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Settler
Around
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Jul 2008 time: 10:09
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I've played a few games using slavery and I didn't like it for 1 reason: It stunted my growth. I've been reading the SE (Specialists Economy) stuff and a few other threads and looks like people look to slavery a lot.
Am I doing something wrong that makes slavery better than what I think it is?
I tried it and I'd whip, grow, whip, grow... wait, whip.... grow... but no.... not grow. I was getting my people back... but they were all angry. =[. Unwilling to forgive my cruel acts of oppression. In turn... I might have whipped out a few things... but then my capital ... and possible my second city ... were suffering. That was 30 turns a pop.
And the whole mass chopping thing didn't add happiness to that situation. I was pretty happy that I'd founded a city that could grow so fast... and I chopped my heart out... and then the fifty million people were sick. Sick and angry ::sigh::
(I added the chopping thing for the juicy... it's really only about the slavery. So far as chopping goes... do the math and be safe with your forests until you can fix up your peeps without trees. *Oh snap he said 'peeps'*)
Not to mention you open the door for the 'City Revolt' event. Lemme know what you all think.
I might add I usually only play on Marathon.
Oh and P.P.S.- I'm playin' a game on my friend's 'puter via webcam and she's doin' my moves for me. But she seems to have toggled OFF the ranking score thingy on the side above the mini-map. Andbody know how to toggle that back ON? I don't remember when I can't be hands on.
Thanks!
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Warlord
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Feb 2003 time: 16:09
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The ranking button is in the lower left corner right above the minimap (I think, might be wrong).
As for slavery, well I don't get it well either. Whipping Axeman seems a waste, 2 people if no hammers were placed on it yet (waste) and 1 person otherwise (1 person for 1 unhappy is also a waste). You can whip buildings but there seems to be very few useful buildings in the beginning (barracks, library and granary).
The other problem that I have with slavery is the slow regrowth in a regular map. It just takes too long for the city to regrow for the whip to be worthy (IMHO).
I use a lot of whip in RFC mod and there are some civs that are designed for good whip. Egypt and China are the best examples. I use slavery in RFC pretty much all the time, but I cannot get it to work well for me in regular game. I am not sure what I am doing wrong.
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Deity
Oregon Coast, USA! or Bohol, Philippines!
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Apr 1999 time: 16:09
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Yes, it is... As most married men will attest.
Last edited by Lancer on 19-07-2008 at 08:08
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Warlord
Sweden
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Nov 2005 time: 17:09
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quote: Originally posted by Jaybe
When I use slavery I usually also use the production-manager governor, which you can also use with your own production queue. It manages when to do the whipping, so I don't have to. Rarely results in unhappies.
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Did I understand that correctly? If I queue up some units/buildings for production, and then also have the governor emphasize production, will he do the whipping for me automatically/tell me when it's a good time to whip?
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Whip is a powerful tool.
You trade food and turns for hammers and turns.
Consider food, hammers, happiness, the output of
the lost tiles and of the hurried thing.
Best regards,
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Whipping and SE have little to do with one another. In fact, whipping is counter-productive to a SE. People sometimes lump them together but the fact of the matter is that whipping probably helps a CE more than a SE.
As for whipping, I definitely agree it's overrated. It helps in some situations, but if overused it's definitely a detriment. Also, it's essential in MP, mostly because MP is all about early rushing or protecting yourself from the same.
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Technical Assistant
Of the Peanuts Gallery
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Apr 2004 time: 10:09
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quote: Originally posted by guermantes
Did I understand that correctly? If I queue up some units/buildings for production, and then also have the governor emphasize production, will he do the whipping for me automatically/tell me when it's a good time to whip? |
He means use the production governor, not the emphasize production button. The button that lets the AI do your producing for you (building/unit choices). You can apparently use it with your own queue and it will build what you ask it to, but also whip for you.
I don't have time right now to answer fully, but the short answer to the topic is "Yes".
