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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 00:47
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When I have a coastal start, most of the time I'll have some ocean/coastal specials available. The civs I play also normally start with Fishing.
So with that setup I almost always start with a workboat 1st. Reason being that a coastal special will net be 4-5 food +2(3 FIN) coins with a workboat, and my city gets to grow to size 2 or 3. Then I can build a worker much faster.
In addition I often get BW before the worker is done and then I can slave it out. 2 or more sea specials and slavery becomes a good option to build lots of things.
Which do you prefer to build 1st and why?
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Prince
Paso Robles, California
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Jan 2006 time: 21:47
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Workboat. You can grow your city faster.
Workers stagnate growth, and unless there's a great resource nearby (and the tech to get at it), I'll wait to build a worker.
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King
of Kings
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Nov 2005 time: 00:47
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Workboat: growth, and also better research from the money coming in.
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Technical Assistant
Of the Peanuts Gallery
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Apr 2004 time: 23:47
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Assuming it's the setup of "Sea special and Fishing", then workboat more often than worker. The problem is that the workboat takes a very long time to produce (30h at often 1h/turn), so a worker will produce a faster increase in production (you usually can have a worker out in 10-15 turns), or you have to choose a suboptimal tile to work (2/1 forest for a nearly 15 turn workboat and a whopping 1 pop growth over a worker start, or 1/2 forest for a 10 turn workboat and less than 1 growth over a worker start). The worker also ends up giving you much more in the long run than the workboat.
I often start warrior-worker, because the warrior lets me get up to the point of size 2, and is helpful for not being attacked early on, and doesn't hurt my worker build that much (adds 2-4 turns usually); and then the worker is complete about the same time as BW.
It's a short term vs long term decision, if you think about it; a worker costs you some growth in the short term, but quickly gives you more growth (only 20-30 turns later you have gained net population from a worker). Particularly in the more-common forest/sea start, the ability to chop those workboats means you get a workboat not much later than your worker (5 turns later at the most), and you still have the worker left over to make more improvements...
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Prince
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Nov 2005 time: 05:47
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This is one of the early game-decisions that make me like civ so much - and esp. the early games. To me it´s too situational to give a black/white answer.
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A better question is whether to click the hammer button while building the workboat.
If you don't, then it will often work a food tile such as a lake or the unimproved fish. Which is good in the sense that you get some early commerce. But OTOH working a forest will crank the workboat right out, and then it'll switch to working the improved fish, and things are golden from then on....
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Warlord
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Feb 2003 time: 05:47
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I always start with workboat (is there are any sea resources available), but Snoopy made me thing a little. Maybe we should do some math with the 30 hammer issue.
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I usually don't bother starting with warriors because they aren't useful until you grow big enough to be in happy trouble, until barbs show up, or until you need to escort a settler to a new city. Scouting is useful, but not so useful that it's worth delaying a workboat.
If my choice is worker/settler or warrior, I'll usually pick the warrior. Not because I want the warrior but because I want the city to grow to size 2 before I switch.
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Chieftain
The Netherlands
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Apr 2008 time: 06:47
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I would choose the worker. The building time for a boat is just too long. And the worker can improve more tiles in the long run.
However, as many, I always bring my town up to size 2 or 3 first and build a warrior in that time.
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 00:47
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Interesting. I was thinking there's be a lot more 'worker' votes.
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 00:47
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I tried building a settler once from game start. It was cool to have 2 cities well before everyone else but my capital took a long time afterwards to get up to speed.
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Chieftain
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Jul 2008 time: 05:47
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I really don't see the point in waiting for the city to grow to size 2 or 3 before building a worker. A size 2 city has only 1 food/hammer more towards a worker than a size 1 city. You'll get the worker out much faster if you don't wait, and then your city will grow a lot faster if you improve a food resource.
But I don't improve any tile. I chop worker-warrior-settler. The warrior often comes right away with overflow of hammers. Now you have two cities and although your capital is still size 1, you can chop that workboat AND improve a food tile, making your city catch up in no time. At the same time you have a worker by your second city.
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Co-Owner/ Administrator (Reasonable One)
Lord of the Ferrets
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Nov 1999 time: 23:47
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yeah, i'll work that 0/3/0 square for the workboat since it's a pretty even trade off. work boat earlier doubling the food to get to size 2 twice as quick.
In MP you have to start on a warrior if you're going to explore with your original unit. Otherwise another player will come in and take your cap. YOu don't have to complete it, just get it within enough turns that if someone shows you can switch back and complete it before they can reach your city proper.
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Chieftain
New Jersey
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Jul 2008 time: 00:47
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I always build a worker as soon as possible... i should try switching it up. On a side note i have fallen in love with playing with raging barbarians on!
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 00:47
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I find that barb galleys arrive late enough not to worry about them early on... certainly the land barbs are 1st priority!
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Emperor
Maryland Heights, MO
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Sep 2002 time: 23:47
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For the starting city, it's always a work boat even if I don't start with Fishing. The City will grow while producing the work boat and following completion of the work boat worker production rate will increase.
Now for other cities I found I get a more established city to build both the work boat(s) and worker(s) it needs in the near future whenever possible.
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King
of Kings
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Nov 2005 time: 00:47
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quote: Originally posted by joncnunn
For the starting city, it's always a work boat even if I don't start with Fishing. The City will grow while producing the work boat and following completion of the work boat worker production rate will increase. |
Workboats require fishing, don't they?
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 00:47
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I believe so...
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Prince
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Nov 2005 time: 05:47
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Certainly. But that doesnt make joncnunn statement invalid, since the question is ´worker or workboat first ?´. He might build a warrior before both, while researching fishing and then build a workboat before he builds a worker. I guess that is what he wanted to say.
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