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mkorin
Warlord
Jan 2006
time: 22:35
21-07-2008 16:50
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I am currently playing as Japan, Prince, Standard sized map and I am about to win a cultural win at turn 593. I wonder if anyone has figured out the fastest possible that a cultural win can be done. Or, if anyone has done one significantly faster.

Mike

Krill

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Deity
of Spam
Dec 2003
time: 22:35
21-07-2008 17:36
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what game speed?

snoopy369
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Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 16:35
21-07-2008 19:37
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Yeah, 593 is certainly a very late cultural win for me given I play on normal game speed and never get past 500

On normal, i'd say the fastest realistic is probably the 1800s. To a large extent it matters simply based on your teching ability... once you get past Hollywood/etc., you can do it very quickly.

mkorin
Warlord
Jan 2006
time: 22:35
21-07-2008 19:38
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I always play epic so I didn't even think to mention the speed.

Mike

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 17:35
22-07-2008 02:41
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With corps, espec Sids, cultural wins don't take too long. I always turn off cultural wins as they're too easy.

snoopy369
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Of the Peanuts Gallery
Apr 2004
time: 16:35
22-07-2008 04:25
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I'd leave them on but not go for them... they're a good AI sneaky win you have to watch out for.

Nikomakkos
Chieftain
Jul 2008
time: 22:35
22-07-2008 04:40
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I hate AI sneaky wins more than anything. I hate when my grand scheme is interrupted because some AI nitwit is building a space ship. I leave the wins on, but it still bugs the hell out of me. This is when I start nuking.

Unimatrix11
Prince
Nov 2005
time: 22:35
22-07-2008 08:56
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And thats when games get interesting. I had a major blast (2xsense), when some A.I. went for a victory and i had to stop him by all means.
Since i am, unlike you, Niko, someone who will always repeat the same game-style unless forced to do otherwise (and i will refrain from giving TMI, this time ), i enjoy those situation a lot... More than i do enjoy the AI trying to stop me, which is in most cases nothing but annoying.

EDIT: Somehow, the player who is approaching victory seems like a villian in my eyes (He´s got to be stopped !). Nice to be the hero sometimes... kinda like that, you know ?

Nikomakkos
Chieftain
Jul 2008
time: 22:35
22-07-2008 09:12
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Yeah, I guess you have a good point, Uni. A healthy outlook on the game.

rah
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Lord of the Ferrets
Nov 1999
time: 16:35
22-07-2008 12:19
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I've played a lot of SP games and I've never seen the AI anywhere near a culture win. I'm usually a conquest guy and I wonder if that has any influence. What type of maps encourage the AI to lean towards culture? Islands? (which is one of the few maps I rarely play.)

mkorin
Warlord
Jan 2006
time: 22:35
22-07-2008 14:01
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Rah, Cultural wins are easiest if you are on a Island or Continent by yourself and if you are usually on a conquest track, you'll never get to a cultural win. I have to make myself not take a dom or conquest win if I want a cultural win. For example, the game after the one I started this thread with, I had a cultural win at turn 598, probably better as I still had some +50% religious structures to build. However, the point is I got tired of waiting and took out the Incas, putting me over the stats for a dom win.

Mike

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 17:35
22-07-2008 14:32
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Rah, I play Prince, Epic, Large Maps and have seen the AI reach the halfway point for a cultural win in his third city when I win by tech or cultural. Incas will commonly do this. I've never seen an AI cultural win, or even seen an AI get closer than that no matter what strategy I am using.

mkorin, about when, by date, is the turn 593 -598 at our favorite speed, Epic?

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 17:35
22-07-2008 15:00
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quote:
Originally posted by snoopy369
I'd leave them on but not go for them... they're a good AI sneaky win you have to watch out for.


My problem was I'd get cultural wins when I was trying for something else.

Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 16:35
22-07-2008 15:03
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The Dutch are going for one in my current game, but they are only at 12-20k for their three cities (epic speed). Plus they are across a narrow channel from my 2 military cities. If they get real close I'll take them out. It's the first time I have seen an AI go for cultural.

Krill

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Deity
of Spam
Dec 2003
time: 22:35
22-07-2008 15:04
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Rule #1: You only need culture to pop your borders, if another civ is giving you culture problems go kill it

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 17:35
22-07-2008 15:07
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If they threaten (see example above), just take out two of the cities. They seldom have the depth for five cities to be making a run. Plus they will turn down their culture rate to effectively engage you in combat. Or ineffectively engage, as the case may be.

mkorin
Warlord
Jan 2006
time: 22:35
22-07-2008 15:36
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Blau, 593 was 1971. As I went to my hall of Fame to get the date, I noticed a cultural win at 1963. Thus my initial topic of how fast it can be done is still interesting and unanswered.


As to the AI culture wins. I have seen it and I've seen them get close. However, if you're paying attention, it is relativly easy to stop as others have said. However, if you're not paying attention (as I've done). The AI will go for and win a culture win. PACA II goes for it often in my experience.

Mike

Last edited by mkorin on 22-07-2008 at 15:45

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 17:35
22-07-2008 15:50
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Right, Dutch, Incas, and Mayas plus Ghandi are not above taking a run at it. Any others who seem built for it?

