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Nikomakkos
Chieftain
Jul 2008
time: 12:12
18-07-2008 06:57
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Just thought of a special strategy Support Apolyton, buy Civilization 2


I just thought of a beginning strategy I'd like to try. It's about founding a religion and getting a shrine early, and still not falling far behind in settling and production. I think this could work on Emperor.

It does depend on getting gold or gems at your starting location, so it's a bit lame. And it's preferable to start with a civ that either has Mysticism or Mining (or both).

So, here it goes:

1. Build a worker and research Mining (or Mysticism if you started with Mining).

2. Next research Bronze Working, and have your worker mine the gold/gems. Build another Worker.

3. When the mine is ready, have your city work the gold/gems tile. This will speed up the Bronze Working research.

4. Next it's Polytheism or Masonry (you're going for Judaism). Set your warrior/scout out to find copper, and chop down trees with your worker.

5. Now you have another worker. Build Stonehenge, and have the workers chop it up. Mind that you're still working the gold/gems and your city is not growing (unless maybe you built it on rice or something, which might be a good idea for this strategy).

Ideally you have some forest left to chop a settler when you've finished the Stonehenge. From this on out it's the usual deal.

I think this is a way in which I think you can be the first to Monotheism, get a shrine and not getting too far behind (because you're chopping trees). It does delay the second city a bit though, but it might be well worth it. Perhaps it'd be better, especially if you've already found copper, to chop a settler first and then build Stonehenge, as you might not be able to chop Stonehenge up completely. But that could result in missing out on Stonehenge, thus having to wait longer for the shrine.

What do you guys think?

Last edited by Nikomakkos on 18-07-2008 at 07:19

Colm
Chieftain
The Netherlands
Apr 2008
time: 13:12
18-07-2008 09:08
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If you start with building 2 workers, your city won't grow and then it will take ages to build stonehenge (even with the help of chopping worker). Most likely another civ will beat you to it.

Julian Delphiki

Prince
Helsinki, Funland
Dec 2006
time: 14:12
18-07-2008 10:23 | www
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Sounds like a normal start for many games to me, except that there is no need for gold and not necessarily for second worker either.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 07:12
18-07-2008 15:02
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If your start gives you gold or gems, prioritizing mining makes sense. After that work your way thru BW, AH, whichever tech matches your food special, on to writing then priesthood. Build Oracle and leap to CoL, thus getting a way to cut city costs and get a religion with a single free tech. Note: to do that leap, you need writing prior to Oracle finish. (I just screwed that up in my last game.) The later religion usually lets you choose whether to join a religious faction or start one dependent on neighbors.

The two worker strategy could well leave you with very little land left to occupy as your neighbors hem you in while you are not growing.

Chopping out Stonehenge is not necessary unless you have no other source for culture. Libraries and theatres plus temples for the chosen religion is more than enough culture for fighting without wasting any time on that Wonder that early. Just thinking out loud, if you will. I think the posed strategy is advocated by many of the Epic/Marathon players on this site.

snoopy369
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Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 06:12
18-07-2008 15:25
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You always need a second worker... Blau, you're mistaken to believe that a two worker strategy means slower growth. It means faster growth, as you get that second and third settler out MUCH faster.

That said, I wouldn't bother with Stonehenge unless you are IND or have stone; it's quaint but it's lost growth time. You can get the GP soon enough without it, plenty of GP points available if you want them.

rah
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Lord of the Ferrets
Nov 1999
time: 06:12
18-07-2008 15:40
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#6 | report |
Got spare money?


Yeah for me stonehege isn't a priority also.
..maybe if IND, (if I wait to hook up the stone, someone else has usually finished it already, and if I have stone, I'm looking for pyramids)
Or maybe if I have a monument UU, I'll consider it.

I used to be in the one worker camp but have been converted to the extra workers do not really slow down growth group.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 07:12
18-07-2008 15:49
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#7 | report |
Lose 30 kilos (of popups)


Okay, always learning.

rah
Civilization II MultiplayerCivilization III MultiplayerRise of Nations MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
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Lord of the Ferrets
Nov 1999
time: 06:12
18-07-2008 15:56
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Yeah in MP games, I'd always get off to a fast start but then the guys with the (the more workers the better) mentality would always catch up and pass me. I'm a convert having seen the results game after game.
And I believe the most common newb error is not enough workers. Obviously there is a limit to this, but you have to really work at it.

IN a sp game You'll see the ai drop a city and 15 workers show up and presto, there's a productive city in almost no time. While the AI has a lot of problems with other complex issues, it doesn't on this one.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 07:12
18-07-2008 15:59
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#9 | report |
Tired of ads?