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Chieftain
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Jul 2008 time: 16:09
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The governors apply the whip well? Haha, that's excellent. Nice to know that the people working for me are the same kind of inhumane sadists I am. When playing the game I mean...
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Chieftain
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Oct 2006 time: 11:09
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quote: Originally posted by SvenVvath
Am I doing something wrong that makes slavery better than what I think it is? |
Slavery isn't infinitely awesome, but it's probably worth more than you are getting from it right now.
My first guess would be that you are leaning on it a bit indiscriminately. When your best use of food is hammers, slavery is a great way to effect that conversion. When the best way to invest food is something else, it's just floundering.
Second guess is that you aren't using all of the controls at your disposal. Maximizing the return of slavery will often require juggling the work queue, juggling your worked tiles, buying happy with the commerce slider, and so on.
Third is that there is a heavy element of "now vs later" involved in slavery - "I will gladly pay you Tuesday for a Hamburger today". Whip misery fades, but a captured continent is a joy forever....
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Settler
Around
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Jul 2008 time: 10:09
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Thanks for the insight everyone. I feel a little better toward slavery now. I also feel that my play style won't benifit from it as much as others. Another question.
Do some Civs feel the pain of revolting cities more than others? Or is it totally random per game. I've had games where I've chosen to go ahead an convert to slavery. In doing so RARELY whipped. But I was getting many revolts in a couple of cities that I hadn't even whipped in. I think maybe even before using my whipping privileges! Maybe a n event that doesn't bother some as much as it bothers me. None-the-less, that's still lost turns sprinkled about my empire.
I guess it also feel, therefor, like a gamble. Granted it's only i small amount extra... I have to pay the upkeep on that for which I don't know exactly how much it'll effect me. I know I know... if the revolting get so bad I can always revert back to Tribalism.
Sorry guys and girls. I'm bad about NOT putting my questions at the end ^_^.
Are there any other actions that might contribute to slave revolting? I wouldn't mind whipping some cats into shape if I could have a CHANCE at lowering the slave revolt frequency. If I could TRICK my people into thinkin' I wouldn't do that to them. : evil grin :
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 11:09
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Any city size 4 pop or over can have revolts. So it doesn't pay to be in slavery and not slave away. If you aren't going to pick anything else.
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Technical Assistant
Of the Peanuts Gallery
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Apr 2004 time: 10:09
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Slave revolts as far as I know are solely caused by the civic, not by your actual actions. I don't think it's related to anything else, but I don't know for sure.
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 11:09
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quote: Originally posted by snoopy369
Slave revolts as far as I know are solely caused by the civic, not by your actual actions. I don't think it's related to anything else, but I don't know for sure. |
Right. That's what the events dialogue says anyways. So if you don't slave, your pop will grow over size 4 easily, and then you'll have problems.
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Chieftain
The Netherlands
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Apr 2008 time: 17:09
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I don't want to highjack this thread but I have a similar question:
I noticed that the AI always goes for the Slavery civic. But do they actually whip units/buildings?
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Co-Owner/ Administrator (Reasonable One)
Lord of the Ferrets
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Nov 1999 time: 10:09
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Just watch the size of the city when you're bombarding the defenses. How many times has the city been reduced to a small pop by the time you take it? Even early in the game before it's possible for them to have nationalism.
Yes, I try to take cities faster now since the AI is much better at whipping additional defenders.
My gripe is that the AI produces a new unit in the city it's defending but doesn't promote it. Now I shouldn't complain because it's easier to kill, but it just doesn't seem to make sense. The AI knew it needed an extra defender enough so that it whipped for it, but doesn't promote it. Silly.
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 11:09
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It needs a turn to promote it, just like you do if you have a unit not built yet but will be in 1 turn. It will be available to defend, but has to wait for promos.
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Deity
of Spam
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Dec 2003 time: 16:09
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Depends on how good a city it is, how good the tiles are and what you are slaving...
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Chieftain
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Jan 2006 time: 16:09
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