home where every city was defended at least 4 deep. Soon, Shaka had most of the world wonders, and I had to resign. 125 units to spare was twice the size of my whole civ's army and I only had a slight tech lead. (I had knights and had begun building musketmen when he showed up with neither. At those odds he didn't need them. 
When playing, it pays for the player to do such monitoring. When in doubt, capture rather than build that wonder. "Must build more troops," remains the mantra, even when Huyana Capec, and especially if any of the aggressive-trait civs remain and thrive in the game.
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King
Saskatoon, SK, CA
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Oct 1999 time: 16:35
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quote: Originally posted by wodan11
I concur with Snoopy... early 1800s is a well-done game. I'm not sure the 1700s are possible but I wouldn't rule it out. |
Yeah I think 1820's to 1870's have been where my wins were. I did one earlier, but I think it was an advanced start.
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King
Even if you don't believe in Jesus he believes in you!
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Mar 2002 time: 16:35
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See what I can do here... Going to try for the early culture win!
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