I do note that on the turn I jump the AI in starting a war, I can always pick off three or more workers. Also, this never leaves the AI civ that short of workers. Will emphasize that more in my games.

Nikomakkos
Chieftain
Jul 2008
time: 12:12
18-07-2008 18:58
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#10 | report |
Tired of ads?


I like the Stonehenge for convenience, especially if I found a religion. Because then the Great Prophet will arrive and I don't have to think about it. But I'm not sure how many trees you'd have to chop to get it. Like I said, maybe it'd be wiser to chop a settler first and then maybe chop the Stonehenge partly, stop working the gold and let the city grow and finish Stonehenge on its own. But you guys are right, Stonehenge is not necessary, just convenient.

Two workers is a must. When you have two of them chopping up the settler, your settler arrives about the same time he would have if you'd only built one worker. Anyway, the difference is very small. And now you can have one of your workers follow that settler and chop another worker and a monument in your new city right away, while the other improves your capital (or chops another settler if there are trees left). This results in a very fast growth of productivity.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 07:12
18-07-2008 19:13
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Hmmm, I'm still in the 1 worker camp. Mebbe I'll try for 2 next time.

I also agree that stonehenge is fairly useless at higher levels, and not really worth going after. Unless your PHIL and have a strat based on Great Prophets, or have stone, it's not worth it.

As for staying with one city, . I build 2 settlers out of my capital and then it settles down to build Wonders almost exclusively (but then I play PHIL civs mostly). The 2nd city goes straight for GW and the 3rd churns out archers, workers, and settlers. Once the 2nd city is done with the GW (builds it or loses it) it starts building archers, workers, and settlers. Infrastructure is built as needed, as is military.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 07:12
18-07-2008 20:22
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#12 | report |
Inflate your Upload Space


Three civs have some version of the monument as the national UB. For them, Stonehenge is a game-changing accomplishment. For the rest of us, we will sorely miss the stuff that did not get built so that Stonehenge could. If you play random civ for your own start, these distinguishements are pretty critical.

rah
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Lord of the Ferrets
Nov 1999
time: 06:12
18-07-2008 20:42
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#13 | report |
Inflate your Upload Space


or the characteristic that gives you +1 happy for monuments.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 07:12
18-07-2008 20:43
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#14 | report |
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quote:
Originally posted by Blaupanzer
Three civs have some version of the monument as the national UB. For them, Stonehenge is a game-changing accomplishment.


Athough I like to play the Native Americans, I still usually skip Stonehenge. While it would be nice to have it for the GP points, I find that the Temple of Artemis is much better, if more expansive. The only cities that really need totem poles are my military cities, and cities under threat. I use dog soldiers to fend off barbarians, offensively and defensively, and research archery late. So the UB bonus doesn't really affect me until later.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 07:12
18-07-2008 20:53
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Help yourself to an AD-FREE life


You play the Native Americans and research archery late. What is the point of this? I would think that they and the Babylonians would be the two societies where archery would be practically an out-of-the-barrel tech. What is you see that I am apparently missing? Five extra experience points sounds self-revealing.

wodan11
King
Oct 2006
time: 12:12
18-07-2008 21:12
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#16 | report |
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I think most people tend to play the same basic strategy no matter what civ they're playing.

Nikomakkos
Chieftain
Jul 2008
time: 12:12
18-07-2008 21:26
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#17 | report |
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quote:
Originally posted by wodan11
I think most people tend to play the same basic strategy no matter what civ they're playing.


You're probably right. I know however one guy who might not. He always beats anyone at any sort of strategy game, and looking at him play is like trying to read Chinese. He's the sort of guy that would probably have a completely different strategy for each game and you wouldn't know what the heck he was doing. You gotta admire the brilliance of some people, the beauty of it.

Is there a good thread anywhere on unique strategies that are powerful? I remember I read somewhere once that in order to beat the higher difficulties, you have to play to your leaders traits. But that's not my experience at all. For me the traits are all of them just a handy benefit, each one. I guess I like org, fin and maybe phil best.

Nikomakkos
Chieftain
Jul 2008
time: 12:12
18-07-2008 21:28
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#18 | report |
Remove this text


Oh, and I recently started playing BtS, and Charismatic seems to be an extremely powerful trait. I haven't tried it yet for some reason though.

rah
Civilization II MultiplayerCivilization III MultiplayerRise of Nations MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
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Lord of the Ferrets
Nov 1999
time: 06:12
18-07-2008 21:30
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#19 | report |
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Must play the traits.
Simple differences.
FIN. CE
ORG. SE
PHIL. SE
IND. Wonder hog SE

Nikomakkos
Chieftain
Jul 2008
time: 12:12
18-07-2008 21:41
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#20 | report |
Put an end to popups!


