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Heresson
Scenario League / Civ2-CreationNationStates
Emperor
of syrian frogs
Jun 2000
time: 02:13
17-07-2008 14:35
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#1 | report |
W#@&#@&*#@&*#@* Barbarian axemen Got spare money?


Hi

I've played Civ4 for a couple of times. Earlier, I achieved great victories. But now, playing at harder levels, I have a serious problem: barbarian axemen. It wasn't a problem earlier, because I had teh Great Wall.
My problem is that as soon as I find bronze or iron working, dozens of barbarian axemen appear. I can easily defend cities with archers, but outside cities they are no match for an axe. I wouldn't mind that, if they weren't destroying my infrastructure. I need my own axemen to defend, but I can't build them, because before I can build them, axemen come and destroy my iron / copper mines. I've learned to deal with that by founding distant cities, kind of turning barbarian wrath away from the centre of my empire, or by fortyfying archers on the hills, but it's still extremly annoying, and hill strategy can't work if +4 barbarian axemen appear each turn.
How do You deal with that?

marvinkosh
Civilization IV PBEMCivilization IV: Multiplayer
Warlord
UK
Feb 2002
time: 01:13
17-07-2008 14:44
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#2 | report |
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1. Fogbusting. The less fog there is, the less barbarians there are.
2. Chariots. They get a bonus when attacking axemen, and even if they're getting beat they can withdraw from combat some of the time.
3. Found city on resource. Then you don't need to keep rebuilding a mine, you only have to worry about keeping the city linked up to the rest of the empire.

Heresson
Scenario League / Civ2-CreationNationStates
Emperor
of syrian frogs
Jun 2000
time: 02:13
17-07-2008 14:53
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#3 | report |
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thanks, but I usually get iron before I can build chariots. Teh problem is that it's usually a resource next to my capital, so building a city there wouldn't make sense.
i thought it may have something to do with fog. I should be revealing all around myself instead of making distant travels...

jbp26
BtS Tri-League
Reigning Tri-League Champion
Philadelphia
Aug 2004
time: 01:13
17-07-2008 14:59
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#4 | report |
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quote:
Originally posted by Heresson
thanks, but I usually get iron before I can build chariots.


so research animal husbandry before iron working.

if you're encountering barbarian axemen before you have copper hooked up, you're either not expanding quickly enough, not building workers quickly enough, or research your techs in poor order.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 20:13
17-07-2008 15:58
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#5 | report |
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What level are u playing?

snoopy369
PtWDG Vox ControliCivilization III PBEMCivilization III Democracy GameIron CiversApolyton UniversityCivilization IV: MultiplayerC4DG VoxC4DG The HordeC4DG Gathering Storm
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Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 19:13
17-07-2008 16:17
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#6 | report |
Increase the size of your Attachments


Playing at prince/monarch, I've never had this problem... I always get AH well before barbs get beyond the Warrior level (even if it's after I get IW, which is rare).

TriMiro
Warlord
Feb 2003
time: 01:13
17-07-2008 16:20 | www
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#7 | report |
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Dozens is a lot, Chariots are a must if you are to defend against such a horde. I have never seen a dozen axes on prince. Expand fast and reveal as much of the fog as you can, try playing Creative.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 20:13
17-07-2008 16:23
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#8 | report |
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Play as the Native Americans. Not only do they have tough archers, but the Dog Soldiers don't require copper hookup, and will beat a barb axeman more often than not.
When I play them the 1st defenders in my cities are Dogs. With COM1, Cover1, and Medic1, behind (cheap)walls, they can fight off 3 or more attackers in the same round.

Supr49er

Civilization IV PBEMApolyton UniversityDiploGamesCiv4 SP Democracy Game
Prince
The Bear Flag Republic
Jan 2006
time: 17:13
17-07-2008 16:33
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#9 | report |
Avatar Enlargement: We've got the solution


Heresson,

Did you maybe get the barbarian event that spawns Barbarian units?

I keep several units fortified on forested hills along my borders to give me an early warning for both barbs and any AI incursions. Sometimes a Guerilla or Woodsman promoted Warrior or Archer can hold off several units.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 20:13
17-07-2008 17:28
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#10 | report |
Enter the AD-FREE zone


On raging barbarians I often can count as many as 12 barbarians in the range of my first two or three cities. The axemen appear soon after I research BW, often before I can build a city to hook up the copper. If copper and horses are both too far away for a reasonable hookup between cities, I go for masonry and that Wall. At the least, the walls in each city and a few archers on hills keep me alive long enough to stretch my empire to one of those resources. Can be very bloody with a few real nailbiters at city gates. I have had an uprising take out my capitol before my first settler is built. Those become "0" entries in my Hall of Fame. (I have two of those plus one where my introduction to the presence of Monty was his 4 unit stack taking my capitol.)

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 20:13
17-07-2008 19:23
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#11 | report |
Put an end to popups!


quote:
Originally posted by Blaupanzer
I have had an uprising take out my capitol before my first settler is built. Those become "0" entries in my Hall of Fame. (I have two of those plus one where my introduction to the presence of Monty was his 4 unit stack taking my capitol.)


Hah! I can beat that. I sent my warrior out to explore and the 2 hut popped 2 barbs. 2nd one killed me and then marched straight to my undefended capitol which couldn't build anything fast enough to defend. I lasted 12 turns total.

rah
Civilization II MultiplayerCivilization III MultiplayerRise of Nations MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
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Lord of the Ferrets
Nov 1999
time: 19:13
17-07-2008 19:43
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#12 | report |
Remove this text


at least it was quick with little time wasted.

