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Unimatrix11
Prince
Nov 2005
time: 16:07
20-07-2008 16:39
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#1 | report |
Workers Increase the size of your Attachments


Anyone else find them bothersome ? Every game, after a certain time has passed, i am getting annoyed by them. Either because all the important improvements have been made and i find it hard to choose between DoesntReallyMatterA and DoesntReallyMatterB, C,...Z, or because there are just too many of them asking me for orders each turn. Then i sigh and hit the automate button, fully knowing that this is not optimal.

I liked it in Call to Power, where you could, IIRC, set a percentage of your hammer production to go towards a tile-improvement account, so to say. Whenever i had a certain number on that account, i´d go through my empire and buy tile-improvements. Very easy. It also indirectly gives an additional boost to your prouction once your empire is fully improved, since then you can set this ´hammer-tax´ to zero. Only downside i can think of is, that you cannot capture workers anymore this way. But: So what ?

BTW, chopping should cost just as much as it gets you, so with only one city, it wouldnt make much sense, while with more cities it would be, quite like the caravans in Civ1, a hammer-transfer, just from all cities to one.

Another version would be, to have the percentage of your hammers going to improvements set seperately in all the cities and have an account for each city. Then choping would merely be a matter of timing (like: you wait for a certain tech to come around in order to build something in this city - so you´d set the ´hammer-tax´ for this city high and chop with the accumulated hammers after the tech is researched and the building becomes avaiable). Problem would be, besides a lot of micromanagement, the areas between cities (outside the BFCs) - which city pays for improving those ?

Last edited by Unimatrix11 on 20-07-2008 at 16:45

wodan11
King
Oct 2006
time: 16:07
20-07-2008 17:31
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#2 | report |
Lose 30 kilos (of popups)


I tend to group them after a certain point. That way instead of having to order 4 workers, I just order them once. That way I can still determine what improvements I get but also I minimize the # of orders I have to give.

(It's a little suboptimal because you lose the occasional fraction of worker turns, but that's okay.)

Later on, I tend to put them on build network, with "keep existing improvements" flagged in Options.

Nikomakkos
Chieftain
Jul 2008
time: 16:07
20-07-2008 17:33
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#3 | report |
Help yourself to an AD-FREE life


IMO there should be an emphasize button on the workers for commerce, food and hammers. If you emphasize food on an automated worker, it'll build farms and not cottages or workshops. If you emphasize commerce it'll build cottages. It should still put appropriate improvements on resources.

I think this would work especially well if you use the 'automate for nearest city' button or whatever it's called.

But I love chopping trees, I wouldn't like a restriction on that, it makes the game more fun for me.

frenzyfol
BtS Tri-League
Warlord
May 2004
time: 16:07
21-07-2008 00:02
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#4 | report |
Suffering from ads?


I would use automated workers if..
The worker consulted the nearest cities specialisation.
If the city is tagged as a production city it should build mines and farms.
If the city is a commerce city it should build windmills and cottages.
If the city is a GP pump build farms and windmills.

snoopy369
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Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 10:07
21-07-2008 01:20
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Sounds like you should use AW then Since Blake's changes, workers do consult the city's focus (if you actually use the focus buttons).

Grandpa Troll

PolyCast TeamApolytoners Hall of Fame
Immortal Factotum
Corner of 4-1-1 and Reality Road
Jul 2000
time: 11:07
21-07-2008 01:42
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#6 | report |
Lose 30 kilos (of popups)


quote:
Originally posted by snoopy369
Sounds like you should use AW then Since Blake's changes, workers do consult the city's focus (if you actually use the focus buttons).


Please help me Snoopy369, "AW", what is this meaning?

snoopy369
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Apr 2004
time: 10:07
21-07-2008 02:43
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Automated Workers

Grandpa Troll

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21-07-2008 02:55
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quote:
Originally posted by snoopy369
Automated Workers


Just curious, when they are done, what do they do?

Jaybe
Mac
Emperor
Henderson, NV USA
Sep 2001
time: 08:07
21-07-2008 05:07
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AW NEVER!

When improvements are complete, they go into conveniently located stacks of 2 to 4 in the interior, or into cities if there may be a threat.

snoopy369
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Apr 2004
time: 10:07
21-07-2008 05:35
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Automated workers will do whatever they can until they cannot do anything else, then they go to various cities and sentry.

Colm
Chieftain
The Netherlands
Apr 2008
time: 17:07
21-07-2008 08:26
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As Jaybe, when I don't know anything to improve, I stack them up in some desert tile until they are needed again. Like in the case the enemy pillaged or when windmills become available.
Sometimes I just delete them though or give them to a friendly nation.

Krill

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Deity
of Spam
Dec 2003
time: 16:07
21-07-2008 14:08
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#12 | report |
Got spare money?


The worst thing is when you are going for a domination win and you have 60 workers to move around every turn, and you are capturing a couple every turn as well. Then you can never escape the bastards.

Tattila the Hun
King
Tornio, Suomi Perkele!
Oct 2002
time: 18:07
21-07-2008 14:13
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#13 | report |
Lose 30 kilos (of popups)


quote:
Originally posted by Colm
As Jaybe, when I don't know anything to improve, I stack them up in some desert tile until they are needed again. Like in the case the enemy pillaged or when windmills become available.
Sometimes I just delete them though or give them to a friendly nation.