Mike, your wins (and losses if you retire) are installed in the HOF by "normalized score." These entries indicate the date the game was won (stopped). Look in there when you get a chance -- most likely be in the Renaissance/Early Industrial period, quite probably in the same decade. Most of us compare wins based on that date, which is in the upper right corner of your screen all game.

wodan11
King
Oct 2006
time: 22:35
22-07-2008 20:38
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#19 | report |
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quote:
Originally posted by mkorin
Blau, 593 was 1971. As I went to my hall of Fame to get the date, I noticed a cultural win at 1963. Thus my initial topic of how fast it can be done is still interesting and unanswered.

I concur with Snoopy... early 1800s is a well-done game. I'm not sure the 1700s are possible but I wouldn't rule it out.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 17:35
12-08-2008 19:16
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Haven't been able to pull off a cultural win until the 1900's yet, even if focused on. I often keep it as an alternative in my head, but don't do the early stuff like max spam religions and monasteries, spread wonders around, undsoweiter. But even when I do do these things, it tends to be 1905 - 1930 before I finish on Epic. Hey, a win's a win, but that's a lot of playing for what feels like a kiss from my sister. I mean how many musical note manufacturers ever actually ruled the world.

Loxy
Settler
Aug 2008
time: 22:35
14-08-2008 12:15
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#21 | report |
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1)
I had a nice monarch game once with Justinian. Three big continents.

I managed to box in the other three AIs on my continent and grabed all the land around me which was not that good quality but quite A LOT

After teching in front of the other AIs and wiping them off of my continent I thought that was it but noticed that Huayna Capac was shooting up in culture and on a VERY fast route towards a cultural win

So I had to build up a big navy, load them up with infantry and cannons and go all the way to the other side of the globe to raze his big three cities

I felt so bad when I razed his capital which was over size 20, double holy and loaded with wonders such as the Great Libary, Pyramids and other nice stuff

But after that I had an easy time

2)
In my Game last night I was the Maya and quite good. Only my neighbour Ragnar (with whom I shared a wonderfull continent with after he killed Hatshipuh and I killed Huayna Capac) was equal to me in size, teching speed and Power... until he decided to go for cultural win... stupid dimwit... 30 turns later I invaded him with a massive army and took his biggest five cities before vassalizing him.

After that i bullied him so much that some time later he declared war on me... poor guy... that was his final word for that game... `cause I wiped him off the continent ant took his last seven cities in a handfull of turns

Never mess with a master whos military strength is three times bigger than yours... lesson learned

Jonny
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Nashville / St. Louis
Nov 2000
time: 16:35
14-08-2008 13:57
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quote:
Originally posted by rah
I've played a lot of SP games and I've never seen the AI anywhere near a culture win. I'm usually a conquest guy and I wonder if that has any influence. What type of maps encourage the AI to lean towards culture? Islands? (which is one of the few maps I rarely play.)


I once saw the AI almost get to a culture win; it was on a tectonics script map, IIRC, and epic speed. I was off minding my own business, going for a SS victory after having had a not-so-great start. Then I get the message that Darius has a second city reach Legendary culture, then I see that his third isn't far behind - and producing 400-500 culture/turn.

My ship arrived 1 or 2 turns before he was to hit 75000 in the third city... and that was only because I had sent a stream of spies to destroy temples/library/whatever in that third city.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 17:35
14-08-2008 15:37
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The AI monitors the possibility that I might get a cultural win. I just had an SOD show up on my doorstep with over 100 units from a distant neighbor on a large continent in big and small. My 10 cities contained 60 units for defense, not nearly enough. Another SOD of 25+ units followed the first 3 turns later. He also had 3 vassals to my one; each of the three being stronger being stronger than my one. I was at least 100 turns from cultural win in 1600's, and I thought I had it made. I had over 1/2 of the world's wonders and had a good tech lead but had not emphasized military techs. Shame on me. I lost, of course, although taking many of his units with me. My spies told me that even with those two SODs and a stream of reinforcements headed to the front, many of Shaka's best units were at home where every city was defended at least 4 deep. Soon, Shaka had most of the world wonders, and I had to resign. 125 units to spare was twice the size of my whole civ's army and I only had a slight tech lead. (I had knights and had begun building musketmen when he showed up with neither. At those odds he didn't need them.

When playing, it pays for the player to do such monitoring. When in doubt, capture rather than build that wonder. "Must build more troops," remains the mantra, even when Huyana Capec, and especially if any of the aggressive-trait civs remain and thrive in the game.

Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 16:35
14-08-2008 16:43
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quote:
Originally posted by wodan11

I concur with Snoopy... early 1800s is a well-done game. I'm not sure the 1700s are possible but I wouldn't rule it out.


Yeah I think 1820's to 1870's have been where my wins were. I did one earlier, but I think it was an advanced start.

johnmcd
Apolyton University
King
Edinburgh
Oct 1999
time: 22:35
14-08-2008 18:45
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If you are isolated enough to use cathedrals to drive the culture you can pretty much knuckle down at Music, assuming you have three religions or so in evidence.

I haven't gone for a cultural win since BtS came out though so I don't know if that makes much of a difference. Ethiopia's looking good for that sort of super early push though I'd say.

Metaliturtle
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King
Even if you don't believe in Jesus he believes in you!
Mar 2002
time: 16:35
15-08-2008 00:12
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See what I can do here... Going to try for the early culture win!

Metaliturtle
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