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Answer or die!!!! (Time out:0 days after 15-07-2008, 22:55)
Worker
Workboat
Other (explain)
Banana boat
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Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 00:47
15-07-2008 22:54
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#1 | report |
Worker 1st or workboat? Increase Your PM Length


When I have a coastal start, most of the time I'll have some ocean/coastal specials available. The civs I play also normally start with Fishing.

So with that setup I almost always start with a workboat 1st. Reason being that a coastal special will net be 4-5 food +2(3 FIN) coins with a workboat, and my city gets to grow to size 2 or 3. Then I can build a worker much faster.

In addition I often get BW before the worker is done and then I can slave it out. 2 or more sea specials and slavery becomes a good option to build lots of things.

Which do you prefer to build 1st and why?

Supr49er

Civilization IV PBEMApolyton UniversityDiploGamesCiv4 SP Democracy Game
Prince
Paso Robles, California
Jan 2006
time: 21:47
15-07-2008 23:01
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Workboat. You can grow your city faster.
Workers stagnate growth, and unless there's a great resource nearby (and the tech to get at it), I'll wait to build a worker.

Guynemer
C4WDG The GooniesCiv4 SP Democracy Game
Emperor
of the cowbell
Mar 1999
time: 00:47
15-07-2008 23:21
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Easy. Workboat 99% of the time. The other 1% is when there aren't any fish/clams/crabs available.

Lord Avalon
King
of Kings
Nov 2005
time: 00:47
15-07-2008 23:21
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Workboat: growth, and also better research from the money coming in.

snoopy369
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Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 23:47
15-07-2008 23:32
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Assuming it's the setup of "Sea special and Fishing", then workboat more often than worker. The problem is that the workboat takes a very long time to produce (30h at often 1h/turn), so a worker will produce a faster increase in production (you usually can have a worker out in 10-15 turns), or you have to choose a suboptimal tile to work (2/1 forest for a nearly 15 turn workboat and a whopping 1 pop growth over a worker start, or 1/2 forest for a 10 turn workboat and less than 1 growth over a worker start). The worker also ends up giving you much more in the long run than the workboat.

I often start warrior-worker, because the warrior lets me get up to the point of size 2, and is helpful for not being attacked early on, and doesn't hurt my worker build that much (adds 2-4 turns usually); and then the worker is complete about the same time as BW.

It's a short term vs long term decision, if you think about it; a worker costs you some growth in the short term, but quickly gives you more growth (only 20-30 turns later you have gained net population from a worker). Particularly in the more-common forest/sea start, the ability to chop those workboats means you get a workboat not much later than your worker (5 turns later at the most), and you still have the worker left over to make more improvements...

Vampgelus
DiploGames
Prince
Rennes
Mar 2008
time: 05:47
16-07-2008 09:35
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Simple.

I never start with building a worker. I always wait for being at size 2 or 3 before that.

Workboat allows to grow while building it, so that it doesn't hurt to get it out.

Anyway, i'd build a warrior between the worker and the workboat, eventually allowing me to build the worker with 3 tiles worked.

Unimatrix11
Prince
Nov 2005
time: 05:47
16-07-2008 10:22
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This is one of the early game-decisions that make me like civ so much - and esp. the early games. To me it´s too situational to give a black/white answer.

wodan11
King
Oct 2006
time: 05:47
16-07-2008 11:52
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A better question is whether to click the hammer button while building the workboat.

If you don't, then it will often work a food tile such as a lake or the unimproved fish. Which is good in the sense that you get some early commerce. But OTOH working a forest will crank the workboat right out, and then it'll switch to working the improved fish, and things are golden from then on....

TriMiro
Warlord
Feb 2003
time: 05:47
16-07-2008 11:56 | www
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#9 | report |
Increase Your PM Length


I always start with workboat (is there are any sea resources available), but Snoopy made me thing a little. Maybe we should do some math with the 30 hammer issue.

MoonWolf
Prince
Oct 2002
time: 06:47
16-07-2008 13:17
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Workboat here too. I might start the workboat and start a worker instead when reacing size 2 and go back to boat again if the terrains says so. But mainly workboat

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 00:47
16-07-2008 15:28
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Always start with at least one warrior prior to archery or BW. Then would be a workboat in the posed scenario, as I would rather have the food assist in worker and settler builds then have the worker chop that first boat. I tend to be conservative as I play raging barbarians and like to have at least two defenders in each city.

wodan11
King
Oct 2006
time: 05:47
16-07-2008 22:37
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I usually don't bother starting with warriors because they aren't useful until you grow big enough to be in happy trouble, until barbs show up, or until you need to escort a settler to a new city. Scouting is useful, but not so useful that it's worth delaying a workboat.

If my choice is worker/settler or warrior, I'll usually pick the warrior. Not because I want the warrior but because I want the city to grow to size 2 before I switch.

Colm
Chieftain
The Netherlands
Apr 2008
time: 06:47
17-07-2008 08:29
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I would choose the worker. The building time for a boat is just too long. And the worker can improve more tiles in the long run.
However, as many, I always bring my town up to size 2 or 3 first and build a warrior in that time.

couerdelion
Civ4 SP Democracy Game
King
Jan 2006
time: 05:47
17-07-2008 13:02
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Generally workboat because the first thing I want is food and this is usually the quickest way. The WB takes 1 turn to “drop” an improvement. Generally, the best you’ll get for a worker is a corn farm and that will take 8 turns.

I notice some people talk about 30 turns for a workboat but this is all wrong. I would treat that first workboat much like I would a worker in that I tend to go for zero growth maximum production (working 0/3/0 plains hill).

At epic speed that takes 12 turns to improve a seafood tile next to your capital (standard capital but working 0/3/0 tile). To farm a corn tile next to your capital would take 30 turns.