You banish your faithfull workers to the desert? Ebil, ebil man! Watch ot, they might form a religion or something.

rah
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Lord of the Ferrets
Nov 1999
time: 10:07
21-07-2008 14:45
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#14 | report |
Got spare money?


I wish there was an automate for repairing damage from sabotage or pillaging. Granted if they're on automated network they'll automatically repair some of it but not those that aren't associated with resources.

Grandpa Troll

PolyCast TeamApolytoners Hall of Fame
Immortal Factotum
Corner of 4-1-1 and Reality Road
Jul 2000
time: 11:07
21-07-2008 16:22
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umm, dont remrebtrre, how many can join ciyt, or any?


i shudl nkow

rah
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Lord of the Ferrets
Nov 1999
time: 10:07
21-07-2008 16:26
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That was CIV II where settlers/worker could join cities to add to the pop up till size 8. No similar feature in IV.

Grandpa Troll

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Immortal Factotum
Corner of 4-1-1 and Reality Road
Jul 2000
time: 11:07
21-07-2008 16:28
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quote:
Originally posted by rah
That was CIV II where settlers could join cities to add to the pop up till size 8. No similar feature in IV.


so it aint the meds,

i wuz wondreing why

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 11:07
21-07-2008 16:42
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#18 | report |
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Instant worker response to sabotage would be useful. By mid-game, I often can't even find out which tiles got hit without a detailled search. My cities pop up asking for build orders, especially recently captured ones, and block my jumping to the tile (or tiles) before the little spy markers disappear. With 20 or more cities, thats a lot of mines, farms, plantations to jump to, especially when the spies don't hit a special resource tile.

In the mid and late game I do combine my workers in sets of two or three to simplify management. From industrialism forward the use of "workers" is an anachronism. Each city would have a budget based on building, repairing, etc. That would determine what got done. Note: in our system, nothing ever wears out, needs maintainance. We PAY maintainance, but this is based on distance and number of cities (seemingly a kind of corruption, to bring up an unmissed concept). This cost is not based on what is in each city or how long that stuff has been around. Not sure hassling with adjusting each AI mayor to deal with road and irrigation system maintainance would be any less frustrating than chasing 20-plus workers through their paces.

DaveV
Apolytoners Hall of Fame
King
USA - EDT (GMT-5)
Jan 1970
time: 11:07
21-07-2008 16:56
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quote:
Originally posted by Blaupanzer
By mid-game, I often can't even find out which tiles got hit without a detailled search.

If you open the list of events (Ctrl-Tab), and click on an entry, it will recenter the map to the square where that event occurred. I use this all the time.

Supr49er

Apolyton UniversityCiv4 SP Democracy Game
Prince
The Bear Flag Republic
Jan 2006
time: 08:07
21-07-2008 17:02
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quote:
Originally posted by DaveV

If you open the list of events (Ctrl-Tab), and click on an entry, it will recenter the map to the square where that event occurred. I use this all the time.


Great tip DaveV.

Grandpa Troll

PolyCast TeamApolytoners Hall of Fame
Immortal Factotum
Corner of 4-1-1 and Reality Road
Jul 2000
time: 11:07
21-07-2008 17:03
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quote:
Originally posted by DaveV

If you open the list of events (Ctrl-Tab), and click on an entry, it will recenter the map to the square where that event occurred. I use this all the time.


Thanks!

this will hlpe a lot!

grmps

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 11:07
21-07-2008 17:25
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#22 | report |
Lose 30 kilos (of popups)


quote:
Originally posted by DaveV

If you open the list of events (Ctrl-Tab), and click on an entry, it will recenter the map to the square where that event occurred. I use this all the time.


Thank you, fine sir. As noted, this is an ongoing hassle. Can't wait to try this this evening.

rah
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Lord of the Ferrets
Nov 1999
time: 10:07
21-07-2008 21:24
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#23 | report |
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Actually you can also disable popups and your citiy maint. screens won't pop till the end of the turn. This is critical in MP but it's also helpful in SP because it's easier to pay attention to event messages when city screens aren't popping at the same time.

Grandpa Troll

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21-07-2008 21:34
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quote:
Originally posted by rah
Actually you can also disable popups and your citiy maint. screens won't pop till the end of the turn. This is critical in MP but it's also helpful in SP because it's easier to pay attention to event messages when city screens aren't popping at the same time.


rah,

excuse for ,missing this, could you share how to?

By "popups" do you mean like when a city's build quere is empty?

thanks, trying to learn here!

grampsa

snoopy369
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Technical Assistant
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Apr 2004
time: 10:07
21-07-2008 22:08
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Yeah, basically any of that stuff that pops up at the start of the turn ... builds, new techs, civic changes ... if you select in the game options "Minimize Popups", they don't show up until the end of the turn. Instead you get little icons that show up in the right hand corner of the screen, so you can selectively go through them; and if you act on them before the pop-up comes up, it automatically goes away instead of showing (well, it shows for a microsecond and then goes away).

Solomwi

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