Why SE with ORG? Why oh why? Oh, is it because you can usually only have 2 scientists per city, so it's better to have many cities (which ORG is strong for)? Plus, when you have many cities you won't be able to have the science slider high up, so SE is better for supporting many cities. And you get all those scientists! Wow, hey SE with ORG seems to work really well! I never thought of that. Actually I only recently learned about the SE.

But why SE with IND? Hmmm...

rah
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Lord of the Ferrets
Nov 1999
time: 06:12
18-07-2008 21:55
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With lots of wonders, lots of GP points, which dove tails well with a SE strat. Lots of golden ages.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 07:12
19-07-2008 05:12
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#22 | report |
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quote:
Originally posted by Blaupanzer
You play the Native Americans and research archery late. What is the point of this? I would think that they and the Babylonians would be the two societies where archery would be practically an out-of-the-barrel tech. What is you see that I am apparently missing? Five extra experience points sounds self-revealing.


B/c at Monarch and higher, with aggr AI and Raging Barbs, there's little use for an archer-rush. The AI starts with archery and gets BW/slavery fairly quick. By the time you can put together an impressive army the AI will be able to defend adequately enough to cause serious attrition. Early on I'll pick off some workers on the borders, but better to wait for Drill IV crossbows & cats to take out cities. Or upgrade drill IV longbows to grenadiers, rifles, or infantry and walk over the enemy.

joncnunn
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Emperor
Maryland Heights, MO
Sep 2002
time: 06:12
19-07-2008 16:15 | www
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The only reason you have a decent shot at the Monothesism religion with that tech plan in the single player game is the commerce from gems or gold you stated at the top. Remove those high commerce tiles and you'll get beat just about every time to the AI for Monotheism.

Stonehidge though is actually pretty easy to get first against the AI with that tech plan since there seems to be a great abdunance of forest in starting locations.

Nikomakkos
Chieftain
Jul 2008
time: 12:12
19-07-2008 19:46
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quote:
Originally posted by joncnunn
The only reason you have a decent shot at the Monothesism religion with that tech plan in the single player game is the commerce from gems or gold you stated at the top. Remove those high commerce tiles and you'll get beat just about every time to the AI for Monotheism.


Yeah, that was the whole idea .

This research path delays things like Agriculture, Wheel, AH and Pottery, so you can't improve your land as early as usually. But you're chopping trees with your worker anyway, and that means that even though your city is stuck at pop 1 for a while, you're still being productive, and getting out a settler. So in my own humble opinion this plan is quite synergic (is that a word?). Well, it's quite of or pertaining to synergy anyway. :P

Unimatrix11
Prince
Nov 2005
time: 12:12
19-07-2008 21:03
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#25 | report |
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´synergetic´ would be my shot at spelling it. Tho i fail to see the synergy here. Except stonehenge + religion. That of course is synergetic. It´s my buddies standard plan. I love it, when i have stone at my cap and i can ruin it for him - hehehe....

trev
Civilization II Multiplayer
Prince
Adelaide, Australia
Feb 2003
time: 21:42
21-07-2008 09:58 | www
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Just out of interest and because on deity, build too many units before you access iron is too costly, I thought I would try building a wonder, particularly as my capital was built on stone (non industrious civ) so I learnt masonry for a change and set my capital to building the pyramids. It worked, so even on the highest levels if you want wonders can be built. Due to strength of nearby civs and iron only available near a well defended AI city, game never progressed far, but I found it interesting that I could beat the AI to something as big as the pyramids on the hardest level. I did have cows and sheep to pasture first, quite a few hills and plenty of forest to help though.

Krill

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Deity
of Spam
Dec 2003
time: 12:12
21-07-2008 14:06
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Synergistic.

Nikomakkos
Chieftain
Jul 2008
time: 12:12
21-07-2008 22:20
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#28 | report |
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quote:
Originally posted by trev
Just out of interest and because on deity, build too many units before you access iron is too costly, I thought I would try building a wonder, particularly as my capital was built on stone (non industrious civ) so I learnt masonry for a change and set my capital to building the pyramids. It worked, so even on the highest levels if you want wonders can be built. Due to strength of nearby civs and iron only available near a well defended AI city, game never progressed far, but I found it interesting that I could beat the AI to something as big as the pyramids on the hardest level. I did have cows and sheep to pasture first, quite a few hills and plenty of forest to help though.


Sounds like a beautiful land. What a shame you didn't have iron. That's a total game buster, if you didn't have copper either. Sometimes, when everything is so perfect except for something like this, I'm tempted to go to the worldbuilder and add the missing thing, like the iron. Because it just means you have to start over again, and again, until you have either metal.

But you actually managed to build the pyramids on deity? Wow, that's something.

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