Reminds me of my first game ever of CIV I on NES

Start as Romans. Like turn 4 a greek chariot shows up, game over.
I looked up, and thought, man, this is a tough game.

Tattila the Hun
King
Tornio, Suomi Perkele!
Oct 2002
time: 03:13
18-07-2008 11:48
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#13 | report |
Enter the AD-FREE zone


It really isn't the defeating of the barbs I find difficult, it's the fact, that I'm at war 24/7 with them. Every turn, someone marches along... It gets very tiring. Maybe I shouldn't have exterminated all the other civs.

Though, my current game was rather fun, in that regard. Me, safe behind GW, gearing up for war with Vicky next door, send my troops away, only to lose any contact with her few turns before I invade. Turns out, barbs had conquered her empire. Of four cities. That's bad, really. I tooks them all.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 20:13
18-07-2008 15:09
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#14 | report |
Enter the AD-FREE zone


On raging barbs, one empire usually bites the dust. Given the random uprising event, it can be two or more. Have fun facing the same realities as the original civs, many of which we have never heard of because they succumbed before writing. Love this game!

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 20:13
18-07-2008 18:58
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#15 | report |
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Except at Monarch or higher, the AI starts with archery, so it can handle barbs pretty well from the get-go.

Heresson
Scenario League / Civ2-CreationNationStates
Emperor
of syrian frogs
Jun 2000
time: 02:13
18-07-2008 19:25
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#16 | report |
Lose 30 kilos (of popups)


I'm playing at prince. If I build Great Wall, I am safe from barbs, but, strangely, I am doing horrible in my new game. I don't know why. Even with colosseum, two temples, I have malcontents in my cities.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 20:13
18-07-2008 19:28
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#17 | report |
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What else is going on? Slaving too much? War weariness? Lack of happy resources?

Heresson
Scenario League / Civ2-CreationNationStates
Emperor
of syrian frogs
Jun 2000
time: 02:13
18-07-2008 19:45
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#18 | report |
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I dunno. I haven't played Civ4 for many months and it seems I forgot all it was about. I do not start wars. I like to have a peacefull empire. But the problem is that for each city I get -6 gold, so I can't really afford that, while other empires seem to be spreading without any problems. That's one.
In my recent game, I've had horrible problem with cash, and then, suddenly, it ended, changing from -10 to +28. And I don't know why. It wasn't about any new tech... Hm, I must practice more.

Heresson
Scenario League / Civ2-CreationNationStates
Emperor
of syrian frogs
Jun 2000
time: 02:13
18-07-2008 19:49
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#19 | report |
Increase the size of your Attachments


In general, my plan for the game is to:
- have 2-3 religions started at my cities in early game
- have Great Wall to protect myself against barbs
- build Stonehenge or Oracle, to get 2 prophets and build these super-temples that give You +1 gold for every city with that religion
- then, send, send, send missionaries all over the world
That's a very nice plan, but it's very hard to build both GW and Stonehendge.

Perhaps the cash change had something to do with building Hanging Gardens? Is that possible?

The Priest
Civ4 SP Democracy Game
Warlord
Apr 2006
time: 01:13
18-07-2008 20:33 | www
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#20 | report |
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Nice plan.

We all play differently, but if that is your plan my one suggestion would be get some missionaries out earlier. If you can manage to get a missionary into a civ which doesn't have any religion yet, it will then convert to that religion and start to spread it itself. So two or three early missionaries can mean you get two or three very friendly civs plus a lot of gold. The later you leave it the more chance they have already got religion, and then your missionary only gives you the one city, one gold. (note you need open borders to use the missionaries).

Building GW and Stonehenge is possible enough if you focus on it and are either industrious or have stone. WIthout one of those you woudl be very lucky.

Nugog
NationStatesCiv4 SP Democracy GameCivilization IV PBEMC4DG Team BananaCivilization IV: MultiplayerPolyCast TeamC4DG Team Alpha CentauriansC4BtSDG Rabbits of CaerbannogThe Courts of Candle'Bre
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Coffee Country
Feb 2006
time: 11:13
19-07-2008 00:27 | www
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#21 | report |
Inflate your Upload Space


Heresson - attach a save so we can have a look at it maybe?

chuckdelicious
Warlord
Nov 2003
time: 01:13
23-07-2008 00:16
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#22 | report |
Got spare money?


My barbarian defense plan is generally rooted in having enough cash to upgrade a couple of warriors. Pop the warriors out early, go kill some lions and upgrade one to shock and the other to woodsman 2. Upgrade them to axes as necessary. The axeman who gets the woodman 2 upgrade will soon upgrade to 3 and have healing abilities, making him super useful for defending.

In general, I find the Great Wall a bad wonder choice. It kills your production for about 50 turns where you could be kicking out units/workers/settlers. In the early game, this is critical. Actually, the only early wonder I ever go for is the oracle.

Oh, and the Hanging Gardens could definitely help your economy out, depending on what you do with the new citizens. For me, it usually makes red faces on all of my cities.

Colm
Chieftain
The Netherlands
Apr 2008
time: 02:13
23-07-2008 10:04
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#23 | report |
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For some reason, everytime I build the Hanging gardens, my gold income drops dramatically. A bit odd since with a higher population, you work more tiles which in turn would results in more income.

ColdPhoenix
BtS Tri-League
Prince
Londinium
Mar 2006
time: 01:13
23-07-2008 11:35
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#24 | report |
Got spare money?


Each city's maintenance is related to how big the city is so you'd expect a drop in gold unless the extra population in most of the cities is working a tile with a few base commerce at least (which is unlikely as it takes a while for those cottages to grow).

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