I might go worker first if some of the following apply

a) Both food and happy resources available and ready to improve with at most 2 techs
b) Available resources are near a jungle
c) I’ve not got any production to quickly produce a workboat.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 00:47
18-07-2008 06:02
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Interesting. I was thinking there's be a lot more 'worker' votes.

Julian Delphiki

Prince
Helsinki, Funland
Dec 2006
time: 07:47
18-07-2008 07:22 | www
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quote:
Originally posted by snoopy369
Assuming it's the setup of "Sea special and Fishing", then workboat more often than worker. The problem is that the workboat takes a very long time to produce (30h at often 1h/turn), so a worker will produce a faster increase in production (you usually can have a worker out in 10-15 turns), or you have to choose a suboptimal tile to work (2/1 forest for a nearly 15 turn workboat and a whopping 1 pop growth over a worker start, or 1/2 forest for a 10 turn workboat and less than 1 growth over a worker start). The worker also ends up giving you much more in the long run than the workboat.


I go with the worker usually, quoted post explains my reasoning. I used to go with WB but found worker better.

couerdelion
Civ4 SP Democracy Game
King
Jan 2006
time: 05:47
18-07-2008 11:39
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To repeat the point made earlier, when building a workboats first a 0/3/0 or 1/2/0 tiles IS optimal.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 00:47
18-07-2008 15:19
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I have a hard time conceiving of building worker or settler in a size one city. I often build a settler before the first worker if horses or copper call, as the worker can catch up while the new city builds defender and another worker once it is at least size 2. But I've only recently begun to actively use slaving, so that might put the kibbosh on that old strategy.

ColdPhoenix
BtS Tri-League
Prince
Londinium
Mar 2006
time: 05:47
18-07-2008 15:39
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quote:
Originally posted by couerdelion
To repeat the point made earlier, when building a workboats first a 0/3/0 or 1/2/0 tiles IS optimal.

I'll give that a try. In the past I've usually timed it so that the workboat was built just as the city grows a size so that I get more tiles producing the worker. Has there been some analysis done to show that it's always better to focus on hammers to get the workboat out without caring about growth?

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 00:47
18-07-2008 19:01
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I tried building a settler once from game start. It was cool to have 2 cities well before everyone else but my capital took a long time afterwards to get up to speed.

The Priest
Civ4 SP Democracy Game
Warlord
Apr 2006
time: 05:47
18-07-2008 19:40 | www
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Definitely workboat first.

One of the few no-brainers as far as I am concerned (OK I am sure there are some SP starts where it wouldn't be right but I can't think of one).

I'm intrigued how many people like to start building warriors. Can never see the point myself. Even with raging barbarians and aggressive neighbours in SP you never need troops that early. Scouting, well yes, but your first warrior/scout can handle it to start with.

Nikomakkos
Chieftain
Jul 2008
time: 05:47
18-07-2008 19:56
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I really don't see the point in waiting for the city to grow to size 2 or 3 before building a worker. A size 2 city has only 1 food/hammer more towards a worker than a size 1 city. You'll get the worker out much faster if you don't wait, and then your city will grow a lot faster if you improve a food resource.

But I don't improve any tile. I chop worker-warrior-settler. The warrior often comes right away with overflow of hammers. Now you have two cities and although your capital is still size 1, you can chop that workboat AND improve a food tile, making your city catch up in no time. At the same time you have a worker by your second city.

rah
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Lord of the Ferrets
Nov 1999
time: 23:47
18-07-2008 20:47
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yeah, i'll work that 0/3/0 square for the workboat since it's a pretty even trade off. work boat earlier doubling the food to get to size 2 twice as quick.

In MP you have to start on a warrior if you're going to explore with your original unit. Otherwise another player will come in and take your cap. YOu don't have to complete it, just get it within enough turns that if someone shows you can switch back and complete it before they can reach your city proper.

Zenn-La
Chieftain
New Jersey
Jul 2008
time: 00:47
22-07-2008 17:02
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I always build a worker as soon as possible... i should try switching it up. On a side note i have fallen in love with playing with raging barbarians on!

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 00:47
22-07-2008 17:15
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quote:
Originally posted by Zenn-La
I always build a worker as soon as possible... i should try switching it up. On a side note i have fallen in love with playing with raging barbarians on!


That choice, when combined with the workboat dilemma, leads directly to an early requirement for sailing and metal casting. These allow you to build ships to defend those tiles. Otherwise, the raging barbs galleys will snuff your fishing boats then hang around to taunt you about it.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 00:47
22-07-2008 18:16
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I find that barb galleys arrive late enough not to worry about them early on... certainly the land barbs are 1st priority!

joncnunn
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Emperor
Maryland Heights, MO
Sep 2002
time: 23:47
23-07-2008 00:14 | www
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For the starting city, it's always a work boat even if I don't start with Fishing. The City will grow while producing the work boat and following completion of the work boat worker production rate will increase.

Now for other cities I found I get a more established city to build both the work boat(s) and worker(s) it needs in the near future whenever possible.

Lord Avalon
King
of Kings
Nov 2005
time: 00:47
23-07-2008 03:34
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quote:
Originally posted by joncnunn
For the starting city, it's always a work boat even if I don't start with Fishing. The City will grow while producing the work boat and following completion of the work boat worker production rate will increase.


Workboats require fishing, don't they?

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 00:47
23-07-2008 05:28
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I believe so...

Unimatrix11
Prince
Nov 2005
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23-07-2008 10:32
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Certainly. But that doesnt make joncnunn statement invalid, since the question is ´worker or workboat first ?´. He might build a warrior before both, while researching fishing and then build a workboat before he builds a worker. I guess that is what he wanted to say.

 
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